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QSGOpaqueTextureMaterialRhiShader Class Reference

#include <qsgtexturematerial_p.h>

+ Inheritance diagram for QSGOpaqueTextureMaterialRhiShader:
+ Collaboration diagram for QSGOpaqueTextureMaterialRhiShader:

Public Member Functions

 QSGOpaqueTextureMaterialRhiShader (int viewCount)
 
bool updateUniformData (RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
 This function is called by the scene graph to get the contents of the shader program's uniform buffer updated.
 
void updateSampledImage (RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
 This function is called by the scene graph to prepare use of sampled images in the shader, typically in the form of combined image samplers.
 
- Public Member Functions inherited from QSGMaterialShader
 QSGMaterialShader ()
 Constructs a new QSGMaterialShader.
 
virtual ~QSGMaterialShader ()
 
virtual bool updateGraphicsPipelineState (RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
 This function is called by the scene graph to enable the material to provide a custom set of graphics state.
 
Flags flags () const
 
void setFlag (Flags flags, bool on=true)
 Sets the flags on this material shader if on is true; otherwise clears the specified flags.
 
void setFlags (Flags flags)
 Sets the flags for this material shader.
 
int combinedImageSamplerCount (int binding) const
 Returns the number of elements in the combined image sampler variable at binding.
 

Additional Inherited Members

- Public Types inherited from QSGMaterialShader
enum  Flag { UpdatesGraphicsPipelineState = 0x0001 }
 Flag values to indicate special material properties. More...
 
enum  Stage { VertexStage , FragmentStage }
 
- Protected Member Functions inherited from QSGMaterialShader
 QSGMaterialShader (QSGMaterialShaderPrivate &dd)
 
void setShaderFileName (Stage stage, const QString &filename)
 Sets the filename for the shader for the specified stage.
 
void setShaderFileName (Stage stage, const QString &filename, int viewCount)
 Sets the filename for the shader for the specified stage.
 
void setShader (Stage stage, const QShader &shader)
 Sets the shader for the specified stage.
 

Detailed Description

Definition at line 23 of file qsgtexturematerial_p.h.

Constructor & Destructor Documentation

◆ QSGOpaqueTextureMaterialRhiShader()

QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader ( int viewCount)

Definition at line 16 of file qsgtexturematerial.cpp.

References QSGMaterialShader::FragmentStage, QStringLiteral, QSGMaterialShader::setShaderFileName(), and QSGMaterialShader::VertexStage.

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Member Function Documentation

◆ updateSampledImage()

void QSGOpaqueTextureMaterialRhiShader::updateSampledImage ( RenderState & state,
int binding,
QSGTexture ** texture,
QSGMaterial * newMaterial,
QSGMaterial * oldMaterial )
overridevirtual

This function is called by the scene graph to prepare use of sampled images in the shader, typically in the form of combined image samplers.

binding is the binding number of the sampler. The function is called for each combined image sampler variable in the shader code associated with the QSGMaterialShader.

{texture} is an array of QSGTexture pointers. The number of elements in the array matches the number of elements in the image sampler variable specified in the shader code. This variable may be an array, and may have more than one dimension. The number of elements in the array may be found via \l{QSGMaterialShader::combinedImageSamplerCount}

When an element in {texture} is null, it must be set to a valid QSGTexture pointer before returning. When non-null, it is up to the material to decide if a new {QSGTexture *} is stored to it, or if it updates some parameters on the already known QSGTexture. The ownership of the QSGTexture is not transferred.

The current rendering state is passed from the scene graph. Where relevant, it is up to the material to trigger enqueuing texture data uploads via QSGTexture::commitTextureOperations().

The subclass specific state can be extracted from newMaterial.

oldMaterial can be used to minimize changes. When oldMaterial is null, this shader was just activated.

See also
QSGMaterialShader::combinedImageSamplerCount

Reimplemented from QSGMaterialShader.

Definition at line 39 of file qsgtexturematerial.cpp.

References QSGOpaqueTextureMaterial::anisotropyLevel(), QSGTexture::ClampToEdge, QSGOpaqueTextureMaterial::filtering(), QSGOpaqueTextureMaterial::horizontalWrapMode(), isNpot(), isPowerOfTwo(), QSGOpaqueTextureMaterial::mipmapFiltering(), QSGTexture::None, QRhi::NPOTTextureRepeat, Q_ASSERT, Q_UNUSED, QSGTexture::setFiltering(), state, QSGOpaqueTextureMaterial::texture(), and QSGOpaqueTextureMaterial::verticalWrapMode().

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◆ updateUniformData()

bool QSGOpaqueTextureMaterialRhiShader::updateUniformData ( RenderState & state,
QSGMaterial * newMaterial,
QSGMaterial * oldMaterial )
overridevirtual

This function is called by the scene graph to get the contents of the shader program's uniform buffer updated.

The implementation is not expected to perform any real graphics operations, it is merely responsible for copying data to the QByteArray returned from RenderState::uniformData(). The scene graph takes care of making that buffer visible in the shaders.

The current rendering state is passed from the scene graph. If the state indicates that any relevant state is dirty, the implementation must update the appropriate region in the buffer data that is accessible via RenderState::uniformData(). When a state, such as, matrix or opacity, is not dirty, there is no need to touch the corresponding region since the data is persistent.

The return value must be true whenever any change was made to the uniform data.

The subclass specific state, such as the color of a flat color material, should be extracted from newMaterial to update the relevant regions in the buffer accordingly.

oldMaterial can be used to minimize buffer changes (which are typically memcpy calls) when updating material states. When oldMaterial is null, this shader was just activated.

Reimplemented from QSGMaterialShader.

Reimplemented in SmoothTextureMaterialRhiShader, and QSGTextureMaterialRhiShader.

Definition at line 22 of file qsgtexturematerial.cpp.

References qMin(), and state.

Referenced by QSGTextureMaterialRhiShader::updateUniformData().

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The documentation for this class was generated from the following files: