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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QAmbientSound Class Reference

\inmodule QtSpatialAudio More...

#include <qambientsound.h>

+ Inheritance diagram for QAmbientSound:
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Public Types

enum  Loops { Infinite = -1 , Once = 1 }
 Lets you control the playback loop using the following values: More...
 

Public Slots

void play ()
 Starts playing back the sound.
 
void pause ()
 Pauses sound playback.
 
void stop ()
 Stops sound playback and resets the current position and current loop count to 0.
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void sourceChanged ()
 
void loopsChanged ()
 
void autoPlayChanged ()
 
void volumeChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QAmbientSound (QAudioEngine *engine)
 Creates a stereo sound source for engine.
 
 ~QAmbientSound ()
 
void setSource (const QUrl &url)
 
QUrl source () const
 
int loops () const
 
void setLoops (int loops)
 
bool autoPlay () const
 
void setAutoPlay (bool autoPlay)
 
void setVolume (float volume)
 
float volume () const
 
QAudioEngineengine () const
 Returns the engine associated with this sound.
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QUrl source
 The source file for the sound to be played.
 
float volume
 Defines the volume of the sound.
 
int loops
 Determines how many times the sound is played before the player stops.
 
bool autoPlay
 Determines whether the sound should automatically start playing when a source gets specified.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Friends

class QAmbientSoundPrivate
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

\inmodule QtSpatialAudio

A stereo overlay sound.

QAmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.

Definition at line 16 of file qambientsound.h.

Member Enumeration Documentation

◆ Loops

Lets you control the playback loop using the following values:

\value Infinite Loops infinitely \value Once Stops playback after running once

Enumerator
Infinite 
Once 

Definition at line 31 of file qambientsound.h.

Constructor & Destructor Documentation

◆ QAmbientSound()

QAmbientSound::QAmbientSound ( QAudioEngine * engine)
explicit

Creates a stereo sound source for engine.

Definition at line 121 of file qambientsound.cpp.

References engine().

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◆ ~QAmbientSound()

QAmbientSound::~QAmbientSound ( )

Definition at line 127 of file qambientsound.cpp.

Member Function Documentation

◆ autoPlay()

bool QAmbientSound::autoPlay ( ) const

Definition at line 213 of file qambientsound.cpp.

References QBasicAtomicInteger< T >::loadRelaxed(), and QAmbientSoundPrivate::m_autoPlay.

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◆ autoPlayChanged

void QAmbientSound::autoPlayChanged ( )
signal

Referenced by QQuick3DAmbientSound::QQuick3DAmbientSound(), and setAutoPlay().

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◆ engine()

QAudioEngine * QAmbientSound::engine ( ) const

Returns the engine associated with this sound.

Definition at line 276 of file qambientsound.cpp.

References QAmbientSoundPrivate::engine.

Referenced by QAmbientSound().

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◆ loops()

int QAmbientSound::loops ( ) const

Definition at line 193 of file qambientsound.cpp.

References QBasicAtomicInteger< T >::loadRelaxed(), and QAmbientSoundPrivate::m_loops.

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◆ loopsChanged

void QAmbientSound::loopsChanged ( )
signal

Referenced by QQuick3DAmbientSound::QQuick3DAmbientSound(), and setLoops().

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◆ pause

void QAmbientSound::pause ( )
slot

Pauses sound playback.

Calling play() will continue playback.

Definition at line 236 of file qambientsound.cpp.

References QAmbientSoundPrivate::pause().

Referenced by QQuick3DAmbientSound::pause().

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◆ play

void QAmbientSound::play ( )
slot

Starts playing back the sound.

Does nothing if the sound is already playing.

Definition at line 228 of file qambientsound.cpp.

References QAmbientSoundPrivate::play().

Referenced by QQuick3DAmbientSound::play().

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◆ setAutoPlay()

void QAmbientSound::setAutoPlay ( bool autoPlay)

Definition at line 218 of file qambientsound.cpp.

References autoPlay, autoPlayChanged(), emit, QBasicAtomicInteger< T >::fetchAndStoreRelaxed(), and QAmbientSoundPrivate::m_autoPlay.

Referenced by QQuick3DAmbientSound::setAutoPlay().

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◆ setLoops()

void QAmbientSound::setLoops ( int loops)

Definition at line 198 of file qambientsound.cpp.

References emit, QBasicAtomicInteger< T >::fetchAndStoreRelaxed(), loops, loopsChanged(), and QAmbientSoundPrivate::m_loops.

Referenced by QQuick3DAmbientSound::setLoops().

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◆ setSource()

void QAmbientSound::setSource ( const QUrl & url)

Definition at line 157 of file qambientsound.cpp.

References emit, QAmbientSoundPrivate::load(), sourceChanged(), url, and QAmbientSoundPrivate::url.

Referenced by QQuick3DAmbientSound::setSource().

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◆ setVolume()

void QAmbientSound::setVolume ( float volume)

Definition at line 141 of file qambientsound.cpp.

References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QAmbientSoundPrivate::sourceId, volume, QAmbientSoundPrivate::volume, and volumeChanged().

Referenced by QQuick3DAmbientSound::setVolume().

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◆ source()

QUrl QAmbientSound::source ( ) const

Definition at line 172 of file qambientsound.cpp.

References QAmbientSoundPrivate::url.

◆ sourceChanged

void QAmbientSound::sourceChanged ( )
signal

Referenced by QQuick3DAmbientSound::QQuick3DAmbientSound(), and setSource().

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◆ stop

void QAmbientSound::stop ( )
slot

Stops sound playback and resets the current position and current loop count to 0.

Calling play() will start playback at the beginning of the sound file.

Definition at line 245 of file qambientsound.cpp.

References QAmbientSoundPrivate::stop().

Referenced by QQuick3DAmbientSound::stop().

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◆ volume()

float QAmbientSound::volume ( ) const

Definition at line 152 of file qambientsound.cpp.

References QAmbientSoundPrivate::volume.

◆ volumeChanged

void QAmbientSound::volumeChanged ( )
signal

Referenced by QQuick3DAmbientSound::QQuick3DAmbientSound(), and setVolume().

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Friends And Related Symbol Documentation

◆ QAmbientSoundPrivate

friend class QAmbientSoundPrivate
friend

Definition at line 62 of file qambientsound.h.

Property Documentation

◆ autoPlay

QAmbientSound::autoPlay
readwrite

Determines whether the sound should automatically start playing when a source gets specified.

The default value is true.

Definition at line 22 of file qambientsound.h.

Referenced by QQuick3DAmbientSound::autoPlay(), and setAutoPlay().

◆ loops

QAmbientSound::loops
readwrite

Determines how many times the sound is played before the player stops.

Set to QAmbientSound::Infinite to play the current sound in a loop forever.

The default value is 1.

Definition at line 21 of file qambientsound.h.

Referenced by QQuick3DAmbientSound::loops(), and setLoops().

◆ source

QAmbientSound::source
readwrite

The source file for the sound to be played.

Definition at line 19 of file qambientsound.h.

Referenced by QQuick3DAmbientSound::source().

◆ volume

QAmbientSound::volume
readwrite

Defines the volume of the sound.

Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.

Definition at line 20 of file qambientsound.h.

Referenced by setVolume(), and QQuick3DAmbientSound::volume().


The documentation for this class was generated from the following files: