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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGGeometryNode Class Reference

The QSGGeometryNode class is used for all rendered content in the scene graph. More...

#include <qsgnode.h>

+ Inheritance diagram for QSGGeometryNode:
+ Collaboration diagram for QSGGeometryNode:

Public Member Functions

 QSGGeometryNode ()
 Creates a new geometry node without geometry and material.
 
 ~QSGGeometryNode () override
 Deletes this geometry node.
 
void setMaterial (QSGMaterial *material)
 Sets the material of this geometry node to material.
 
QSGMaterialmaterial () const
 Returns the material of the QSGGeometryNode.
 
void setOpaqueMaterial (QSGMaterial *material)
 Sets the opaque material of this geometry to material.
 
QSGMaterialopaqueMaterial () const
 Returns the opaque material of the QSGGeometryNode.
 
QSGMaterialactiveMaterial () const
 Returns the material which should currently be used for geometry node.
 
void setRenderOrder (int order)
 Sets the render order of this node to be order.
 
int renderOrder () const
 Returns the render order of this geometry node.
 
void setInheritedOpacity (qreal opacity)
 Sets the inherited opacity of this geometry to opacity.
 
qreal inheritedOpacity () const
 Set during rendering to specify the inherited opacity for that rendering pass.
 
- Public Member Functions inherited from QSGBasicGeometryNode
 ~QSGBasicGeometryNode () override
 Deletes this QSGBasicGeometryNode.
 
void setGeometry (QSGGeometry *geometry)
 Sets the geometry of this node to geometry.
 
const QSGGeometrygeometry () const
 Returns this node's geometry.
 
QSGGeometrygeometry ()
 Returns this node's geometry.
 
const QMatrix4x4matrix () const
 Will be set during rendering to contain transformation of the geometry for that rendering pass.
 
const QSGClipNodeclipList () const
 Will be set during rendering to contain the clip of the geometry for that rendering pass.
 
void setRendererMatrix (const QMatrix4x4 *m)
 
void setRendererClipList (const QSGClipNode *c)
 
- Public Member Functions inherited from QSGNode
 QSGNode ()
 Constructs a new node.
 
virtual ~QSGNode ()
 Destroys the node.
 
QSGNodeparent () const
 Returns the parent node of this node.
 
void removeChildNode (QSGNode *node)
 Removes node from this node's list of children.
 
void removeAllChildNodes ()
 Removes all child nodes from this node's list of children.
 
void prependChildNode (QSGNode *node)
 Prepends node to this node's the list of children.
 
void appendChildNode (QSGNode *node)
 Appends node to this node's list of children.
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 Inserts node to this node's list of children before the node specified with before.
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 Inserts node to this node's list of children after the node specified with after.
 
void reparentChildNodesTo (QSGNode *newParent)
 
int childCount () const
 Returns the number of child nodes.
 
QSGNodechildAtIndex (int i) const
 Returns the child at index i.
 
QSGNodefirstChild () const
 Returns the first child of this node.
 
QSGNodelastChild () const
 Returns the last child of this node.
 
QSGNodenextSibling () const
 Returns the node after this in the parent's list of children.
 
QSGNodepreviousSibling () const
 Returns the node before this in the parent's list of children.
 
NodeType type () const
 Returns the type of this node.
 
QT_DEPRECATED void clearDirty ()
 
void markDirty (DirtyState bits)
 Notifies all connected renderers that the node has dirty bits.
 
QT_DEPRECATED DirtyState dirtyState () const
 
virtual bool isSubtreeBlocked () const
 Returns whether this node and its subtree is available for use.
 
Flags flags () const
 Returns the set of flags for this node.
 
void setFlag (Flag, bool=true)
 Sets the flag f on this node if enabled is true; otherwise clears the flag.
 
void setFlags (Flags, bool=true)
 Sets the flags f on this node if enabled is true; otherwise clears the flags.
 
virtual void preprocess ()
 Override this function to do processing on the node before it is rendered.
 

Protected Member Functions

 QSGGeometryNode (QSGGeometryNodePrivate &dd)
 
- Protected Member Functions inherited from QSGBasicGeometryNode
 QSGBasicGeometryNode (NodeType type)
 Creates a new basic geometry node of type type.
 
 QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type)
 
- Protected Member Functions inherited from QSGNode
 QSGNode (NodeType type)
 Constructs a new node with the given node type.
 
 QSGNode (QSGNodePrivate &dd, NodeType type)
 Constructs a new node with the given node type.
 

Friends

class QSGNodeUpdater
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  NodeType {
  BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType ,
  OpacityNodeType , RootNodeType , RenderNodeType
}
 Can be used to figure out the type of node. More...
 
enum  Flag {
  OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 ,
  OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000
}
 The QSGNode::Flag enum describes flags on the QSGNode. More...
 
enum  DirtyStateBit {
  DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 ,
  DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 ,
  DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask
}
 Used in QSGNode::markDirty() to indicate how the scene graph has changed. More...
 
- Protected Attributes inherited from QSGNode
QScopedPointer< QSGNodePrivated_ptr
 

Detailed Description

The QSGGeometryNode class is used for all rendered content in the scene graph.

\inmodule QtQuick

The QSGGeometryNode consists of geometry and material. The geometry defines the mesh, the vertices and their structure, to be drawn. The Material defines how the shape is filled.

The following is a code snippet illustrating how to create a red line using a QSGGeometryNode:

material->setColor(QColor(255, 0, 0));
The QColor class provides colors based on RGB, HSV or CMYK values.
Definition qcolor.h:31
const QSGGeometry * geometry() const
Returns this node's geometry.
Definition qsgnode.h:160
void setGeometry(QSGGeometry *geometry)
Sets the geometry of this node to geometry.
Definition qsgnode.cpp:764
The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the s...
The QSGGeometryNode class is used for all rendered content in the scene graph.
Definition qsgnode.h:188
QSGMaterial * material() const
Returns the material of the QSGGeometryNode.
Definition qsgnode.h:194
QSGGeometryNode()
Creates a new geometry node without geometry and material.
Definition qsgnode.cpp:826
void setMaterial(QSGMaterial *material)
Sets the material of this geometry node to material.
Definition qsgnode.cpp:927
The QSGGeometry class provides low-level storage for graphics primitives in the \l{Qt Quick Scene Gra...
Definition qsggeometry.h:15
static const AttributeSet & defaultAttributes_Point2D()
Convenience function which returns attributes to be used for 2D solid color drawing.
void setDrawingMode(unsigned int mode)
Sets the mode to be used for drawing this geometry.
void setLineWidth(float w)
Sets the line or point width to be used for this geometry to width.
Point2D * vertexDataAsPoint2D()
Convenience function to access the vertex data as a mutable array of QSGGeometry::Point2D.
@ OwnsMaterial
Definition qsgnode.h:58
@ OwnsGeometry
Definition qsgnode.h:57
void setFlag(Flag, bool=true)
Sets the flag f on this node if enabled is true; otherwise clears the flag.
Definition qsgnode.cpp:586
GLint GLsizei GLsizei height
GLint GLsizei width
void set(float nx, float ny)
Sets the x and y values of this point to x and y.
Definition qsggeometry.h:81

A geometry node must have both geometry and a normal material before it is added to the scene graph. When the geometry and materials are changed after the node has been added to the scene graph, the user should also mark them as dirty using QSGNode::markDirty().

The geometry node supports two types of materials, the opaqueMaterial and the normal material. The opaqueMaterial is used when the accumulated scene graph opacity at the time of rendering is 1. The primary use case is to special case opaque rendering to avoid an extra operation in the fragment shader can have significant performance impact on embedded graphics chips. The opaque material is optional.

Note
All classes with QSG prefix should be used solely on the scene graph's rendering thread. See \l {Scene Graph and Rendering} for more information.
See also
QSGGeometry, QSGMaterial

Definition at line 187 of file qsgnode.h.

Constructor & Destructor Documentation

◆ QSGGeometryNode() [1/2]

QSGGeometryNode::QSGGeometryNode ( )

Creates a new geometry node without geometry and material.

Definition at line 826 of file qsgnode.cpp.

◆ ~QSGGeometryNode()

QSGGeometryNode::~QSGGeometryNode ( )
override

Deletes this geometry node.

The flags QSGNode::OwnsMaterial, QSGNode::OwnsOpaqueMaterial and QSGNode::OwnsGeometry decides whether the geometry node should also delete the materials and geometry. By default, these flags are disabled.

Definition at line 853 of file qsgnode.cpp.

References QSGNode::flags(), QSGNode::OwnsMaterial, and QSGNode::OwnsOpaqueMaterial.

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◆ QSGGeometryNode() [2/2]

QSGGeometryNode::QSGGeometryNode ( QSGGeometryNodePrivate & dd)
protected

Definition at line 835 of file qsgnode.cpp.

Member Function Documentation

◆ activeMaterial()

QSGMaterial * QSGGeometryNode::activeMaterial ( ) const

Returns the material which should currently be used for geometry node.

If the inherited opacity of the node is 1 and there is an opaque material set on this node, it will be returned; otherwise, the default material will be returned.

Warning
This function requires the scene graph above this item to be completely free of dirty states, so it can only be called during rendering
See also
setMaterial, setOpaqueMaterial

Definition at line 987 of file qsgnode.cpp.

Referenced by QSGBatchRenderer::Batch::isMaterialCompatible().

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◆ inheritedOpacity()

qreal QSGGeometryNode::inheritedOpacity ( ) const
inline

Set during rendering to specify the inherited opacity for that rendering pass.

Definition at line 205 of file qsgnode.h.

◆ material()

QSGMaterial * QSGGeometryNode::material ( ) const
inline

Returns the material of the QSGGeometryNode.

See also
setMaterial()

Definition at line 194 of file qsgnode.h.

Referenced by QQuickShapeGenericStrokeFillNode::activateMaterial(), setMaterial(), setOpaqueMaterial(), QSGDefaultGlyphNode::update(), QSGDefaultInternalRectangleNode::updateMaterialBlending(), and QWaylandQuickItem::updatePaintNode().

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◆ opaqueMaterial()

QSGMaterial * QSGGeometryNode::opaqueMaterial ( ) const
inline

Returns the opaque material of the QSGGeometryNode.

See also
setOpaqueMaterial()

Definition at line 197 of file qsgnode.h.

◆ renderOrder()

int QSGGeometryNode::renderOrder ( ) const
inline

Returns the render order of this geometry node.

Definition at line 202 of file qsgnode.h.

Referenced by QSGInternalTextNode::addGlyphs().

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◆ setInheritedOpacity()

void QSGGeometryNode::setInheritedOpacity ( qreal opacity)

Sets the inherited opacity of this geometry to opacity.

This function is meant to be called by the node preprocessing prior to rendering the tree, so it will not mark the tree as dirty.

Definition at line 1004 of file qsgnode.cpp.

References Q_ASSERT.

◆ setMaterial()

void QSGGeometryNode::setMaterial ( QSGMaterial * material)

Sets the material of this geometry node to material.

Geometry nodes must have a material before they can be added to the scene graph.

If the material is changed without calling setMaterial() again, the user must also mark the material as dirty using QSGNode::markDirty().

Definition at line 927 of file qsgnode.cpp.

References QSGNode::DirtyMaterial, QSGNode::flags(), QSGNode::markDirty(), material(), QSGNode::OwnsMaterial, and qWarning.

Referenced by QQuickNinePatchNode::QQuickNinePatchNode(), QSGCurveGlyphNode::QSGCurveGlyphNode(), QSGDefaultImageNode::QSGDefaultImageNode(), QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(), QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode(), QSGDefaultNinePatchNode::QSGDefaultNinePatchNode(), QSGDefaultPainterNode::QSGDefaultPainterNode(), QSGDefaultRectangleNode::QSGDefaultRectangleNode(), QSGOpenVGGlyphNode::QSGOpenVGGlyphNode(), QSGOpenVGImageNode::QSGOpenVGImageNode(), QSGOpenVGInternalImageNode::QSGOpenVGInternalImageNode(), QSGOpenVGInternalRectangleNode::QSGOpenVGInternalRectangleNode(), QSGOpenVGNinePatchNode::QSGOpenVGNinePatchNode(), QSGOpenVGPainterNode::QSGOpenVGPainterNode(), QSGOpenVGRectangleNode::QSGOpenVGRectangleNode(), QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(), QSGSimpleRectNode::QSGSimpleRectNode(), QSGSimpleRectNode::QSGSimpleRectNode(), QSGSimpleTextureNode::QSGSimpleTextureNode(), QSGSoftwareGlyphNode::QSGSoftwareGlyphNode(), QSGSoftwareImageNode::QSGSoftwareImageNode(), QSGSoftwareInternalImageNode::QSGSoftwareInternalImageNode(), QSGSoftwareInternalRectangleNode::QSGSoftwareInternalRectangleNode(), QSGSoftwareNinePatchNode::QSGSoftwareNinePatchNode(), QSGSoftwarePainterNode::QSGSoftwarePainterNode(), QSGSoftwareRectangleNode::QSGSoftwareRectangleNode(), QSGVideoNode::QSGVideoNode(), QSGVivanteVideoNode::QSGVivanteVideoNode(), QQuickShapeGenericStrokeFillNode::activateMaterial(), QSGDefaultGlyphNode::update(), QSGDefaultInternalImageNode::updateMaterialAntialiasing(), QSGDefaultInternalRectangleNode::updateMaterialAntialiasing(), and QWaylandQuickItem::updatePaintNode().

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◆ setOpaqueMaterial()

void QSGGeometryNode::setOpaqueMaterial ( QSGMaterial * material)

Sets the opaque material of this geometry to material.

The opaque material will be preferred by the renderer over the default material, as returned by the material() function, if it is not null and the geometry item has an inherited opacity of 1.

The opaqueness refers to scene graph opacity, the material is still allowed to set QSGMaterial::Blending to true and draw transparent pixels.

If the material is changed without calling setOpaqueMaterial() again, the user must also mark the opaque material as dirty using QSGNode::markDirty().

Definition at line 958 of file qsgnode.cpp.

References QSGNode::DirtyMaterial, QSGNode::flags(), QSGNode::markDirty(), material(), QSGNode::OwnsOpaqueMaterial, and qWarning.

Referenced by QSGDefaultImageNode::QSGDefaultImageNode(), QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(), QSGDefaultPainterNode::QSGDefaultPainterNode(), QSGSimpleTextureNode::QSGSimpleTextureNode(), and QSGDefaultInternalImageNode::updateMaterialAntialiasing().

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◆ setRenderOrder()

void QSGGeometryNode::setRenderOrder ( int order)

Sets the render order of this node to be order.

Geometry nodes are rendered in an order that visually looks like low order nodes are rendered prior to high order nodes. For opaque geometry there is little difference as z-testing will handle the discard, but for translucent objects, the rendering should normally be specified in the order of back-to-front.

The default render order is 0.

Definition at line 910 of file qsgnode.cpp.

Friends And Related Symbol Documentation

◆ QSGNodeUpdater

friend class QSGNodeUpdater
friend

Definition at line 211 of file qsgnode.h.


The documentation for this class was generated from the following files: