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| QAbstractPhysicsNode () |
| \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
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| ~QAbstractPhysicsNode () override |
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QQmlListProperty< QAbstractCollisionShape > | collisionShapes () |
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const QVector< QAbstractCollisionShape * > & | getCollisionShapesList () const |
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void | updateFromPhysicsTransform (const physx::PxTransform &transform) |
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void | registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals) |
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bool | sendContactReports () const |
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void | setSendContactReports (bool sendContactReports) |
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bool | receiveContactReports () const |
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void | setReceiveContactReports (bool receiveContactReports) |
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| Q_REVISION (6, 5) bool sendTriggerReports() const |
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| Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports) |
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| Q_REVISION (6, 5) bool receiveTriggerReports() const |
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| Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports) |
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bool | hasStaticShapes () const |
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virtual QAbstractPhysXNode * | createPhysXBackend ()=0 |
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| Q_REVISION (6, 7) int filterGroup() const |
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| Q_REVISION (6, 7) void setfilterGroup(int new filterGroup) |
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| Q_REVISION (6, 7) int filterIgnoreGroups() const |
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| Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups) |
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| QQuick3DNode (QQuick3DNode *parent=nullptr) |
| \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
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| ~QQuick3DNode () override |
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float | x () const |
| \qmlproperty real QtQuick3D::Node::x
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float | y () const |
| \qmlproperty real QtQuick3D::Node::y
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float | z () const |
| \qmlproperty real QtQuick3D::Node::z
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QQuaternion | rotation () const |
| \qmlproperty quaternion QtQuick3D::Node::rotation
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QVector3D | eulerRotation () const |
| \qmlproperty vector3d QtQuick3D::Node::eulerRotation
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QVector3D | position () const |
| \qmlproperty vector3d QtQuick3D::Node::position
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QVector3D | scale () const |
| \qmlproperty vector3d QtQuick3D::Node::scale
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QVector3D | pivot () const |
| \qmlproperty vector3d QtQuick3D::Node::pivot
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float | localOpacity () const |
| \qmlproperty real QtQuick3D::Node::opacity
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bool | visible () const |
| \qmlproperty bool QtQuick3D::Node::visible
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int | staticFlags () const |
| \qmlproperty int QtQuick3D::Node::staticFlags
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QQuick3DNode * | parentNode () const |
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QVector3D | forward () const |
| \qmlproperty vector3d QtQuick3D::Node::forward \readonly
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QVector3D | up () const |
| \qmlproperty vector3d QtQuick3D::Node::up \readonly
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QVector3D | right () const |
| \qmlproperty vector3d QtQuick3D::Node::right \readonly
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QVector3D | scenePosition () const |
| \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
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QQuaternion | sceneRotation () const |
| \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
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QVector3D | sceneScale () const |
| \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
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QMatrix4x4 | sceneTransform () const |
| \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
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Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
| \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
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Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
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Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
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Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
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Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
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Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
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Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
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Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
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Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
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void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent.
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virtual | ~QObject () |
| Destroys the object, deleting all its child objects.
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virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed.
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object.
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QString | objectName () const |
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Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name.
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void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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QBindable< QString > | bindableObjectName () |
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bool | isWidgetType () const |
| Returns true if the object is a widget; otherwise returns false .
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bool | isWindowType () const |
| Returns true if the object is a window; otherwise returns false .
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bool | isQuickItemType () const |
| Returns true if the object is a QQuickItem; otherwise returns false .
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bool | signalsBlocked () const noexcept |
| Returns true if signals are blocked; otherwise returns false .
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bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
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QThread * | thread () const |
| Returns the thread in which the object lives.
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bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
| Changes the thread affinity for this object and its children and returns true on success.
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int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
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int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
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void | killTimer (int id) |
| Kills the timer with timer identifier, id.
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void | killTimer (Qt::TimerId id) |
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template<typename T > |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
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template<typename T > |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
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template<typename T > |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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template<typename T > |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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const QObjectList & | children () const |
| Returns a list of child objects.
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void | setParent (QObject *parent) |
| Makes the object a child of parent.
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void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object.
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void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object.
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
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bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
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void | dumpObjectTree () const |
| Dumps a tree of children to the debug output.
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void | dumpObjectInfo () const |
| Dumps information about signal connections, etc.
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bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value.
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bool | setProperty (const char *name, QVariant &&value) |
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QVariant | property (const char *name) const |
| Returns the value of the object's name property.
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QList< QByteArray > | dynamicPropertyNames () const |
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QBindingStorage * | bindingStorage () |
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const QBindingStorage * | bindingStorage () const |
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QObject * | parent () const |
| Returns a pointer to the parent object.
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bool | inherits (const char *classname) const |
| Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false .
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| QQmlParserStatus () |
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virtual | ~QQmlParserStatus () |
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enum | TransformSpace { LocalSpace
, ParentSpace
, SceneSpace
} |
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enum | StaticFlags { None
} |
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void | setX (float x) |
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void | setY (float y) |
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void | setZ (float z) |
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void | setRotation (const QQuaternion &rotation) |
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void | setEulerRotation (const QVector3D &eulerRotation) |
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void | setPosition (const QVector3D &position) |
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void | setScale (const QVector3D &scale) |
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void | setPivot (const QVector3D &pivot) |
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void | setLocalOpacity (float opacity) |
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void | setVisible (bool visible) |
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void | setStaticFlags (int staticFlags) |
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void | update () |
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void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
| \threadsafe
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe
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static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
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static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe
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static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
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static bool | disconnect (const QMetaObject::Connection &) |
| Disconnect a connection.
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template<typename Func1 , typename Func2 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
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template<typename Func1 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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void | connectNotify (const QMetaMethod &signal) override |
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void | disconnectNotify (const QMetaMethod &signal) override |
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void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction.
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| QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) |
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QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
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virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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| QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) |
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void | classBegin () override |
| Invoked after class creation, but before any properties have been set.
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void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction.
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bool | isComponentComplete () const |
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virtual void | preSync () |
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QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal.
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object.
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virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events.
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virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events.
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| QObject (QObjectPrivate &dd, QObject *parent=nullptr) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr.
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template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
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template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
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| QObjectList |
| \macro Q_CLASSINFO(Name, Value)
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\qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
- Since
- 6.4
Base type for all objects in the physics scene.
PhysicsNode is the base type for all the objects that take part in the physics simulation. These objects have a position in three-dimensional space and a geometrical shape.
\qmlproperty list<CollisionShape> PhysicsNode::collisionShapes
This property contains the list of collision shapes. These shapes will be combined and act as a single rigid body when interacting with other bodies.
- See also
- {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
\qmlproperty bool PhysicsNode::sendContactReports This property determines whether this body will send contact reports when colliding with other bodies.
Default value:
{false}
\qmlproperty bool PhysicsNode::receiveContactReports This property determines whether this body will receive contact reports when colliding with other bodies. If activated, this means that the bodyContact signal will be emitted on a collision with a body that has sendContactReports set to true.
Default value:
{false}
\qmlproperty bool PhysicsNode::sendTriggerReports This property determines whether this body will send reports when entering or leaving a trigger body.
Default value:
{false}
\qmlproperty bool PhysicsNode::receiveTriggerReports This property determines whether this body will receive reports when entering or leaving a trigger body.
Default value:
{false}
\qmlproperty int PhysicsNode::filterGroup This property determines what filter group this body is part of.
Default value is 0
.
Range:
{[0, 32]}
- See also
- PhysicsNode::filterIgnoreGroups
\qmlproperty int PhysicsNode::filterIgnoreGroups This property determines what groups this body should filter out collisions with.
- Note
- This number is interpreted as a bitmask, meaning that if bit
i
is set then collisions with \l filterGroup number i
will be filtered. For instance, to filter groups
{1},
{3} and
{4} then set the value to
{0b11010}.
- See also
- PhysicsNode::filterGroup
\qmlsignal PhysicsNode::bodyContact(PhysicsNode *body, list<vector3D> positions,
list<vector3D> impulses, list<vector3D> normals)
This signal is emitted when there is a collision between a dynamic body and any other body. The \l {PhysicsNode::} {receiveContactReports} in this body and \l {PhysicsNode::} {sendContactReports} in the colliding body need to be set to true. The parameters body, positions, impulses and normals contain the other body, position, impulse force and normal for each contact point at the same index.
- See also
- CharacterController::shapeHit
-
PhysicsWorld::reportKinematicKinematicCollisions
-
PhysicsWorld::reportStaticKinematicCollisions
\qmlsignal PhysicsNode::enteredTriggerBody(TriggerBody *body)
This signal is emitted when this body enters the specified trigger body.
- Note
- Only emitted when receiveTriggerReports is
true
- See also
- receiveTriggerReports exitedTriggerBody
\qmlsignal PhysicsNode::exitedTriggerBody(TriggerBody *body)
This signal is emitted when this body exits the specified trigger body.
- Note
- Only emitted when receiveTriggerReports is
true
- See also
- receiveTriggerReports enteredTriggerBody
Definition at line 119 of file qabstractphysicsnode.cpp.
References QPhysicsWorld::registerNode().