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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGClipNode Class Reference

The QSGClipNode class implements the clipping functionality in the scene graph. More...

#include <qsgnode.h>

+ Inheritance diagram for QSGClipNode:
+ Collaboration diagram for QSGClipNode:

Public Member Functions

 QSGClipNode ()
 Creates a new QSGClipNode without a geometry.
 
 ~QSGClipNode () override
 Deletes this QSGClipNode.
 
void setIsRectangular (bool rectHint)
 Sets whether this clip node has a rectangular clip to rectHint.
 
bool isRectangular () const
 Returns if this clip node has a rectangular clip.
 
void setClipRect (const QRectF &)
 Sets the clip rect of this clip node to rect.
 
QRectF clipRect () const
 Returns the clip rect of this node.
 
- Public Member Functions inherited from QSGBasicGeometryNode
 ~QSGBasicGeometryNode () override
 Deletes this QSGBasicGeometryNode.
 
void setGeometry (QSGGeometry *geometry)
 Sets the geometry of this node to geometry.
 
const QSGGeometrygeometry () const
 Returns this node's geometry.
 
QSGGeometrygeometry ()
 Returns this node's geometry.
 
const QMatrix4x4matrix () const
 Will be set during rendering to contain transformation of the geometry for that rendering pass.
 
const QSGClipNodeclipList () const
 Will be set during rendering to contain the clip of the geometry for that rendering pass.
 
void setRendererMatrix (const QMatrix4x4 *m)
 
void setRendererClipList (const QSGClipNode *c)
 
- Public Member Functions inherited from QSGNode
 QSGNode ()
 Constructs a new node.
 
virtual ~QSGNode ()
 Destroys the node.
 
QSGNodeparent () const
 Returns the parent node of this node.
 
void removeChildNode (QSGNode *node)
 Removes node from this node's list of children.
 
void removeAllChildNodes ()
 Removes all child nodes from this node's list of children.
 
void prependChildNode (QSGNode *node)
 Prepends node to this node's the list of children.
 
void appendChildNode (QSGNode *node)
 Appends node to this node's list of children.
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 Inserts node to this node's list of children before the node specified with before.
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 Inserts node to this node's list of children after the node specified with after.
 
void reparentChildNodesTo (QSGNode *newParent)
 
int childCount () const
 Returns the number of child nodes.
 
QSGNodechildAtIndex (int i) const
 Returns the child at index i.
 
QSGNodefirstChild () const
 Returns the first child of this node.
 
QSGNodelastChild () const
 Returns the last child of this node.
 
QSGNodenextSibling () const
 Returns the node after this in the parent's list of children.
 
QSGNodepreviousSibling () const
 Returns the node before this in the parent's list of children.
 
NodeType type () const
 Returns the type of this node.
 
QT_DEPRECATED void clearDirty ()
 
void markDirty (DirtyState bits)
 Notifies all connected renderers that the node has dirty bits.
 
QT_DEPRECATED DirtyState dirtyState () const
 
virtual bool isSubtreeBlocked () const
 Returns whether this node and its subtree is available for use.
 
Flags flags () const
 Returns the set of flags for this node.
 
void setFlag (Flag, bool=true)
 Sets the flag f on this node if enabled is true; otherwise clears the flag.
 
void setFlags (Flags, bool=true)
 Sets the flags f on this node if enabled is true; otherwise clears the flags.
 
virtual void preprocess ()
 Override this function to do processing on the node before it is rendered.
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  NodeType {
  BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType ,
  OpacityNodeType , RootNodeType , RenderNodeType
}
 Can be used to figure out the type of node. More...
 
enum  Flag {
  OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 ,
  OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000
}
 The QSGNode::Flag enum describes flags on the QSGNode. More...
 
enum  DirtyStateBit {
  DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 ,
  DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 ,
  DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask
}
 Used in QSGNode::markDirty() to indicate how the scene graph has changed. More...
 
- Protected Member Functions inherited from QSGBasicGeometryNode
 QSGBasicGeometryNode (NodeType type)
 Creates a new basic geometry node of type type.
 
 QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type)
 
- Protected Member Functions inherited from QSGNode
 QSGNode (NodeType type)
 Constructs a new node with the given node type.
 
 QSGNode (QSGNodePrivate &dd, NodeType type)
 Constructs a new node with the given node type.
 
- Protected Attributes inherited from QSGNode
QScopedPointer< QSGNodePrivated_ptr
 

Detailed Description

The QSGClipNode class implements the clipping functionality in the scene graph.

\inmodule QtQuick

Clipping applies to the node's subtree and can be nested. Multiple clip nodes will be accumulated by intersecting all their geometries. The accumulation happens as part of the rendering.

Clip nodes must have a geometry before they can be added to the scene graph.

Clipping is usually implemented by using the stencil buffer.

Note
All classes with QSG prefix should be used solely on the scene graph's rendering thread. See \l {Scene Graph and Rendering} for more information.

Definition at line 220 of file qsgnode.h.

Constructor & Destructor Documentation

◆ QSGClipNode()

QSGClipNode::QSGClipNode ( )

Creates a new QSGClipNode without a geometry.

The clip node must have a geometry before it can be added to the scene graph.

Definition at line 1039 of file qsgnode.cpp.

References Q_UNUSED.

◆ ~QSGClipNode()

QSGClipNode::~QSGClipNode ( )
override

Deletes this QSGClipNode.

If the flag QSGNode::OwnsGeometry is set, the geometry will also be deleted.

Definition at line 1055 of file qsgnode.cpp.

Member Function Documentation

◆ clipRect()

QRectF QSGClipNode::clipRect ( ) const
inline

Returns the clip rect of this node.

Definition at line 230 of file qsgnode.h.

Referenced by QSGOpenVGNodeVisitor::visit(), and QSGSoftwareRenderableNodeUpdater::visit().

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◆ isRectangular()

bool QSGClipNode::isRectangular ( ) const
inline

Returns if this clip node has a rectangular clip.

Definition at line 227 of file qsgnode.h.

◆ setClipRect()

void QSGClipNode::setClipRect ( const QRectF & rect)

Sets the clip rect of this clip node to rect.

When a rectangular clip is set in combination with setIsRectangular the renderer may in some cases use a more optimal clip method.

Definition at line 1101 of file qsgnode.cpp.

References rect.

Referenced by QGeoTiledMapRootNode::setClipRect(), QQuickWindowPrivate::updateDirtyNode(), and QQuickTextArea::updatePaintNode().

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◆ setIsRectangular()

void QSGClipNode::setIsRectangular ( bool rectHint)

Sets whether this clip node has a rectangular clip to rectHint.

This is an optimization hint which means that the renderer can use scissoring instead of stencil, which is significantly faster.

When this hint is set and it is applicable, the clip region will be generated from clipRect() rather than geometry().

By default this property is false.

Definition at line 1081 of file qsgnode.cpp.

Referenced by QQuickDefaultClipNode::QQuickDefaultClipNode(), and QQuickDefaultClipNode::setRadius().

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The documentation for this class was generated from the following files: