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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGDefaultContext Class Reference

#include <qsgdefaultcontext_p.h>

+ Inheritance diagram for QSGDefaultContext:
+ Collaboration diagram for QSGDefaultContext:

Public Member Functions

 QSGDefaultContext (QObject *parent=nullptr)
 
 ~QSGDefaultContext ()
 
void renderContextInitialized (QSGRenderContext *renderContext) override
 
void renderContextInvalidated (QSGRenderContext *) override
 
QSGRenderContextcreateRenderContext () override
 
QSGInternalRectangleNodecreateInternalRectangleNode () override
 
QSGInternalImageNodecreateInternalImageNode (QSGRenderContext *renderContext) override
 
QSGPainterNodecreatePainterNode (QQuickPaintedItem *item) override
 
QSGGlyphNodecreateGlyphNode (QSGRenderContext *rc, QSGTextNode::RenderType renderType, int renderTypeQuality) override
 
QSGInternalTextNodecreateInternalTextNode (QSGRenderContext *renderContext) override
 
QSGLayercreateLayer (QSGRenderContext *renderContext) override
 
QSurfaceFormat defaultSurfaceFormat () const override
 
QSGRendererInterfacerendererInterface (QSGRenderContext *renderContext) override
 Returns a pointer to the (presumably) global renderer interface.
 
QSGRectangleNodecreateRectangleNode () override
 
QSGImageNodecreateImageNode () override
 
QSGNinePatchNodecreateNinePatchNode () override
 
QSGGuiThreadShaderEffectManagercreateGuiThreadShaderEffectManager () override
 Creates a new shader effect helper instance.
 
QSGShaderEffectNodecreateShaderEffectNode (QSGRenderContext *renderContext) override
 Creates a new shader effect node.
 
void setDistanceFieldEnabled (bool enabled)
 
bool isDistanceFieldEnabled () const
 
GraphicsApi graphicsApi () const override
 Returns the graphics API that is in use by the Qt Quick scenegraph.
 
voidgetResource (QQuickWindow *window, Resource resource) const override
 Queries a graphics resource in window.
 
ShaderType shaderType () const override
 
ShaderCompilationTypes shaderCompilationType () const override
 
ShaderSourceTypes shaderSourceType () const override
 
- Public Member Functions inherited from QSGContext
 QSGContext (QObject *parent=nullptr)
 
 ~QSGContext () override
 
QSGInternalRectangleNodecreateInternalRectangleNode (const QRectF &rect, const QColor &c)
 Convenience factory function for creating a colored rectangle with the given geometry.
 
virtual QAnimationDrivercreateAnimationDriver (QObject *parent)
 Creates a new animation driver.
 
virtual float vsyncIntervalForAnimationDriver (QAnimationDriver *driver)
 
virtual bool isVSyncDependent (QAnimationDriver *driver)
 
virtual QSize minimumFBOSize () const
 
virtual QSGTextNodecreateTextNode (QSGRenderContext *renderContext)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QSGRendererInterface
virtual ~QSGRendererInterface ()
 
virtual voidgetResource (QQuickWindow *window, const char *resource) const
 Queries a graphics resource.
 

Additional Inherited Members

- Public Types inherited from QSGContext
enum  AntialiasingMethod { UndecidedAntialiasing , VertexAntialiasing , MsaaAntialiasing }
 
- Public Types inherited from QSGRendererInterface
enum  GraphicsApi {
  Unknown , Software , OpenVG , OpenGL ,
  Direct3D11 , Vulkan , Metal , Null ,
  Direct3D12 , OpenGLRhi = OpenGL , Direct3D11Rhi = Direct3D11 , VulkanRhi = Vulkan ,
  MetalRhi = Metal , NullRhi = Null
}
 \value Unknown An unknown graphics API is in use \value Software The Qt Quick 2D Renderer is in use \value OpenVG OpenVG via EGL \value [since 5.14] OpenGL OpenGL ES 2.0 or higher via a graphics abstraction layer. More...
 
enum  Resource {
  DeviceResource , CommandQueueResource , CommandListResource , PainterResource ,
  RhiResource , RhiSwapchainResource , RhiRedirectCommandBuffer , RhiRedirectRenderTarget ,
  PhysicalDeviceResource , OpenGLContextResource , DeviceContextResource , CommandEncoderResource ,
  VulkanInstanceResource , RenderPassResource , RedirectPaintDevice , GraphicsQueueFamilyIndexResource ,
  GraphicsQueueIndexResource
}
 \value DeviceResource The resource is a pointer to the graphics device, when applicable. More...
 
enum  ShaderType { UnknownShadingLanguage , GLSL , HLSL , RhiShader }
 \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated \value GLSL GLSL or GLSL ES \value HLSL HLSL \value [since 5.14] RhiShader Consumes QShader instances containing shader variants for multiple target languages and intermediate formats. More...
 
enum  ShaderCompilationType { RuntimeCompilation = 0x01 , OfflineCompilation = 0x02 }
 \value RuntimeCompilation Runtime compilation of shader source code is supported \value OfflineCompilation Pre-compiled bytecode supported More...
 
enum  ShaderSourceType { ShaderSourceString = 0x01 , ShaderSourceFile = 0x02 , ShaderByteCode = 0x04 }
 \value ShaderSourceString Shader source can be provided as a string in the corresponding properties of ShaderEffect More...
 
enum  RenderMode { RenderMode2D , RenderMode2DNoDepthBuffer , RenderMode3D }
 \value RenderMode2D Normal 2D rendering \value RenderMode2DNoDepthBuffer Normal 2D rendering with depth buffer disabled \value RenderMode3D Scene is rendered as part of a 3D graph More...
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 
- Static Public Member Functions inherited from QSGContext
static QSGContextcreateDefaultContext ()
 Creates a default scene graph context for the current hardware.
 
static QQuickTextureFactorycreateTextureFactoryFromImage (const QImage &image)
 Calls into the scene graph adaptation if available and creates a texture factory.
 
static QSGRenderLoopcreateWindowManager ()
 Calls into the scene graph adaptation if available and creates a hardware specific window manager.
 
static void setBackend (const QString &backend)
 
static QString backend ()
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Static Public Member Functions inherited from QSGRendererInterface
static bool isApiRhiBased (GraphicsApi api)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Detailed Description

Definition at line 24 of file qsgdefaultcontext_p.h.

Constructor & Destructor Documentation

◆ QSGDefaultContext()

QSGDefaultContext::QSGDefaultContext ( QObject * parent = nullptr)

Definition at line 54 of file qsgdefaultcontext.cpp.

References QSGGlyphNode::GrayAntialiasing, QSGGlyphNode::HighQualitySubPixelAntialiasing, QSGGlyphNode::LowQualitySubPixelAntialiasing, Q_UNLIKELY, qEnvironmentVariableIsEmpty(), qEnvironmentVariableIsSet(), qgetenv(), and QtDebugMsg.

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◆ ~QSGDefaultContext()

QSGDefaultContext::~QSGDefaultContext ( )

Definition at line 82 of file qsgdefaultcontext.cpp.

Member Function Documentation

◆ createGlyphNode()

QSGGlyphNode * QSGDefaultContext::createGlyphNode ( QSGRenderContext * rc,
QSGTextNode::RenderType renderType,
int renderTypeQuality )
overridevirtual

Implements QSGContext.

Definition at line 155 of file qsgdefaultcontext.cpp.

References QSGTextNode::CurveRendering, QSGTextNode::NativeRendering, QSGDistanceFieldGlyphNode::setPreferredAntialiasingMode(), and QSGDistanceFieldGlyphNode::setRenderTypeQuality().

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◆ createGuiThreadShaderEffectManager()

QSGGuiThreadShaderEffectManager * QSGDefaultContext::createGuiThreadShaderEffectManager ( )
overridevirtual

Creates a new shader effect helper instance.

This function is called on the GUI thread, unlike the others. This is necessary in order to provide adaptable, backend-specific shader effect functionality to the GUI thread too.

Reimplemented from QSGContext.

Definition at line 241 of file qsgdefaultcontext.cpp.

◆ createImageNode()

QSGImageNode * QSGDefaultContext::createImageNode ( )
overridevirtual

Implements QSGContext.

Definition at line 224 of file qsgdefaultcontext.cpp.

◆ createInternalImageNode()

QSGInternalImageNode * QSGDefaultContext::createInternalImageNode ( QSGRenderContext * renderContext)
overridevirtual

Implements QSGContext.

Definition at line 138 of file qsgdefaultcontext.cpp.

References QSGContext::MsaaAntialiasing.

◆ createInternalRectangleNode()

QSGInternalRectangleNode * QSGDefaultContext::createInternalRectangleNode ( )
overridevirtual

Implements QSGContext.

Definition at line 131 of file qsgdefaultcontext.cpp.

References QSGContext::MsaaAntialiasing.

◆ createInternalTextNode()

QSGInternalTextNode * QSGDefaultContext::createInternalTextNode ( QSGRenderContext * renderContext)
overridevirtual

Reimplemented from QSGContext.

Definition at line 150 of file qsgdefaultcontext.cpp.

◆ createLayer()

QSGLayer * QSGDefaultContext::createLayer ( QSGRenderContext * renderContext)
overridevirtual

Implements QSGContext.

Definition at line 171 of file qsgdefaultcontext.cpp.

◆ createNinePatchNode()

QSGNinePatchNode * QSGDefaultContext::createNinePatchNode ( )
overridevirtual

Implements QSGContext.

Definition at line 229 of file qsgdefaultcontext.cpp.

◆ createPainterNode()

QSGPainterNode * QSGDefaultContext::createPainterNode ( QQuickPaintedItem * item)
overridevirtual

Implements QSGContext.

Definition at line 145 of file qsgdefaultcontext.cpp.

References item.

◆ createRectangleNode()

QSGRectangleNode * QSGDefaultContext::createRectangleNode ( )
overridevirtual

Implements QSGContext.

Definition at line 219 of file qsgdefaultcontext.cpp.

◆ createRenderContext()

QSGRenderContext * QSGDefaultContext::createRenderContext ( )
overridevirtual

Implements QSGContext.

Definition at line 126 of file qsgdefaultcontext.cpp.

◆ createShaderEffectNode()

QSGShaderEffectNode * QSGDefaultContext::createShaderEffectNode ( QSGRenderContext * renderContext)
overridevirtual

Creates a new shader effect node.

The default of returning nullptr is valid as long as the backend does not claim SupportsShaderEffectNode or ignoring ShaderEffect elements is acceptable.

Reimplemented from QSGContext.

Definition at line 246 of file qsgdefaultcontext.cpp.

◆ defaultSurfaceFormat()

QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat ( ) const
overridevirtual

Implements QSGContext.

Definition at line 176 of file qsgdefaultcontext.cpp.

References QSurfaceFormat::DebugContext, QSurfaceFormat::defaultFormat(), QSurfaceFormat::DoubleBuffer, qEnvironmentVariableIsEmpty(), and qEnvironmentVariableIsSet().

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◆ getResource()

void * QSGDefaultContext::getResource ( QQuickWindow * window,
Resource resource ) const
overridevirtual

Queries a graphics resource in window.

Returns null when the resource in question is not supported or not available.

When successful, the returned pointer is either a direct pointer to an interface, or a pointer to an opaque handle that needs to be dereferenced first (for example, {VkDevice dev = *static_cast<VkDevice >(result)}). The latter is necessary since such handles may have sizes different from a pointer.

Note
The ownership of the returned pointer is never transferred to the caller.
This function must only be called on the render thread.

Reimplemented from QSGRendererInterface.

Definition at line 256 of file qsgdefaultcontext.cpp.

References QQuickWindowPrivate::get(), QSGRhiSupport::instance(), QSGRhiSupport::rifResource(), QSGRendererInterface::VulkanInstanceResource, and window().

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◆ graphicsApi()

QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi ( ) const
overridevirtual

Returns the graphics API that is in use by the Qt Quick scenegraph.

Note
This function can be called on any thread.

Implements QSGRendererInterface.

Definition at line 251 of file qsgdefaultcontext.cpp.

References QSGRhiSupport::instance().

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◆ isDistanceFieldEnabled()

bool QSGDefaultContext::isDistanceFieldEnabled ( ) const

Definition at line 208 of file qsgdefaultcontext.cpp.

◆ renderContextInitialized()

void QSGDefaultContext::renderContextInitialized ( QSGRenderContext * renderContext)
overridevirtual

Reimplemented from QSGContext.

Definition at line 87 of file qsgdefaultcontext.cpp.

References QSGGlyphNode::GrayAntialiasing, QMutex::lock(), QSGContext::MsaaAntialiasing, QRhi::OpenGLES2, Q_ASSERT, Q_UNLIKELY, qEnvironmentVariableIsSet(), qgetenv(), QSGContext::UndecidedAntialiasing, QMutex::unlock(), and QSGContext::VertexAntialiasing.

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◆ renderContextInvalidated()

void QSGDefaultContext::renderContextInvalidated ( QSGRenderContext * )
overridevirtual

Reimplemented from QSGContext.

Definition at line 122 of file qsgdefaultcontext.cpp.

◆ rendererInterface()

QSGRendererInterface * QSGDefaultContext::rendererInterface ( QSGRenderContext * renderContext)
overridevirtual

Returns a pointer to the (presumably) global renderer interface.

Note
This function may be called on the GUI thread in order to get access to QSGRendererInterface::graphicsApi() and other getters.
it is expected that the simple queries (graphicsApi, shaderType, etc.) are available regardless of the render context validity (i.e. scenegraph status). This does not apply to engine-specific getters like getResource(). In the end this means that this function must always return a valid object in subclasses, even when renderContext->isValid() is false. The typical pattern is to implement the QSGRendererInterface in the QSGContext or QSGRenderContext subclass itself, whichever is more suitable.

Reimplemented from QSGContext.

Definition at line 213 of file qsgdefaultcontext.cpp.

References Q_UNUSED.

◆ setDistanceFieldEnabled()

void QSGDefaultContext::setDistanceFieldEnabled ( bool enabled)

Definition at line 203 of file qsgdefaultcontext.cpp.

References enabled.

◆ shaderCompilationType()

QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilationType ( ) const
overridevirtual
Returns
a bitmask of the shader compilation approaches supported by the Qt Quick backend the application is using.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo

Implements QSGRendererInterface.

Definition at line 283 of file qsgdefaultcontext.cpp.

References QSGRendererInterface::OfflineCompilation.

◆ shaderSourceType()

QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType ( ) const
overridevirtual
Returns
a bitmask of the supported ways of providing shader sources in ShaderEffect items.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo

Implements QSGRendererInterface.

Definition at line 288 of file qsgdefaultcontext.cpp.

References QSGRendererInterface::ShaderSourceFile.

◆ shaderType()

QSGRendererInterface::ShaderType QSGDefaultContext::shaderType ( ) const
overridevirtual
Returns
the shading language supported by the Qt Quick backend the application is using.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo

Implements QSGRendererInterface.

Definition at line 278 of file qsgdefaultcontext.cpp.

References QSGRendererInterface::RhiShader.


The documentation for this class was generated from the following files: