Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QCharacterController Class Reference

#include <qcharactercontroller_p.h>

+ Inheritance diagram for QCharacterController:
+ Collaboration diagram for QCharacterController:

Public Types

enum class  Collision { None = 0 , Side = 1 << 0 , Up = 1 << 1 , Down = 1 << 2 }
 
- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 

Signals

void movementChanged ()
 
void gravityChanged ()
 
void midAirControlChanged ()
 
void collisionsChanged ()
 
void enableShapeHitCallbackChanged ()
 
void shapeHit (QAbstractPhysicsNode *body, const QVector3D &position, const QVector3D &impulse, const QVector3D &normal)
 
- Signals inherited from QAbstractPhysicsBody
void physicsMaterialChanged ()
 
void simulationEnabledChanged ()
 
- Signals inherited from QAbstractPhysicsNode
void bodyContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
 
void sendContactReportsChanged (float sendContactReports)
 
void receiveContactReportsChanged (float receiveContactReports)
 
 Q_REVISION (6, 5) void sendTriggerReportsChanged(float sendTriggerReports)
 
 Q_REVISION (6, 5) void receiveTriggerReportsChanged(float receiveTriggerReports)
 
 Q_REVISION (6, 5) void enteredTriggerBody(QAbstractPhysicsNode *body)
 
 Q_REVISION (6, 5) void exitedTriggerBody(QAbstractPhysicsNode *body)
 
 Q_REVISION (6, 7) void filterGroupChanged()
 
 Q_REVISION (6, 7) void filterIgnoreGroupsChanged()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QCharacterController ()
 \qmltype CharacterController \inqmlmodule QtQuick3D.Physics \inherits PhysicsBody
 
const QVector3Dmovement () const
 
void setMovement (const QVector3D &newMovement)
 
const QVector3Dgravity () const
 
void setGravity (const QVector3D &newGravity)
 
QVector3D getDisplacement (float deltaTime)
 
bool getTeleport (QVector3D &position)
 
bool midAirControl () const
 
void setMidAirControl (bool newMidAirControl)
 
Q_INVOKABLE void teleport (const QVector3D &position)
 
const Collisions & collisions () const
 
void setCollisions (const Collisions &newCollisions)
 
QAbstractPhysXNodecreatePhysXBackend () final
 
 Q_REVISION (6, 6) bool enableShapeHitCallback() const
 
 Q_REVISION (6, 6) void setEnableShapeHitCallback(bool new EnableShapeHitCallback)
 
- Public Member Functions inherited from QAbstractPhysicsBody
 QAbstractPhysicsBody ()
 \qmltype PhysicsBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics
 
QPhysicsMaterialphysicsMaterial () const
 
void setPhysicsMaterial (QPhysicsMaterial *newPhysicsMaterial)
 
 Q_REVISION (6, 7) bool simulationEnabled() const
 
 Q_REVISION (6, 7) void setSimulationEnabled(bool new SimulationEnabled)
 
- Public Member Functions inherited from QAbstractPhysicsNode
 QAbstractPhysicsNode ()
 \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
 
 ~QAbstractPhysicsNode () override
 
QQmlListProperty< QAbstractCollisionShapecollisionShapes ()
 
const QVector< QAbstractCollisionShape * > & getCollisionShapesList () const
 
void updateFromPhysicsTransform (const physx::PxTransform &transform)
 
void registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
 
bool sendContactReports () const
 
void setSendContactReports (bool sendContactReports)
 
bool receiveContactReports () const
 
void setReceiveContactReports (bool receiveContactReports)
 
 Q_REVISION (6, 5) bool sendTriggerReports() const
 
 Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports)
 
 Q_REVISION (6, 5) bool receiveTriggerReports() const
 
 Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports)
 
bool hasStaticShapes () const
 
 Q_REVISION (6, 7) int filterGroup() const
 
 Q_REVISION (6, 7) void setfilterGroup(int new filterGroup)
 
 Q_REVISION (6, 7) int filterIgnoreGroups() const
 
 Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups)
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Properties

QVector3D movement
 
QVector3D gravity
 
bool midAirControl
 
Collisions collisions
 
bool enableShapeHitCallback
 
- Properties inherited from QAbstractPhysicsBody
QPhysicsMaterialphysicsMaterial
 
bool simulationEnabled
 
- Properties inherited from QAbstractPhysicsNode
QQmlListProperty< QAbstractCollisionShapecollisionShapes
 
bool sendContactReports
 
bool receiveContactReports
 
bool sendTriggerReports
 
bool receiveTriggerReports
 
int filterGroup
 
int filterIgnoreGroups
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 25 of file qcharactercontroller_p.h.

Member Enumeration Documentation

◆ Collision

Enumerator
None 
Side 
Up 
Down 

Definition at line 39 of file qcharactercontroller_p.h.

Constructor & Destructor Documentation

◆ QCharacterController()

QT_BEGIN_NAMESPACE QCharacterController::QCharacterController ( )
default

\qmltype CharacterController \inqmlmodule QtQuick3D.Physics \inherits PhysicsBody

Since
6.4

Controls the motion of a character.

The CharacterController type controls the motion of a character.

A character is an entity that moves under external control, but is still constrained by physical barriers and (optionally) subject to gravity. This is in contrast to \l{DynamicRigidBody}{dynamic rigid bodies} which are either completely controlled by the physics simulation (for non-kinematic bodies); or move exactly where placed, regardless of barriers (for kinematic objects).

To control the motion of a character controller, set \l movement to the desired velocity.

For a first-person view, the camera is typically placed inside a character controller.

Note
\l {PhysicsNode::collisionShapes}{collisionShapes} must be set to a single \l {CapsuleShape}. No other shapes are supported.
The character controller is able to scale obstacles that are lower than one fourth of the capsule shape's height.
See also
{Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}

\qmlproperty vector3d CharacterController::movement

This property defines the controlled motion of the character. This is the velocity the character would move in the absence of gravity and without interacting with other physics objects.

This property does not reflect the actual velocity of the character. If the character is stuck against terrain, the character can move slower than the speed defined by movement. Conversely, if the character is in free fall, it may move much faster.

Default value: {(0, 0, 0)}

\qmlproperty vector3d CharacterController::gravity

This property defines the gravitational acceleration that applies to the character. For a character that walks on the ground, it should typically be set to \l{PhysicsWorld::gravity}{PhysicsWorld.gravity}. A floating character that has movement controls in three dimensions will normally have gravity {(0, 0, 0)}.

Default value: {(0, 0, 0)}.

\qmlproperty bool CharacterController::midAirControl

This property defines whether the \l movement property has effect when the character is in free fall. This is only relevant if \l gravity in not null. A value of true means that the character will change direction in mid-air when movement changes. A value of false means that the character will continue on its current trajectory until it hits another object.

Default value: true

\qmlproperty Collisions CharacterController::collisions \readonly

This property holds the current collision state of the character. It is either None for no collision, or an OR combination of Side, Up, and Down:

\value CharacterController.None The character is not touching anything. If gravity is non-null, this means that the character is in free fall. \value CharacterController.Side The character is touching something on its side. \value CharacterController.Up The character is touching something above it. \value CharacterController.Down The character is touching something below it. In standard gravity, this means that the character is on the ground.

Note
The directions are defined relative to standard gravity: Up is always along the positive y-axis, regardless of the value of \l {gravity}{CharacterController.gravity} or \l{PhysicsWorld::gravity}{PhysicsWorld.gravity}

\qmlproperty bool CharacterController::enableShapeHitCallback

Since
6.6

This property enables/disables the \l {CharacterController::shapeHit} callback for this character controller.

Default value: {false}

\qmlmethod CharacterController::teleport(vector3d position) Immediately move the character to position without checking for collisions. The caller is responsible for avoiding overlap with static objects.

\qmlsignal CharacterController::shapeHit(PhysicsNode *body, vector3D position, vector3D impulse, vector3D normal)

Since
6.6

This signal is emitted when \l {CharacterController::}{movement} has been called and it would result in a collision with a \l {DynamicRigidBody} or a \l {StaticRigidBody} and \l {CharacterController::} {enableShapeHitCallback} is set to true. The parameters body, position, impulse and normal contain the body, position, impulse force and normal for the contact point.

Member Function Documentation

◆ collisions()

const QCharacterController::Collisions & QCharacterController::collisions ( ) const

Definition at line 250 of file qcharactercontroller.cpp.

◆ collisionsChanged

void QCharacterController::collisionsChanged ( )
signal

Referenced by setCollisions().

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◆ createPhysXBackend()

QAbstractPhysXNode * QCharacterController::createPhysXBackend ( )
finalvirtual

Implements QAbstractPhysicsNode.

Definition at line 268 of file qcharactercontroller.cpp.

◆ enableShapeHitCallbackChanged

void QCharacterController::enableShapeHitCallbackChanged ( )
signal

◆ getDisplacement()

QVector3D QCharacterController::getDisplacement ( float deltaTime)

Definition at line 155 of file qcharactercontroller.cpp.

References QVector3D::dotProduct(), Down, None, QVector3D::normalized(), QQuick3DNode::sceneRotation, Side, Up, QVector3D::x(), QVector3D::y(), and QVector3D::z().

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◆ getTeleport()

bool QCharacterController::getTeleport ( QVector3D & position)

Definition at line 240 of file qcharactercontroller.cpp.

References QQuick3DNode::position.

◆ gravity()

const QVector3D & QCharacterController::gravity ( ) const

Definition at line 140 of file qcharactercontroller.cpp.

◆ gravityChanged

void QCharacterController::gravityChanged ( )
signal

Referenced by setGravity().

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◆ midAirControl()

bool QCharacterController::midAirControl ( ) const

Definition at line 220 of file qcharactercontroller.cpp.

◆ midAirControlChanged

void QCharacterController::midAirControlChanged ( )
signal

Referenced by setMidAirControl().

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◆ movement()

const QVector3D & QCharacterController::movement ( ) const

Definition at line 127 of file qcharactercontroller.cpp.

◆ movementChanged

void QCharacterController::movementChanged ( )
signal

Referenced by setMovement().

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◆ Q_REVISION() [1/2]

QCharacterController::Q_REVISION ( 6 ,
6  ) const

◆ Q_REVISION() [2/2]

QCharacterController::Q_REVISION ( 6 ,
6  )
new

◆ setCollisions()

void QCharacterController::setCollisions ( const Collisions & newCollisions)

Definition at line 255 of file qcharactercontroller.cpp.

References collisionsChanged(), and emit.

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◆ setGravity()

void QCharacterController::setGravity ( const QVector3D & newGravity)

Definition at line 145 of file qcharactercontroller.cpp.

References emit, and gravityChanged().

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◆ setMidAirControl()

void QCharacterController::setMidAirControl ( bool newMidAirControl)

Definition at line 225 of file qcharactercontroller.cpp.

References emit, and midAirControlChanged().

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◆ setMovement()

void QCharacterController::setMovement ( const QVector3D & newMovement)

Definition at line 132 of file qcharactercontroller.cpp.

References emit, and movementChanged().

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◆ shapeHit

void QCharacterController::shapeHit ( QAbstractPhysicsNode * body,
const QVector3D & position,
const QVector3D & impulse,
const QVector3D & normal )
signal

Referenced by ControllerCallback::onShapeHit().

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◆ teleport()

void QCharacterController::teleport ( const QVector3D & position)

Definition at line 233 of file qcharactercontroller.cpp.

References QQuick3DNode::position.

Property Documentation

◆ collisions

Collisions QCharacterController::collisions
read

Definition at line 32 of file qcharactercontroller_p.h.

◆ enableShapeHitCallback

bool QCharacterController::enableShapeHitCallback
read

Definition at line 33 of file qcharactercontroller_p.h.

Referenced by ControllerCallback::onShapeHit().

◆ gravity

QVector3D QCharacterController::gravity
readwrite

Definition at line 29 of file qcharactercontroller_p.h.

◆ midAirControl

bool QCharacterController::midAirControl
readwrite

Definition at line 30 of file qcharactercontroller_p.h.

◆ movement

QVector3D QCharacterController::movement
readwrite

Definition at line 28 of file qcharactercontroller_p.h.


The documentation for this class was generated from the following files: