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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qsgtexturematerial_p.h
Go to the documentation of this file.
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef TEXTUREMATERIAL_P_H
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#define TEXTUREMATERIAL_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "
qsgtexturematerial.h
"
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#include <private/qtquickglobal_p.h>
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QT_BEGIN_NAMESPACE
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class
Q_QUICK_EXPORT
QSGOpaqueTextureMaterialRhiShader
:
public
QSGMaterialShader
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{
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public
:
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QSGOpaqueTextureMaterialRhiShader
(
int
viewCount);
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bool
updateUniformData(
RenderState
&
state
,
QSGMaterial
*newMaterial,
QSGMaterial
*oldMaterial)
override
;
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void
updateSampledImage(
RenderState
&
state
,
int
binding,
QSGTexture
**
texture
,
QSGMaterial
*newMaterial,
QSGMaterial
*oldMaterial)
override
;
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};
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class
QSGTextureMaterialRhiShader
:
public
QSGOpaqueTextureMaterialRhiShader
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{
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public
:
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QSGTextureMaterialRhiShader
(
int
viewCount);
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bool
updateUniformData
(
RenderState
&
state
,
QSGMaterial
*newMaterial,
QSGMaterial
*oldMaterial)
override
;
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};
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QT_END_NAMESPACE
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#endif
// QSGTEXTUREMATERIAL_P_H
QSGMaterialShader::RenderState
Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and ...
Definition
qsgmaterialshader.h:25
QSGMaterialShader
The QSGMaterialShader class represents a graphics API independent shader program.
Definition
qsgmaterialshader.h:23
QSGMaterial
The QSGMaterial class encapsulates rendering state for a shader program.
Definition
qsgmaterial.h:15
QSGOpaqueTextureMaterialRhiShader
Definition
qsgtexturematerial_p.h:24
QSGTextureMaterialRhiShader
Definition
qsgtexturematerial_p.h:33
QSGTextureMaterialRhiShader::updateUniformData
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
Definition
qsgtexturematerial.cpp:350
QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader
QSGTextureMaterialRhiShader(int viewCount)
Definition
qsgtexturematerial.cpp:343
QSGTexture
\inmodule QtQuick
Definition
qsgtexture.h:20
state
else opt state
[0]
Definition
doc_src_styles.cpp:11
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qstandardpaths_haiku.cpp:21
QT_END_NAMESPACE
Definition
qsharedpointer.cpp:1590
texture
GLenum GLuint texture
Definition
qopengles2ext.h:416
qsgtexturematerial.h
qtdeclarative
src
quick
scenegraph
util
qsgtexturematerial_p.h
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