Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
|
The QSGTextNode class is a class for drawing text layouts and text documents in the Qt Quick scene graph. More...
#include <qsgtextnode.h>
Public Types | |
enum | TextStyle : quint8 { Normal , Outline , Raised , Sunken } |
This enum type describes styles that can be applied to text rendering. More... | |
enum | RenderType : quint8 { QtRendering , NativeRendering , CurveRendering } |
This enum type describes type of glyph node used for rendering the text. More... | |
Public Types inherited from QSGNode | |
enum | NodeType { BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType , OpacityNodeType , RootNodeType , RenderNodeType } |
Can be used to figure out the type of node. More... | |
enum | Flag { OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 , OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000 } |
The QSGNode::Flag enum describes flags on the QSGNode. More... | |
enum | DirtyStateBit { DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 , DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 , DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask } |
Used in QSGNode::markDirty() to indicate how the scene graph has changed. More... | |
Public Member Functions | |
~QSGTextNode () override | |
virtual void | setColor (QColor color)=0 |
Sets the main color to use when rendering the text to color. | |
virtual QColor | color () const =0 |
Returns the main color used when rendering the text. | |
virtual void | setTextStyle (TextStyle textStyle)=0 |
Sets the style of the rendered text to textStyle. | |
virtual TextStyle | textStyle ()=0 |
Returns the style of the rendered text. | |
virtual void | setStyleColor (QColor styleColor)=0 |
Sets the style color to use when rendering the text to styleColor. | |
virtual QColor | styleColor () const =0 |
Returns the style color used when rendering the text. | |
virtual void | setLinkColor (QColor linkColor)=0 |
Sets the color of or hyperlinks to linkColor in the text. | |
virtual QColor | linkColor () const =0 |
Returns the color of hyperlinks in the text. | |
virtual void | setSelectionColor (QColor selectionColor)=0 |
Sets the color of the selection background to color when any part of the text is marked as selected. | |
virtual QColor | selectionColor () const =0 |
Returns the color of the selection background when any part of the text is marked as selected. | |
virtual void | setSelectionTextColor (QColor selectionTextColor)=0 |
Sets the color of the selection text to selectionTextColor when any part of the text is marked as selected. | |
virtual QColor | selectionTextColor () const =0 |
Returns the color of the selection text when any part of the text is marked as selected. | |
virtual void | setRenderType (RenderType renderType)=0 |
Sets the type of glyph node in use to renderType. | |
virtual RenderType | renderType () const =0 |
Returns the type of glyph node used for rendering the text. | |
virtual void | setRenderTypeQuality (int renderTypeQuality)=0 |
If the \l renderType() in use supports it, set the quality to use when rendering the text. | |
virtual int | renderTypeQuality () const =0 |
Returns the render type quality of the node. | |
virtual void | setFiltering (QSGTexture::Filtering)=0 |
Sets the sampling mode used when scaling images that are part of the displayed text to filtering. | |
virtual QSGTexture::Filtering | filtering () const =0 |
Returns the sampling mode used when scaling images that are part of the displayed text. | |
virtual void | clear ()=0 |
Clears the contents of the node, deleting nodes and other data that represents the layouts and documents that have been added to it. | |
virtual void | setViewport (const QRectF &viewport)=0 |
Sets the bounding rect of the viewport where the text is displayed to viewport. | |
virtual QRectF | viewport () const =0 |
Returns the current viewport set for this QSGTextNode. | |
void | addTextLayout (QPointF position, QTextLayout *layout, int selectionStart=-1, int selectionCount=-1, int lineStart=0, int lineCount=-1) |
Adds the contents of layout to the text node at position. | |
void | addTextDocument (QPointF position, QTextDocument *document, int selectionStart=-1, int selectionCount=-1) |
Adds the contents of document to the text node at position. | |
Public Member Functions inherited from QSGTransformNode | |
QSGTransformNode () | |
Create a new QSGTransformNode with its matrix set to the identity matrix. | |
~QSGTransformNode () override | |
Deletes this transform node. | |
void | setMatrix (const QMatrix4x4 &matrix) |
Sets this transform node's matrix to matrix. | |
const QMatrix4x4 & | matrix () const |
Returns this transform node's matrix. | |
void | setCombinedMatrix (const QMatrix4x4 &matrix) |
Sets the combined matrix of this matrix to transform. | |
const QMatrix4x4 & | combinedMatrix () const |
Set during rendering to the combination of all parent matrices for that rendering pass. | |
Public Member Functions inherited from QSGNode | |
QSGNode () | |
Constructs a new node. | |
virtual | ~QSGNode () |
Destroys the node. | |
QSGNode * | parent () const |
Returns the parent node of this node. | |
void | removeChildNode (QSGNode *node) |
Removes node from this node's list of children. | |
void | removeAllChildNodes () |
Removes all child nodes from this node's list of children. | |
void | prependChildNode (QSGNode *node) |
Prepends node to this node's the list of children. | |
void | appendChildNode (QSGNode *node) |
Appends node to this node's list of children. | |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
Inserts node to this node's list of children before the node specified with before. | |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
Inserts node to this node's list of children after the node specified with after. | |
void | reparentChildNodesTo (QSGNode *newParent) |
int | childCount () const |
Returns the number of child nodes. | |
QSGNode * | childAtIndex (int i) const |
Returns the child at index i. | |
QSGNode * | firstChild () const |
Returns the first child of this node. | |
QSGNode * | lastChild () const |
Returns the last child of this node. | |
QSGNode * | nextSibling () const |
Returns the node after this in the parent's list of children. | |
QSGNode * | previousSibling () const |
Returns the node before this in the parent's list of children. | |
NodeType | type () const |
Returns the type of this node. | |
QT_DEPRECATED void | clearDirty () |
void | markDirty (DirtyState bits) |
Notifies all connected renderers that the node has dirty bits. | |
QT_DEPRECATED DirtyState | dirtyState () const |
virtual bool | isSubtreeBlocked () const |
Returns whether this node and its subtree is available for use. | |
Flags | flags () const |
Returns the set of flags for this node. | |
void | setFlag (Flag, bool=true) |
Sets the flag f on this node if enabled is true; otherwise clears the flag. | |
void | setFlags (Flags, bool=true) |
Sets the flags f on this node if enabled is true; otherwise clears the flags. | |
virtual void | preprocess () |
Override this function to do processing on the node before it is rendered. | |
Private Member Functions | |
virtual void | doAddTextLayout (QPointF position, QTextLayout *layout, int selectionStart, int selectionCount, int lineStart, int lineCount)=0 |
Virtual function called by addTextLayout(), which converts the contents of layout to scene graph nodes and adds them to the current node at position. | |
virtual void | doAddTextDocument (QPointF position, QTextDocument *document, int selectionStart, int selectionCount)=0 |
Virtual function called by addTextDocument(), which converts the contents of document to scene graph nodes and adds them to the current node at position. | |
Additional Inherited Members | |
Protected Member Functions inherited from QSGNode | |
QSGNode (NodeType type) | |
Constructs a new node with the given node type. | |
QSGNode (QSGNodePrivate &dd, NodeType type) | |
Constructs a new node with the given node type. | |
Protected Attributes inherited from QSGNode | |
QScopedPointer< QSGNodePrivate > | d_ptr |
The QSGTextNode class is a class for drawing text layouts and text documents in the Qt Quick scene graph.
\inmodule QtQuick
QSGTextNode can be useful for creating custom Qt Quick items that require text. It is used in Qt Quick by the Text, TextEdit and TextInput elements.
You can create QSGTextNode objects using QQuickWindow::createTextNode(). The addTextLayout() and addTextDocument() functions provide ways to add text to the QSGTextNode. The text must already be laid out.
OwnedByParent
flag set (which is the default), this will happen automatically. However, if the OwnedByParent
flag is cleared and the node is disposed of manually, care must be taken to do this when the scene graph is invalidated. This can be done by connecting to the \l{QQuickWindow::sceneGraphInvalidated()} signal, or by implementing a slot in the QQuickItem subclass which is named
{invalidateSceneGraph()}. See also the documentation of QQuickItem for more details. Definition at line 13 of file qsgtextnode.h.
enum QSGTextNode::RenderType : quint8 |
This enum type describes type of glyph node used for rendering the text.
\value QtRendering Text is rendered using a scalable distance field for each glyph. \value NativeRendering Text is rendered using a platform-specific technique. \value CurveRendering Text is rendered using a curve rasterizer running directly on the graphics hardware.
Select NativeRendering
if you prefer text to look native on the target platform and do not require advanced features such as transformation of the text. Using such features in combination with the NativeRendering render type will lend poor and sometimes pixelated results.
Both Text.QtRendering
and Text.CurveRendering
are hardware-accelerated techniques. QtRendering
is the faster of the two, but uses more memory and will exhibit rendering artifacts at large sizes. CurveRendering
should be considered as an alternative in cases where QtRendering
does not give good visual results or where reducing graphics memory consumption is a priority.
Enumerator | |
---|---|
QtRendering | |
NativeRendering | |
CurveRendering |
Definition at line 28 of file qsgtextnode.h.
enum QSGTextNode::TextStyle : quint8 |
This enum type describes styles that can be applied to text rendering.
\value Normal The text is drawn without any style applied. \value Outline The text is drawn with an outline. \value Raised The text is drawn raised. \value Sunken The text is drawn sunken.
Enumerator | |
---|---|
Normal | |
Outline | |
Raised | |
Sunken |
Definition at line 19 of file qsgtextnode.h.
|
overridedefault |
|
inline |
Adds the contents of document to the text node at position.
If selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the \l selectionColor() and the selected text is rendered in the \l selectionTextColor().
This function forwards its arguments to the virtual function doAddTextDocument().
Definition at line 77 of file qsgtextnode.h.
References position().
Referenced by QQuickText::updatePaintNode().
|
inline |
Adds the contents of layout to the text node at position.
If selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the \l selectionColor() and the selected text is rendered in the \l selectionTextColor().
For convenience, lineStart and lineCount can be used to select the range of \l QTextLine objects to include from the layout. This can be useful, for instance, when creating elided layouts. If lineCount is < 0, then the the node will include the lines from lineStart to the end of the layout.
This function forwards its arguments to the virtual function doAddTextLayout().
Definition at line 67 of file qsgtextnode.h.
References layout, and position().
Referenced by QQuickText::updatePaintNode(), and QQuickTextInput::updatePaintNode().
|
pure virtual |
Clears the contents of the node, deleting nodes and other data that represents the layouts and documents that have been added to it.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the main color used when rendering the text.
Implemented in QSGInternalTextNode.
|
privatepure virtual |
Virtual function called by addTextDocument(), which converts the contents of document to scene graph nodes and adds them to the current node at position.
If selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the \l selectionColor() and the selected text is rendered in the \l selectionTextColor().
Implemented in QSGInternalTextNode.
|
privatepure virtual |
Virtual function called by addTextLayout(), which converts the contents of layout to scene graph nodes and adds them to the current node at position.
If selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the \l selectionColor() and the selected text is rendered in the \l selectionTextColor().
For convenience, lineStart and lineCount can be used to select the range of \l QTextLine objects to include from the layout. This can be useful, for instance, when creating elided layouts. If lineCount is < 0, then the the node will include the lines from lineStart to the end of the layout.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the sampling mode used when scaling images that are part of the displayed text.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the color of hyperlinks in the text.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the type of glyph node used for rendering the text.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the render type quality of the node.
See \l setRenderTypeQuality() for details.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the color of the selection background when any part of the text is marked as selected.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the color of the selection text when any part of the text is marked as selected.
Implemented in QSGInternalTextNode.
Sets the main color to use when rendering the text to color.
The default is black: QColor(0, 0, 0)
.
Implemented in QSGInternalTextNode.
|
pure virtual |
Sets the sampling mode used when scaling images that are part of the displayed text to filtering.
For smoothly scaled images, use \l{QSGTexture::Linear} here.
The default is \l{QSGTexture::Nearest}.
Implemented in QSGInternalTextNode.
Sets the color of or hyperlinks to linkColor in the text.
The default is blue: QColor(0, 0, 255)
.
Implemented in QSGInternalTextNode.
|
pure virtual |
Sets the type of glyph node in use to renderType.
The default is \l QtRendering.
Implemented in QSGInternalTextNode.
|
pure virtual |
If the \l renderType() in use supports it, set the quality to use when rendering the text.
When supported, this can be used to trade visual fidelity for execution speed or memory.
When the renderTypeQuality is < 0, the default quality is used.
The renderTypeQuality can be any integer, although limitations imposed by the underlying graphics hardware may be encountered if extreme values are set. The Qt Quick Text element operates with the following predefined values:
\value DefaultRenderTypeQuality -1 (default) \value LowRenderTypeQuality 26 \value NormalRenderTypeQuality 52 \value HighRenderTypeQuality 104 \value VeryHighRenderTypeQuality 208
This value is currently only respected by the QtRendering render type. Setting it changes the resolution of the distance fields used to represent the glyphs. Setting it above normal will cause memory consumption to increase, but reduces filtering artifacts on very large text.
The default is -1.
Implemented in QSGInternalTextNode.
Sets the color of the selection background to color when any part of the text is marked as selected.
The default is dark blue: QColor(0, 0, 128)
.
Implemented in QSGInternalTextNode.
Sets the color of the selection text to selectionTextColor when any part of the text is marked as selected.
The default is white: QColor(255, 255, 255)
.
Implemented in QSGInternalTextNode.
Sets the style color to use when rendering the text to styleColor.
The default is black: QColor(0, 0, 0)
.
Implemented in QSGInternalTextNode.
|
pure virtual |
Sets the style of the rendered text to textStyle.
The default is Normal
.
Implemented in QSGInternalTextNode.
Sets the bounding rect of the viewport where the text is displayed to viewport.
Providing this information makes it possible for the QSGTextNode to optimize which parts of the text layout or document are included in the scene graph.
The default is a default-constructed QRectF. For this viewport, all contents will be included in the graph.
Implemented in QSGInternalTextNode.
|
pure virtual |
Returns the style color used when rendering the text.
Implemented in QSGInternalTextNode.
|
pure virtual |
|
pure virtual |
Returns the current viewport set for this QSGTextNode.
Implemented in QSGInternalTextNode.