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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QAbstractPhysicsNode Class Referenceabstract

#include <qabstractphysicsnode_p.h>

+ Inheritance diagram for QAbstractPhysicsNode:
+ Collaboration diagram for QAbstractPhysicsNode:

Signals

void bodyContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
 
void sendContactReportsChanged (float sendContactReports)
 
void receiveContactReportsChanged (float receiveContactReports)
 
 Q_REVISION (6, 5) void sendTriggerReportsChanged(float sendTriggerReports)
 
 Q_REVISION (6, 5) void receiveTriggerReportsChanged(float receiveTriggerReports)
 
 Q_REVISION (6, 5) void enteredTriggerBody(QAbstractPhysicsNode *body)
 
 Q_REVISION (6, 5) void exitedTriggerBody(QAbstractPhysicsNode *body)
 
 Q_REVISION (6, 7) void filterGroupChanged()
 
 Q_REVISION (6, 7) void filterIgnoreGroupsChanged()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QAbstractPhysicsNode ()
 \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
 
 ~QAbstractPhysicsNode () override
 
QQmlListProperty< QAbstractCollisionShapecollisionShapes ()
 
const QVector< QAbstractCollisionShape * > & getCollisionShapesList () const
 
void updateFromPhysicsTransform (const physx::PxTransform &transform)
 
void registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
 
bool sendContactReports () const
 
void setSendContactReports (bool sendContactReports)
 
bool receiveContactReports () const
 
void setReceiveContactReports (bool receiveContactReports)
 
 Q_REVISION (6, 5) bool sendTriggerReports() const
 
 Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports)
 
 Q_REVISION (6, 5) bool receiveTriggerReports() const
 
 Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports)
 
bool hasStaticShapes () const
 
virtual QAbstractPhysXNodecreatePhysXBackend ()=0
 
 Q_REVISION (6, 7) int filterGroup() const
 
 Q_REVISION (6, 7) void setfilterGroup(int new filterGroup)
 
 Q_REVISION (6, 7) int filterIgnoreGroups() const
 
 Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups)
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Properties

QQmlListProperty< QAbstractCollisionShapecollisionShapes
 
bool sendContactReports
 
bool receiveContactReports
 
bool sendTriggerReports
 
bool receiveTriggerReports
 
int filterGroup
 
int filterIgnoreGroups
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Friends

class QAbstractPhysXNode
 
class QPhysicsWorld
 
class SimulationEventCallback
 

Additional Inherited Members

- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 
- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 33 of file qabstractphysicsnode_p.h.

Constructor & Destructor Documentation

◆ QAbstractPhysicsNode()

QT_BEGIN_NAMESPACE QAbstractPhysicsNode::QAbstractPhysicsNode ( )

\qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics

Since
6.4

Base type for all objects in the physics scene.

PhysicsNode is the base type for all the objects that take part in the physics simulation. These objects have a position in three-dimensional space and a geometrical shape.

\qmlproperty list<CollisionShape> PhysicsNode::collisionShapes

This property contains the list of collision shapes. These shapes will be combined and act as a single rigid body when interacting with other bodies.

See also
{Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}

\qmlproperty bool PhysicsNode::sendContactReports This property determines whether this body will send contact reports when colliding with other bodies.

Default value: {false}

\qmlproperty bool PhysicsNode::receiveContactReports This property determines whether this body will receive contact reports when colliding with other bodies. If activated, this means that the bodyContact signal will be emitted on a collision with a body that has sendContactReports set to true.

Default value: {false}

\qmlproperty bool PhysicsNode::sendTriggerReports This property determines whether this body will send reports when entering or leaving a trigger body.

Default value: {false}

\qmlproperty bool PhysicsNode::receiveTriggerReports This property determines whether this body will receive reports when entering or leaving a trigger body.

Default value: {false}

\qmlproperty int PhysicsNode::filterGroup This property determines what filter group this body is part of.

Default value is 0.

Range: {[0, 32]}

See also
PhysicsNode::filterIgnoreGroups

\qmlproperty int PhysicsNode::filterIgnoreGroups This property determines what groups this body should filter out collisions with.

Note
This number is interpreted as a bitmask, meaning that if bit i is set then collisions with \l filterGroup number i will be filtered. For instance, to filter groups {1}, {3} and {4} then set the value to {0b11010}.
See also
PhysicsNode::filterGroup

\qmlsignal PhysicsNode::bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)

This signal is emitted when there is a collision between a dynamic body and any other body. The \l {PhysicsNode::} {receiveContactReports} in this body and \l {PhysicsNode::} {sendContactReports} in the colliding body need to be set to true. The parameters body, positions, impulses and normals contain the other body, position, impulse force and normal for each contact point at the same index.

See also
CharacterController::shapeHit
PhysicsWorld::reportKinematicKinematicCollisions
PhysicsWorld::reportStaticKinematicCollisions

\qmlsignal PhysicsNode::enteredTriggerBody(TriggerBody *body)

This signal is emitted when this body enters the specified trigger body.

Note
Only emitted when receiveTriggerReports is true
See also
receiveTriggerReports exitedTriggerBody

\qmlsignal PhysicsNode::exitedTriggerBody(TriggerBody *body)

This signal is emitted when this body exits the specified trigger body.

Note
Only emitted when receiveTriggerReports is true
See also
receiveTriggerReports enteredTriggerBody

Definition at line 119 of file qabstractphysicsnode.cpp.

References QPhysicsWorld::registerNode().

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◆ ~QAbstractPhysicsNode()

QAbstractPhysicsNode::~QAbstractPhysicsNode ( )
override

Definition at line 124 of file qabstractphysicsnode.cpp.

References QPhysicsWorld::deregisterNode().

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Member Function Documentation

◆ bodyContact

void QAbstractPhysicsNode::bodyContact ( QAbstractPhysicsNode * body,
const QVector< QVector3D > & positions,
const QVector< QVector3D > & impulses,
const QVector< QVector3D > & normals )
signal

Referenced by registerContact().

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◆ collisionShapes()

QQmlListProperty< QAbstractCollisionShape > QAbstractPhysicsNode::collisionShapes ( )

◆ createPhysXBackend()

virtual QAbstractPhysXNode * QAbstractPhysicsNode::createPhysXBackend ( )
pure virtual

◆ getCollisionShapesList()

const QVector< QAbstractCollisionShape * > & QAbstractPhysicsNode::getCollisionShapesList ( ) const

Definition at line 139 of file qabstractphysicsnode.cpp.

Referenced by QPhysXActorBody::buildShapes(), and QPhysXActorBody::markDirtyShapes().

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◆ hasStaticShapes()

bool QAbstractPhysicsNode::hasStaticShapes ( ) const
inline

Definition at line 77 of file qabstractphysicsnode_p.h.

Referenced by QDynamicRigidBody::setIsKinematic().

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◆ Q_REVISION() [1/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  ) const

◆ Q_REVISION() [2/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  ) const

◆ Q_REVISION [3/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )
signal

◆ Q_REVISION [4/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )
signal

◆ Q_REVISION [5/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )
signal

◆ Q_REVISION [6/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )
signal

◆ Q_REVISION() [7/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )

◆ Q_REVISION() [8/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
5  )

◆ Q_REVISION() [9/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  ) const

◆ Q_REVISION() [10/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  ) const

◆ Q_REVISION [11/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  )
signal

◆ Q_REVISION [12/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  )
signal

◆ Q_REVISION() [13/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  )
new

◆ Q_REVISION() [14/14]

QAbstractPhysicsNode::Q_REVISION ( 6 ,
7  )
new

◆ receiveContactReports()

bool QAbstractPhysicsNode::receiveContactReports ( ) const

Definition at line 179 of file qabstractphysicsnode.cpp.

◆ receiveContactReportsChanged

void QAbstractPhysicsNode::receiveContactReportsChanged ( float receiveContactReports)
signal

Referenced by setReceiveContactReports().

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◆ registerContact()

void QAbstractPhysicsNode::registerContact ( QAbstractPhysicsNode * body,
const QVector< QVector3D > & positions,
const QVector< QVector3D > & impulses,
const QVector< QVector3D > & normals )

Definition at line 221 of file qabstractphysicsnode.cpp.

References bodyContact(), emit, and positions.

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◆ sendContactReports()

bool QAbstractPhysicsNode::sendContactReports ( ) const

Definition at line 165 of file qabstractphysicsnode.cpp.

◆ sendContactReportsChanged

void QAbstractPhysicsNode::sendContactReportsChanged ( float sendContactReports)
signal

Referenced by setSendContactReports().

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◆ setReceiveContactReports()

void QAbstractPhysicsNode::setReceiveContactReports ( bool receiveContactReports)

Definition at line 184 of file qabstractphysicsnode.cpp.

References emit, receiveContactReports, and receiveContactReportsChanged().

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◆ setSendContactReports()

void QAbstractPhysicsNode::setSendContactReports ( bool sendContactReports)

Definition at line 170 of file qabstractphysicsnode.cpp.

References emit, sendContactReports, and sendContactReportsChanged().

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◆ updateFromPhysicsTransform()

void QAbstractPhysicsNode::updateFromPhysicsTransform ( const physx::PxTransform & transform)

Definition at line 144 of file qabstractphysicsnode.cpp.

References QQuick3DNode::mapPositionFromScene(), QQuick3DNode::parentNode(), pos, QQuick3DNode::rotation, QQuick3DNode::sceneRotation, setPosition(), and QQuick3DNode::setRotation().

Referenced by QPhysXDynamicBody::sync().

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Friends And Related Symbol Documentation

◆ QAbstractPhysXNode

friend class QAbstractPhysXNode
friend

Definition at line 122 of file qabstractphysicsnode_p.h.

◆ QPhysicsWorld

friend class QPhysicsWorld
friend

Definition at line 123 of file qabstractphysicsnode_p.h.

◆ SimulationEventCallback

friend class SimulationEventCallback
friend

Definition at line 124 of file qabstractphysicsnode_p.h.

Property Documentation

◆ collisionShapes

QQmlListProperty< QAbstractCollisionShape > QAbstractPhysicsNode::collisionShapes
read

Definition at line 36 of file qabstractphysicsnode_p.h.

◆ filterGroup

int QAbstractPhysicsNode::filterGroup
readwrite

◆ filterIgnoreGroups

int QAbstractPhysicsNode::filterIgnoreGroups
readwrite

◆ receiveContactReports

bool QAbstractPhysicsNode::receiveContactReports
readwrite

◆ receiveTriggerReports

bool QAbstractPhysicsNode::receiveTriggerReports
readwrite

Definition at line 44 of file qabstractphysicsnode_p.h.

◆ sendContactReports

bool QAbstractPhysicsNode::sendContactReports
readwrite

◆ sendTriggerReports

bool QAbstractPhysicsNode::sendTriggerReports
readwrite

Definition at line 42 of file qabstractphysicsnode_p.h.


The documentation for this class was generated from the following files: