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| QAbstractPhysicsBody () |
| \qmltype PhysicsBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics
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QPhysicsMaterial * | physicsMaterial () const |
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void | setPhysicsMaterial (QPhysicsMaterial *newPhysicsMaterial) |
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| Q_REVISION (6, 7) bool simulationEnabled() const |
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| Q_REVISION (6, 7) void setSimulationEnabled(bool new SimulationEnabled) |
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| QAbstractPhysicsNode () |
| \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
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| ~QAbstractPhysicsNode () override |
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QQmlListProperty< QAbstractCollisionShape > | collisionShapes () |
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const QVector< QAbstractCollisionShape * > & | getCollisionShapesList () const |
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void | updateFromPhysicsTransform (const physx::PxTransform &transform) |
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void | registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals) |
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bool | sendContactReports () const |
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void | setSendContactReports (bool sendContactReports) |
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bool | receiveContactReports () const |
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void | setReceiveContactReports (bool receiveContactReports) |
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| Q_REVISION (6, 5) bool sendTriggerReports() const |
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| Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports) |
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| Q_REVISION (6, 5) bool receiveTriggerReports() const |
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| Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports) |
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bool | hasStaticShapes () const |
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virtual QAbstractPhysXNode * | createPhysXBackend ()=0 |
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| Q_REVISION (6, 7) int filterGroup() const |
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| Q_REVISION (6, 7) void setfilterGroup(int new filterGroup) |
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| Q_REVISION (6, 7) int filterIgnoreGroups() const |
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| Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups) |
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| QQuick3DNode (QQuick3DNode *parent=nullptr) |
| \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
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| ~QQuick3DNode () override |
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float | x () const |
| \qmlproperty real QtQuick3D::Node::x
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float | y () const |
| \qmlproperty real QtQuick3D::Node::y
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float | z () const |
| \qmlproperty real QtQuick3D::Node::z
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QQuaternion | rotation () const |
| \qmlproperty quaternion QtQuick3D::Node::rotation
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QVector3D | eulerRotation () const |
| \qmlproperty vector3d QtQuick3D::Node::eulerRotation
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QVector3D | position () const |
| \qmlproperty vector3d QtQuick3D::Node::position
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QVector3D | scale () const |
| \qmlproperty vector3d QtQuick3D::Node::scale
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QVector3D | pivot () const |
| \qmlproperty vector3d QtQuick3D::Node::pivot
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float | localOpacity () const |
| \qmlproperty real QtQuick3D::Node::opacity
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bool | visible () const |
| \qmlproperty bool QtQuick3D::Node::visible
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int | staticFlags () const |
| \qmlproperty int QtQuick3D::Node::staticFlags
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QQuick3DNode * | parentNode () const |
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QVector3D | forward () const |
| \qmlproperty vector3d QtQuick3D::Node::forward \readonly
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QVector3D | up () const |
| \qmlproperty vector3d QtQuick3D::Node::up \readonly
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QVector3D | right () const |
| \qmlproperty vector3d QtQuick3D::Node::right \readonly
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QVector3D | scenePosition () const |
| \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
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QQuaternion | sceneRotation () const |
| \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
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QVector3D | sceneScale () const |
| \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
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QMatrix4x4 | sceneTransform () const |
| \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
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Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
| \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
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Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
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Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
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Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
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Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
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Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
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Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
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Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
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Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
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void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent.
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virtual | ~QObject () |
| Destroys the object, deleting all its child objects.
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virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed.
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object.
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QString | objectName () const |
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Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name.
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void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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QBindable< QString > | bindableObjectName () |
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bool | isWidgetType () const |
| Returns true if the object is a widget; otherwise returns false .
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bool | isWindowType () const |
| Returns true if the object is a window; otherwise returns false .
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bool | isQuickItemType () const |
| Returns true if the object is a QQuickItem; otherwise returns false .
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bool | signalsBlocked () const noexcept |
| Returns true if signals are blocked; otherwise returns false .
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bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
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QThread * | thread () const |
| Returns the thread in which the object lives.
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bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
| Changes the thread affinity for this object and its children and returns true on success.
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int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
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int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
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void | killTimer (int id) |
| Kills the timer with timer identifier, id.
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void | killTimer (Qt::TimerId id) |
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template<typename T > |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
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template<typename T > |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
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template<typename T > |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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template<typename T > |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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const QObjectList & | children () const |
| Returns a list of child objects.
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void | setParent (QObject *parent) |
| Makes the object a child of parent.
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void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object.
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void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object.
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
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bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
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void | dumpObjectTree () const |
| Dumps a tree of children to the debug output.
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void | dumpObjectInfo () const |
| Dumps information about signal connections, etc.
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bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value.
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bool | setProperty (const char *name, QVariant &&value) |
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QVariant | property (const char *name) const |
| Returns the value of the object's name property.
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QList< QByteArray > | dynamicPropertyNames () const |
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QBindingStorage * | bindingStorage () |
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const QBindingStorage * | bindingStorage () const |
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QObject * | parent () const |
| Returns a pointer to the parent object.
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bool | inherits (const char *classname) const |
| Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false .
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| QQmlParserStatus () |
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virtual | ~QQmlParserStatus () |
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enum | TransformSpace { LocalSpace
, ParentSpace
, SceneSpace
} |
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enum | StaticFlags { None
} |
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void | setX (float x) |
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void | setY (float y) |
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void | setZ (float z) |
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void | setRotation (const QQuaternion &rotation) |
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void | setEulerRotation (const QVector3D &eulerRotation) |
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void | setPosition (const QVector3D &position) |
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void | setScale (const QVector3D &scale) |
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void | setPivot (const QVector3D &pivot) |
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void | setLocalOpacity (float opacity) |
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void | setVisible (bool visible) |
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void | setStaticFlags (int staticFlags) |
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void | update () |
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void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
| \threadsafe
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe
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static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
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template<typename Func1 , typename Func2 > |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
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static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe
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static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
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static bool | disconnect (const QMetaObject::Connection &) |
| Disconnect a connection.
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template<typename Func1 , typename Func2 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
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template<typename Func1 > |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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void | connectNotify (const QMetaMethod &signal) override |
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void | disconnectNotify (const QMetaMethod &signal) override |
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void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction.
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| QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) |
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QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
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virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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| QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) |
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void | classBegin () override |
| Invoked after class creation, but before any properties have been set.
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void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction.
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bool | isComponentComplete () const |
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virtual void | preSync () |
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QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
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int | senderSignalIndex () const |
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int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal.
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bool | isSignalConnected (const QMetaMethod &signal) const |
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virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object.
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virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events.
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virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events.
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| QObject (QObjectPrivate &dd, QObject *parent=nullptr) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr.
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template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
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template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
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| QObjectList |
| \macro Q_CLASSINFO(Name, Value)
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