Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include <qssgmesh_p.h>
Public Member Functions | |
QSSGRenderVertexBufferEntry | toRenderVertexBufferEntry () const |
Public Attributes | |
ComponentType | componentType = ComponentType::Float32 |
quint32 | componentCount = 0 |
quint32 | offset = 0 |
QByteArray | name |
Definition at line 88 of file qssgmesh_p.h.
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inline |
Definition at line 94 of file qssgmesh_p.h.
quint32 QSSGMesh::Mesh::VertexBufferEntry::componentCount = 0 |
Definition at line 90 of file qssgmesh_p.h.
ComponentType QSSGMesh::Mesh::VertexBufferEntry::componentType = ComponentType::Float32 |
Definition at line 89 of file qssgmesh_p.h.
Referenced by QSSGMesh::Mesh::createLightmapUVChannel(), QSSGMesh::Mesh::fromAssetData(), and QSSGMesh::Mesh::fromRuntimeData().
QByteArray QSSGMesh::Mesh::VertexBufferEntry::name |
Definition at line 92 of file qssgmesh_p.h.
quint32 QSSGMesh::Mesh::VertexBufferEntry::offset = 0 |
Definition at line 91 of file qssgmesh_p.h.