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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DAudioEngine Class Reference

#include <qquick3daudioengine_p.h>

+ Inheritance diagram for QQuick3DAudioEngine:
+ Collaboration diagram for QQuick3DAudioEngine:

Public Types

enum  OutputMode { Surround , Stereo , Headphone }
 

Signals

void outputModeChanged ()
 
void outputDeviceChanged ()
 
void masterVolumeChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DAudioEngine ()
 \qmltype AudioEngine \inqmlmodule QtQuick3D.SpatialAudio
 
 ~QQuick3DAudioEngine ()
 
void setOutputMode (OutputMode mode)
 \qmlproperty enumeration AudioEngine::outputMode
 
OutputMode outputMode () const
 
void setOutputDevice (const QAudioDevice &device)
 \qmlproperty QtMultimedia.AudioDevice AudioEngine::outputDevice
 
QAudioDevice outputDevice () const
 
void setMasterVolume (float volume)
 \qmlproperty float AudioEngine::masterVolume
 
float masterVolume () const
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Static Public Member Functions

static QAudioEnginegetEngine ()
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 

Properties

OutputMode outputMode
 
QAudioDevice outputDevice
 
float masterVolume
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 25 of file qquick3daudioengine_p.h.

Member Enumeration Documentation

◆ OutputMode

Enumerator
Surround 
Stereo 
Headphone 

Definition at line 35 of file qquick3daudioengine_p.h.

Constructor & Destructor Documentation

◆ QQuick3DAudioEngine()

QQuick3DAudioEngine::QQuick3DAudioEngine ( )

\qmltype AudioEngine \inqmlmodule QtQuick3D.SpatialAudio

AudioEngine manages sound objects inside a 3D scene.

AudioEngine manages sound objects inside a 3D scene. You can add SpatialSound objects to the scene to define sounds that happen at a specified location in 3D space. AmbientSound allows you to add a stereo overlay (for example voice over or a sound track).

You can use AudioListener to define the position of the person listening to the sound field relative to the sound sources. Sound sources will be less audible if the listener is further away from source. They will also get mapped to the corresponding loudspeakers depending on the direction between listener and source. In many cases, the AudioListener object can simply be instantiated as a child object of the QtQuick3D.Camera object.

Create AudioRoom objcects to simulate the sound (reflections and reverb) of a room with certain dimensions and different types of walls.

AudioEngine does offer a mode where Qt is using simulating the effects of the ear using head related impulse reponse functions (see also https://en.wikipedia.org/wiki/Sound_localization) to localize the sound in 3D space when using headphones and create a spatial audio effect through headphones.

As the rest of Qt Quick 3D, the audio engine uses a coordinate system that is in centimeters by default. The axes are defined so that positive x points to the right, positive y points up and positive z points backwards.

Definition at line 44 of file qquick3daudioengine.cpp.

References QObject::connect(), getEngine(), QAudioEngine::masterVolumeChanged(), masterVolumeChanged(), QAudioEngine::outputDeviceChanged(), outputDeviceChanged(), QAudioEngine::outputModeChanged(), and outputModeChanged().

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◆ ~QQuick3DAudioEngine()

QQuick3DAudioEngine::~QQuick3DAudioEngine ( )

Definition at line 52 of file qquick3daudioengine.cpp.

Member Function Documentation

◆ getEngine()

QAudioEngine * QQuick3DAudioEngine::getEngine ( )
static

Definition at line 117 of file qquick3daudioengine.cpp.

References globalEngine.

Referenced by QQuick3DAmbientSound::QQuick3DAmbientSound(), QQuick3DAudioEngine(), QQuick3DAudioListener::QQuick3DAudioListener(), QQuick3DAudioRoom::QQuick3DAudioRoom(), and QQuick3DSpatialSound::QQuick3DSpatialSound().

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◆ masterVolume()

float QQuick3DAudioEngine::masterVolume ( ) const

Definition at line 112 of file qquick3daudioengine.cpp.

References globalEngine.

◆ masterVolumeChanged

void QQuick3DAudioEngine::masterVolumeChanged ( )
signal

Referenced by QQuick3DAudioEngine().

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◆ outputDevice()

QAudioDevice QQuick3DAudioEngine::outputDevice ( ) const

Definition at line 97 of file qquick3daudioengine.cpp.

References globalEngine.

◆ outputDeviceChanged

void QQuick3DAudioEngine::outputDeviceChanged ( )
signal

Referenced by QQuick3DAudioEngine().

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◆ outputMode()

QQuick3DAudioEngine::OutputMode QQuick3DAudioEngine::outputMode ( ) const

Definition at line 82 of file qquick3daudioengine.cpp.

References globalEngine.

◆ outputModeChanged

void QQuick3DAudioEngine::outputModeChanged ( )
signal

Referenced by QQuick3DAudioEngine().

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◆ setMasterVolume()

void QQuick3DAudioEngine::setMasterVolume ( float volume)

\qmlproperty float AudioEngine::masterVolume

Sets or returns overall volume being used to render the sound field.

Definition at line 107 of file qquick3daudioengine.cpp.

References globalEngine.

◆ setOutputDevice()

void QQuick3DAudioEngine::setOutputDevice ( const QAudioDevice & device)

\qmlproperty QtMultimedia.AudioDevice AudioEngine::outputDevice

Sets or returns the device that is being used for outputting the sound field.

Definition at line 92 of file qquick3daudioengine.cpp.

References device, and globalEngine.

◆ setOutputMode()

void QQuick3DAudioEngine::setOutputMode ( OutputMode mode)

\qmlproperty enumeration AudioEngine::outputMode

Sets or retrieves the current output mode of the engine.

\table \header

  • Property value
  • Description \row
  • Surround
  • Map the sounds to the loudspeaker configuration of the output device. This is normally a stereo or surround speaker setup. \row
  • Stereo
  • Map the sounds to the stereo loudspeaker configuration of the output device. This will ignore any additional speakers and only use the left and right channels to create a stero rendering of the sound field. \row
  • Headphone
  • Use Headphone spatialization to create a 3D audio effect when listening to the sound field through headphones. \endtable

Definition at line 77 of file qquick3daudioengine.cpp.

References globalEngine.

Property Documentation

◆ masterVolume

float QQuick3DAudioEngine::masterVolume
readwrite

Definition at line 31 of file qquick3daudioengine_p.h.

◆ outputDevice

QAudioDevice QQuick3DAudioEngine::outputDevice
readwrite

Definition at line 30 of file qquick3daudioengine_p.h.

◆ outputMode

OutputMode QQuick3DAudioEngine::outputMode
readwrite

Definition at line 29 of file qquick3daudioengine_p.h.


The documentation for this class was generated from the following files: