Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
Loading...
Searching...
No Matches
QQuick3DMaterial Class Reference

#include <qquick3dmaterial_p.h>

+ Inheritance diagram for QQuick3DMaterial:
+ Collaboration diagram for QQuick3DMaterial:

Public Types

enum  CullMode { BackFaceCulling = 1 , FrontFaceCulling = 2 , NoCulling = 3 }
 
enum  TextureChannelMapping { R = 0 , G , B , A }
 
enum  DepthDrawMode { OpaqueOnlyDepthDraw = 0 , AlwaysDepthDraw , NeverDepthDraw , OpaquePrePassDepthDraw }
 
enum  VertexColorMask {
  NoMask = 0 , RoughnessMask = 1 , NormalStrengthMask = 2 , SpecularAmountMask = 4 ,
  ClearcoatAmountMask = 8 , ClearcoatRoughnessAmountMask = 16 , ClearcoatNormalStrengthMask = 32 , HeightAmountMask = 64 ,
  MetalnessMask = 128 , OcclusionAmountMask = 256 , ThicknessFactorMask = 512 , TransmissionFactorMask = 1024
}
 

Public Slots

void setLightProbe (QQuick3DTexture *lightProbe)
 
void setCullMode (QQuick3DMaterial::CullMode cullMode)
 
void setDepthDrawMode (QQuick3DMaterial::DepthDrawMode depthDrawMode)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void lightProbeChanged (QQuick3DTexture *lightProbe)
 
void cullModeChanged (QQuick3DMaterial::CullMode cullMode)
 
void depthDrawModeChanged (QQuick3DMaterial::DepthDrawMode depthDrawMode)
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 ~QQuick3DMaterial () override
 
QQuick3DTexturelightProbe () const
 
CullMode cullMode () const
 
DepthDrawMode depthDrawMode () const
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

 QQuick3DMaterial (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 \qmltype Material \inherits Object3D \inqmlmodule QtQuick3D
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
virtual void markAllDirty ()
 
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

QQuick3DTexturelightProbe
 
CullMode cullMode
 
DepthDrawMode depthDrawMode
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 26 of file qquick3dmaterial_p.h.

Member Enumeration Documentation

◆ CullMode

Enumerator
BackFaceCulling 
FrontFaceCulling 
NoCulling 

Definition at line 37 of file qquick3dmaterial_p.h.

◆ DepthDrawMode

Enumerator
OpaqueOnlyDepthDraw 
AlwaysDepthDraw 
NeverDepthDraw 
OpaquePrePassDepthDraw 

Definition at line 52 of file qquick3dmaterial_p.h.

◆ TextureChannelMapping

Enumerator

Definition at line 44 of file qquick3dmaterial_p.h.

◆ VertexColorMask

Enumerator
NoMask 
RoughnessMask 
NormalStrengthMask 
SpecularAmountMask 
ClearcoatAmountMask 
ClearcoatRoughnessAmountMask 
ClearcoatNormalStrengthMask 
HeightAmountMask 
MetalnessMask 
OcclusionAmountMask 
ThicknessFactorMask 
TransmissionFactorMask 

Definition at line 60 of file qquick3dmaterial_p.h.

Constructor & Destructor Documentation

◆ ~QQuick3DMaterial()

QQuick3DMaterial::~QQuick3DMaterial ( )
override

Definition at line 85 of file qquick3dmaterial.cpp.

◆ QQuick3DMaterial()

QT_BEGIN_NAMESPACE QQuick3DMaterial::QQuick3DMaterial ( QQuick3DObjectPrivate & dd,
QQuick3DObject * parent = nullptr )
explicitprotected

\qmltype Material \inherits Object3D \inqmlmodule QtQuick3D

Abstract base type providing functionality common to materials.

\qmlproperty Texture Material::lightProbe

This property defines a Texture for overriding or setting an image based lighting Texture for use with this material only.

Note
Setting a light probe on the material will override the \l {SceneEnvironment::lightProbe} {scene's light probe} for models using this material.
This property is ignored when Reflection Probe is used to show reflections on the Model using this material because Reflection Probe uses the \l {SceneEnvironment::lightProbe} {scene's light probe}.
See also
SceneEnvironment::lightProbe

\qmlproperty enumeration Material::cullMode

This property defines whether primitive culling is enabled, and, when enabled, which primitives are discarded.

The default value is Material.BackFaceCulling.

A triangle is considered front-facing if it has a counter-clockwise winding, meaning its vertices in framebuffer coordinates are in counter-clockwise order.

\value Material.BackFaceCulling Back-facing triangles are discarded. \value Material.FrontFaceCulling Front-facing triangles are discarded. \value Material.NoCulling No triangles are discarded.

\qmlproperty enumeration Material::depthDrawMode

This property determines if and when depth rendering takes place for this material. The default behavior when \l {SceneEnvironment::depthTestEnabled} is set to true is that during the main render pass only opaque materials will write to the depth buffer. This property makes it possible to change this behavior to fine tune the rendering of a material.

The default value is Material.OqaqueOnlyDepthDraw

\value Material.OpaqueOnlyDepthDraw Depth rendering is only performed if the material is opaque. \value Material.AlwaysDepthDraw Depth rendering is always performed regardless of the material type. \value Material.NeverDepthDraw Depth rendering is never performed. \value Material.OpaquePrePassDepthDraw Depth rendering is performed in a separate depth pass, but only opaque values are written. This mode also enables transparent materials to be used in combination with shadows.

Note
If \l {SceneEnvironment::depthPrePassEnabled} is set to true then all depth writes will take place as a result of the depth prepass, but it is still necessary to explicitly set Material.OpaquePrePassDepthDraw to only write the opaque fragments in the depth and shadow passes.

Definition at line 82 of file qquick3dmaterial.cpp.

Member Function Documentation

◆ cullMode()

QQuick3DMaterial::CullMode QQuick3DMaterial::cullMode ( ) const

Definition at line 94 of file qquick3dmaterial.cpp.

◆ cullModeChanged

void QQuick3DMaterial::cullModeChanged ( QQuick3DMaterial::CullMode cullMode)
signal

Referenced by setCullMode().

+ Here is the caller graph for this function:

◆ depthDrawMode()

QQuick3DMaterial::DepthDrawMode QQuick3DMaterial::depthDrawMode ( ) const

Definition at line 99 of file qquick3dmaterial.cpp.

◆ depthDrawModeChanged

void QQuick3DMaterial::depthDrawModeChanged ( QQuick3DMaterial::DepthDrawMode depthDrawMode)
signal

Referenced by setDepthDrawMode().

+ Here is the caller graph for this function:

◆ itemChange()

void QQuick3DMaterial::itemChange ( ItemChange ,
const ItemChangeData &  )
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Reimplemented in QQuick3DPrincipledMaterial, and QQuick3DSpecularGlossyMaterial.

Definition at line 179 of file qquick3dmaterial.cpp.

Referenced by QQuick3DCustomMaterial::itemChange().

+ Here is the caller graph for this function:

◆ lightProbe()

QQuick3DTexture * QQuick3DMaterial::lightProbe ( ) const

Definition at line 89 of file qquick3dmaterial.cpp.

◆ lightProbeChanged

void QQuick3DMaterial::lightProbeChanged ( QQuick3DTexture * lightProbe)
signal

Referenced by setLightProbe().

+ Here is the caller graph for this function:

◆ setCullMode

void QQuick3DMaterial::setCullMode ( QQuick3DMaterial::CullMode cullMode)
slot

Definition at line 116 of file qquick3dmaterial.cpp.

References cullMode, cullModeChanged(), emit, and QQuick3DObject::update().

Referenced by setMaterialProperties().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ setDepthDrawMode

void QQuick3DMaterial::setDepthDrawMode ( QQuick3DMaterial::DepthDrawMode depthDrawMode)
slot

Definition at line 126 of file qquick3dmaterial.cpp.

References depthDrawMode, depthDrawModeChanged(), emit, and QQuick3DObject::update().

Referenced by setMaterialProperties().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ setLightProbe

void QQuick3DMaterial::setLightProbe ( QQuick3DTexture * lightProbe)
slot

Definition at line 104 of file qquick3dmaterial.cpp.

References QQuick3DObjectPrivate::attachWatcher(), emit, lightProbeChanged(), setLightProbe(), and QQuick3DObject::update().

Referenced by setLightProbe().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DMaterial::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Reimplemented in QQuick3DPrincipledMaterial, and QQuick3DSpecularGlossyMaterial.

Definition at line 136 of file qquick3dmaterial.cpp.

References DebugViewHelpers::ensureDebugObjectName(), QQuick3DTexture::getRenderImage(), QSSGRenderDefaultMaterial::iblProbe, QSSGRenderCustomMaterial::m_iblProbe, QSSGRenderGraphObject::type, and QQuick3DObject::updateSpatialNode().

Referenced by QQuick3DDefaultMaterial::updateSpatialNode(), QQuick3DPrincipledMaterial::updateSpatialNode(), and QQuick3DSpecularGlossyMaterial::updateSpatialNode().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Property Documentation

◆ cullMode

CullMode QQuick3DMaterial::cullMode
readwrite

Definition at line 30 of file qquick3dmaterial_p.h.

Referenced by setCullMode().

◆ depthDrawMode

DepthDrawMode QQuick3DMaterial::depthDrawMode
readwrite

Definition at line 31 of file qquick3dmaterial_p.h.

Referenced by setDepthDrawMode().

◆ lightProbe

QQuick3DTexture * QQuick3DMaterial::lightProbe
readwrite

Definition at line 29 of file qquick3dmaterial_p.h.


The documentation for this class was generated from the following files: