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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DAmbientSound Class Reference

#include <qquick3dambientsound_p.h>

+ Inheritance diagram for QQuick3DAmbientSound:
+ Collaboration diagram for QQuick3DAmbientSound:

Public Types

enum  Loops { Infinite = -1 , Once = 1 }
 

Public Slots

void play ()
 \qmlmethod AmbientSound::play()
 
void pause ()
 \qmlmethod AmbientSound::pause()
 
void stop ()
 \qmlmethod AmbientSound::stop()
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void sourceChanged ()
 
void volumeChanged ()
 
void loopsChanged ()
 
void autoPlayChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DAmbientSound ()
 \qmltype AmbientSound \inqmlmodule QtQuick3D.SpatialAudio
 
 ~QQuick3DAmbientSound ()
 
void setSource (QUrl source)
 
QUrl source () const
 \qmlproperty url AmbientSound::source
 
void setVolume (float volume)
 \qmlproperty float AmbientSound::volume
 
float volume () const
 
int loops () const
 \qmlproperty int AmbientSound::loops
 
void setLoops (int loops)
 
bool autoPlay () const
 \qmlproperty bool AmbientSound::autoPlay
 
void setAutoPlay (bool autoPlay)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QUrl source
 
float volume
 
int loops
 
bool autoPlay
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 25 of file qquick3dambientsound_p.h.

Member Enumeration Documentation

◆ Loops

Enumerator
Infinite 
Once 

Definition at line 44 of file qquick3dambientsound_p.h.

Constructor & Destructor Documentation

◆ QQuick3DAmbientSound()

QT_BEGIN_NAMESPACE QQuick3DAmbientSound::QQuick3DAmbientSound ( )

\qmltype AmbientSound \inqmlmodule QtQuick3D.SpatialAudio

A stereo overlay sound.

A AmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.

Definition at line 26 of file qquick3dambientsound.cpp.

References QAmbientSound::autoPlayChanged(), autoPlayChanged(), QObject::connect(), QQuick3DAudioEngine::getEngine(), QAmbientSound::loopsChanged(), loopsChanged(), QAmbientSound::sourceChanged(), sourceChanged(), QAmbientSound::volumeChanged(), and volumeChanged().

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◆ ~QQuick3DAmbientSound()

QQuick3DAmbientSound::~QQuick3DAmbientSound ( )

Definition at line 36 of file qquick3dambientsound.cpp.

Member Function Documentation

◆ autoPlay()

bool QQuick3DAmbientSound::autoPlay ( ) const

\qmlproperty bool AmbientSound::autoPlay

Determines whether the sound should automatically start playing when a source gets specified.

The default value is true.

Definition at line 105 of file qquick3dambientsound.cpp.

References QAmbientSound::autoPlay.

◆ autoPlayChanged

void QQuick3DAmbientSound::autoPlayChanged ( )
signal

Referenced by QQuick3DAmbientSound().

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◆ loops()

int QQuick3DAmbientSound::loops ( ) const

\qmlproperty int AmbientSound::loops

Determines how often the sound is played before the player stops. Set to QAmbienSound::Infinite to loop the current sound forever.

The default value is 1.

Definition at line 87 of file qquick3dambientsound.cpp.

References QAmbientSound::loops.

◆ loopsChanged

void QQuick3DAmbientSound::loopsChanged ( )
signal

Referenced by QQuick3DAmbientSound().

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◆ pause

void QQuick3DAmbientSound::pause ( )
slot

\qmlmethod AmbientSound::pause()

Pauses sound playback at the current position. Calling play() will continue playback.

Definition at line 130 of file qquick3dambientsound.cpp.

References QAmbientSound::pause().

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◆ play

void QQuick3DAmbientSound::play ( )
slot

\qmlmethod AmbientSound::play()

Starts playing back the sound. Does nothing if the sound is already playing.

Definition at line 120 of file qquick3dambientsound.cpp.

References QAmbientSound::play().

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◆ setAutoPlay()

void QQuick3DAmbientSound::setAutoPlay ( bool autoPlay)

Definition at line 110 of file qquick3dambientsound.cpp.

References autoPlay, and QAmbientSound::setAutoPlay().

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◆ setLoops()

void QQuick3DAmbientSound::setLoops ( int loops)

Definition at line 92 of file qquick3dambientsound.cpp.

References loops, and QAmbientSound::setLoops().

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◆ setSource()

void QQuick3DAmbientSound::setSource ( QUrl source)

Definition at line 51 of file qquick3dambientsound.cpp.

References context, QDir::currentPath(), QUrl::fromLocalFile(), qmlContext(), QUrl::resolved(), QAmbientSound::setSource(), and url.

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◆ setVolume()

void QQuick3DAmbientSound::setVolume ( float volume)

\qmlproperty float AmbientSound::volume

Defines an overall volume for this sound source.

Definition at line 69 of file qquick3dambientsound.cpp.

References QAmbientSound::setVolume(), and volume.

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◆ source()

QUrl QQuick3DAmbientSound::source ( ) const

\qmlproperty url AmbientSound::source

The source file for the sound to be played.

Definition at line 46 of file qquick3dambientsound.cpp.

References QAmbientSound::source.

◆ sourceChanged

void QQuick3DAmbientSound::sourceChanged ( )
signal

Referenced by QQuick3DAmbientSound().

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◆ stop

void QQuick3DAmbientSound::stop ( )
slot

\qmlmethod AmbientSound::stop()

Stops sound playback and resets the current position and loop count to 0. Calling play() will begin playback at the beginning of the sound file.

Definition at line 141 of file qquick3dambientsound.cpp.

References QAmbientSound::stop().

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◆ volume()

float QQuick3DAmbientSound::volume ( ) const

Definition at line 74 of file qquick3dambientsound.cpp.

References QAmbientSound::volume.

◆ volumeChanged

void QQuick3DAmbientSound::volumeChanged ( )
signal

Referenced by QQuick3DAmbientSound().

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Property Documentation

◆ autoPlay

bool QQuick3DAmbientSound::autoPlay
readwrite

Definition at line 31 of file qquick3dambientsound_p.h.

Referenced by setAutoPlay().

◆ loops

int QQuick3DAmbientSound::loops
readwrite

Definition at line 30 of file qquick3dambientsound_p.h.

Referenced by setLoops().

◆ source

QUrl QQuick3DAmbientSound::source
readwrite

Definition at line 28 of file qquick3dambientsound_p.h.

◆ volume

float QQuick3DAmbientSound::volume
readwrite

Definition at line 29 of file qquick3dambientsound_p.h.

Referenced by setVolume().


The documentation for this class was generated from the following files: