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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGSimpleTextureNode Class Reference

The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. More...

#include <qsgsimpletexturenode.h>

+ Inheritance diagram for QSGSimpleTextureNode:
+ Collaboration diagram for QSGSimpleTextureNode:

Public Types

enum  TextureCoordinatesTransformFlag { NoTransform = 0x00 , MirrorHorizontally = 0x01 , MirrorVertically = 0x02 }
 The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad. More...
 
- Public Types inherited from QSGNode
enum  NodeType {
  BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType ,
  OpacityNodeType , RootNodeType , RenderNodeType
}
 Can be used to figure out the type of node. More...
 
enum  Flag {
  OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 ,
  OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000
}
 The QSGNode::Flag enum describes flags on the QSGNode. More...
 
enum  DirtyStateBit {
  DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 ,
  DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 ,
  DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask
}
 Used in QSGNode::markDirty() to indicate how the scene graph has changed. More...
 

Public Member Functions

 QSGSimpleTextureNode ()
 Constructs a new simple texture node.
 
 ~QSGSimpleTextureNode () override
 Destroys the texture node.
 
void setRect (const QRectF &rect)
 Sets the target rect of this texture node to r.
 
void setRect (qreal x, qreal y, qreal w, qreal h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this texture node to begin at (x, y) and have width w and height h.
 
QRectF rect () const
 Returns the target rect of this texture node.
 
void setSourceRect (const QRectF &r)
 Sets the source rect of this texture node to r.
 
void setSourceRect (qreal x, qreal y, qreal w, qreal h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QRectF sourceRect () const
 Returns the source rect of this texture node.
 
void setTexture (QSGTexture *texture)
 Sets the texture of this texture node to texture.
 
QSGTexturetexture () const
 Returns the texture for this texture node.
 
void setFiltering (QSGTexture::Filtering filtering)
 Sets the filtering to be used for this texture node to filtering.
 
QSGTexture::Filtering filtering () const
 Returns the filtering currently set on this texture node.
 
void setTextureCoordinatesTransform (TextureCoordinatesTransformMode mode)
 Sets the method used to generate texture coordinates to mode.
 
TextureCoordinatesTransformMode textureCoordinatesTransform () const
 Returns the mode used to generate texture coordinates for this node.
 
void setOwnsTexture (bool owns)
 Sets whether the node takes ownership of the texture to owns.
 
bool ownsTexture () const
 Returns true if the node takes ownership of the texture; otherwise returns false.
 
- Public Member Functions inherited from QSGGeometryNode
 QSGGeometryNode ()
 Creates a new geometry node without geometry and material.
 
 ~QSGGeometryNode () override
 Deletes this geometry node.
 
void setMaterial (QSGMaterial *material)
 Sets the material of this geometry node to material.
 
QSGMaterialmaterial () const
 Returns the material of the QSGGeometryNode.
 
void setOpaqueMaterial (QSGMaterial *material)
 Sets the opaque material of this geometry to material.
 
QSGMaterialopaqueMaterial () const
 Returns the opaque material of the QSGGeometryNode.
 
QSGMaterialactiveMaterial () const
 Returns the material which should currently be used for geometry node.
 
void setRenderOrder (int order)
 Sets the render order of this node to be order.
 
int renderOrder () const
 Returns the render order of this geometry node.
 
void setInheritedOpacity (qreal opacity)
 Sets the inherited opacity of this geometry to opacity.
 
qreal inheritedOpacity () const
 Set during rendering to specify the inherited opacity for that rendering pass.
 
- Public Member Functions inherited from QSGBasicGeometryNode
 ~QSGBasicGeometryNode () override
 Deletes this QSGBasicGeometryNode.
 
void setGeometry (QSGGeometry *geometry)
 Sets the geometry of this node to geometry.
 
const QSGGeometrygeometry () const
 Returns this node's geometry.
 
QSGGeometrygeometry ()
 Returns this node's geometry.
 
const QMatrix4x4matrix () const
 Will be set during rendering to contain transformation of the geometry for that rendering pass.
 
const QSGClipNodeclipList () const
 Will be set during rendering to contain the clip of the geometry for that rendering pass.
 
void setRendererMatrix (const QMatrix4x4 *m)
 
void setRendererClipList (const QSGClipNode *c)
 
- Public Member Functions inherited from QSGNode
 QSGNode ()
 Constructs a new node.
 
virtual ~QSGNode ()
 Destroys the node.
 
QSGNodeparent () const
 Returns the parent node of this node.
 
void removeChildNode (QSGNode *node)
 Removes node from this node's list of children.
 
void removeAllChildNodes ()
 Removes all child nodes from this node's list of children.
 
void prependChildNode (QSGNode *node)
 Prepends node to this node's the list of children.
 
void appendChildNode (QSGNode *node)
 Appends node to this node's list of children.
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 Inserts node to this node's list of children before the node specified with before.
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 Inserts node to this node's list of children after the node specified with after.
 
void reparentChildNodesTo (QSGNode *newParent)
 
int childCount () const
 Returns the number of child nodes.
 
QSGNodechildAtIndex (int i) const
 Returns the child at index i.
 
QSGNodefirstChild () const
 Returns the first child of this node.
 
QSGNodelastChild () const
 Returns the last child of this node.
 
QSGNodenextSibling () const
 Returns the node after this in the parent's list of children.
 
QSGNodepreviousSibling () const
 Returns the node before this in the parent's list of children.
 
NodeType type () const
 Returns the type of this node.
 
QT_DEPRECATED void clearDirty ()
 
void markDirty (DirtyState bits)
 Notifies all connected renderers that the node has dirty bits.
 
QT_DEPRECATED DirtyState dirtyState () const
 
virtual bool isSubtreeBlocked () const
 Returns whether this node and its subtree is available for use.
 
Flags flags () const
 Returns the set of flags for this node.
 
void setFlag (Flag, bool=true)
 Sets the flag f on this node if enabled is true; otherwise clears the flag.
 
void setFlags (Flags, bool=true)
 Sets the flags f on this node if enabled is true; otherwise clears the flags.
 
virtual void preprocess ()
 Override this function to do processing on the node before it is rendered.
 

Additional Inherited Members

- Protected Member Functions inherited from QSGGeometryNode
 QSGGeometryNode (QSGGeometryNodePrivate &dd)
 
- Protected Member Functions inherited from QSGBasicGeometryNode
 QSGBasicGeometryNode (NodeType type)
 Creates a new basic geometry node of type type.
 
 QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type)
 
- Protected Member Functions inherited from QSGNode
 QSGNode (NodeType type)
 Constructs a new node with the given node type.
 
 QSGNode (QSGNodePrivate &dd, NodeType type)
 Constructs a new node with the given node type.
 
- Protected Attributes inherited from QSGNode
QScopedPointer< QSGNodePrivated_ptr
 

Detailed Description

The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph.

\inmodule QtQuick

Warning
The simple texture node class must have a texture before being added to the scene graph to be rendered.
This utility class is only functional when running with the default or software backends of the Qt Quick scenegraph. As an alternative, prefer using QSGImageNode via QQuickWindow::createImageNode(). However, this standalone class is still useful when used via subclassing and the application knows that no special scenegraph backends will be involved.

Definition at line 15 of file qsgsimpletexturenode.h.

Member Enumeration Documentation

◆ TextureCoordinatesTransformFlag

The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.

\value NoTransform Texture coordinates are oriented with window coordinates i.e. with origin at top-left.

\value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with respect to window coordinates

\value MirrorVertically Texture coordinates are inverted in the vertical axis with respect to window coordinates

Enumerator
NoTransform 
MirrorHorizontally 
MirrorVertically 

Definition at line 35 of file qsgsimpletexturenode.h.

Constructor & Destructor Documentation

◆ QSGSimpleTextureNode()

QSGSimpleTextureNode::QSGSimpleTextureNode ( )

Constructs a new simple texture node.

Definition at line 74 of file qsgsimpletexturenode.cpp.

References QSGTexture::None, qsgnode_set_description(), QSGBasicGeometryNode::setGeometry(), QSGGeometryNode::setMaterial(), QSGOpaqueTextureMaterial::setMipmapFiltering(), and QSGGeometryNode::setOpaqueMaterial().

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◆ ~QSGSimpleTextureNode()

QSGSimpleTextureNode::~QSGSimpleTextureNode ( )
override

Destroys the texture node.

Definition at line 91 of file qsgsimpletexturenode.cpp.

References d, and QSGOpaqueTextureMaterial::texture().

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Member Function Documentation

◆ filtering()

QSGTexture::Filtering QSGSimpleTextureNode::filtering ( ) const

Returns the filtering currently set on this texture node.

Definition at line 118 of file qsgsimpletexturenode.cpp.

References QSGOpaqueTextureMaterial::filtering().

Referenced by setFiltering().

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◆ ownsTexture()

bool QSGSimpleTextureNode::ownsTexture ( ) const

Returns true if the node takes ownership of the texture; otherwise returns false.

Since
5.4

Definition at line 293 of file qsgsimpletexturenode.cpp.

References d.

◆ rect()

QRectF QSGSimpleTextureNode::rect ( ) const

Returns the target rect of this texture node.

Definition at line 148 of file qsgsimpletexturenode.cpp.

Referenced by QSGSoftwareRenderableNode::renderNode(), and QSGSoftwareRenderableNode::update().

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◆ setFiltering()

void QSGSimpleTextureNode::setFiltering ( QSGTexture::Filtering filtering)

Sets the filtering to be used for this texture node to filtering.

For smooth scaling, use QSGTexture::Linear; for normal scaling, use QSGTexture::Nearest.

Definition at line 104 of file qsgsimpletexturenode.cpp.

References QSGNode::DirtyMaterial, filtering(), QSGOpaqueTextureMaterial::filtering(), QSGNode::markDirty(), and QSGOpaqueTextureMaterial::setFiltering().

Referenced by QSGMapboxGLTextureNode::QSGMapboxGLTextureNode(), and QWaylandQuickItem::updatePaintNode().

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◆ setOwnsTexture()

void QSGSimpleTextureNode::setOwnsTexture ( bool owns)

Sets whether the node takes ownership of the texture to owns.

By default, the node does not take ownership of the texture.

See also
setTexture()
Since
5.4

Definition at line 282 of file qsgsimpletexturenode.cpp.

References d.

Referenced by QSGMapboxGLTextureNode::resize().

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◆ setRect() [1/2]

void QSGSimpleTextureNode::setRect ( const QRectF & rect)

Sets the target rect of this texture node to r.

Definition at line 127 of file qsgsimpletexturenode.cpp.

References d, QSGNode::DirtyGeometry, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().

Referenced by QSGMapboxGLTextureNode::resize(), and QWaylandQuickItem::updatePaintNode().

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◆ setRect() [2/2]

void QSGSimpleTextureNode::setRect ( qreal x,
qreal y,
qreal w,
qreal h )
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this texture node to begin at (x, y) and have width w and height h.

Definition at line 22 of file qsgsimpletexturenode.h.

References setRect().

Referenced by setRect().

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◆ setSourceRect() [1/2]

void QSGSimpleTextureNode::setSourceRect ( const QRectF & r)

Sets the source rect of this texture node to r.

Since
5.5

Definition at line 158 of file qsgsimpletexturenode.cpp.

References d, QSGNode::DirtyGeometry, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().

Referenced by QWaylandQuickItem::updatePaintNode().

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◆ setSourceRect() [2/2]

void QSGSimpleTextureNode::setSourceRect ( qreal x,
qreal y,
qreal w,
qreal h )
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Since
5.5

Sets the rectangle of this texture node to show its texture from (x, y) and have width w and height h relatively to the QSGTexture::textureSize.

Definition at line 26 of file qsgsimpletexturenode.h.

References setSourceRect().

Referenced by setSourceRect().

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◆ setTexture()

void QSGSimpleTextureNode::setTexture ( QSGTexture * texture)

Sets the texture of this texture node to texture.

Use setOwnsTexture() to set whether the node should take ownership of the texture. By default, the node does not take ownership.

Warning
A texture node must have a texture before being added to the scenegraph to be rendered.

Definition at line 198 of file qsgsimpletexturenode.cpp.

References d, QSGNode::DirtyGeometry, QSGNode::DirtyMaterial, QSGNode::markDirty(), Q_ASSERT, qsgsimpletexturenode_update(), QSGOpaqueTextureMaterial::setTexture(), and QSGOpaqueTextureMaterial::texture().

Referenced by SGFramebufferObjectNode::render(), QSGMapboxGLTextureNode::resize(), QQuickRhiItemNode::sync(), and QWaylandQuickItem::updatePaintNode().

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◆ setTextureCoordinatesTransform()

void QSGSimpleTextureNode::setTextureCoordinatesTransform ( TextureCoordinatesTransformMode mode)

Sets the method used to generate texture coordinates to mode.

This can be used to obtain correct orientation of the texture. This is commonly needed when using a third party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.

See also
textureCoordinatesTransform()

Definition at line 252 of file qsgsimpletexturenode.cpp.

References d, QSGNode::DirtyGeometry, QSGNode::DirtyMaterial, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().

Referenced by QSGMapboxGLTextureNode::QSGMapboxGLTextureNode().

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◆ sourceRect()

QRectF QSGSimpleTextureNode::sourceRect ( ) const

Returns the source rect of this texture node.

Since
5.5

Definition at line 182 of file qsgsimpletexturenode.cpp.

References d.

Referenced by QSGSoftwareRenderableNode::renderNode().

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◆ texture()

QSGTexture * QSGSimpleTextureNode::texture ( ) const

Returns the texture for this texture node.

Definition at line 224 of file qsgsimpletexturenode.cpp.

References QSGOpaqueTextureMaterial::texture().

Referenced by QSGSoftwareRenderableNode::renderNode(), QSGMapboxGLTextureNode::resize(), setRect(), setSourceRect(), setTextureCoordinatesTransform(), QSGFramebufferObjectNode::texture(), SGFramebufferObjectNode::texture(), and QSGSoftwareRenderableNode::update().

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◆ textureCoordinatesTransform()

QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::textureCoordinatesTransform ( ) const

Returns the mode used to generate texture coordinates for this node.

See also
setTextureCoordinatesTransform()

Definition at line 267 of file qsgsimpletexturenode.cpp.

References d.


The documentation for this class was generated from the following files: