Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include <QVector3D>
#include <QQuaternion>
#include <foundation/PxTransform.h>
#include <foundation/PxMat33.h>
#include <foundation/PxQuat.h>
#include <foundation/PxVec3.h>
Go to the source code of this file.
Namespaces | |
namespace | physx |
namespace | QPhysicsUtils |
Functions | |
Q_ALWAYS_INLINE physx::PxVec3 | QPhysicsUtils::toPhysXType (const QVector3D &qvec) |
Q_ALWAYS_INLINE physx::PxQuat | QPhysicsUtils::toPhysXType (const QQuaternion &qquat) |
Q_ALWAYS_INLINE physx::PxMat33 | QPhysicsUtils::toPhysXType (const QMatrix3x3 &m) |
Q_ALWAYS_INLINE QVector3D | QPhysicsUtils::toQtType (const physx::PxVec3 &vec) |
Q_ALWAYS_INLINE QQuaternion | QPhysicsUtils::toQtType (const physx::PxQuat &quat) |
Q_ALWAYS_INLINE physx::PxTransform | QPhysicsUtils::toPhysXTransform (const QVector3D &position, const QQuaternion &rotation) |
Q_ALWAYS_INLINE bool | QPhysicsUtils::fuzzyEquals (const physx::PxTransform &a, const physx::PxTransform &b) |
Variables | |
const QQuaternion | QPhysicsUtils::kMinus90YawRotation = QQuaternion::fromEulerAngles(0, -90, 0) |