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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QD3D11ShaderResourceBindings::StageUavBatches Struct Reference

#include <qrhid3d11_p.h>

+ Collaboration diagram for QD3D11ShaderResourceBindings::StageUavBatches:

Public Member Functions

void finish ()
 
void clear ()
 

Public Attributes

bool present = false
 
QRhiBatchedBindings< ID3D11UnorderedAccessView * > uavs
 

Detailed Description

Definition at line 262 of file qrhid3d11_p.h.

Member Function Documentation

◆ clear()

void QD3D11ShaderResourceBindings::StageUavBatches::clear ( )
inline

Definition at line 268 of file qrhid3d11_p.h.

References QRhiBatchedBindings< T >::clear(), and uavs.

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◆ finish()

void QD3D11ShaderResourceBindings::StageUavBatches::finish ( )
inline

Definition at line 265 of file qrhid3d11_p.h.

References QRhiBatchedBindings< T >::finish(), present, and uavs.

Referenced by QRhiD3D11::updateShaderResourceBindings().

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Member Data Documentation

◆ present

bool QD3D11ShaderResourceBindings::StageUavBatches::present = false

Definition at line 263 of file qrhid3d11_p.h.

Referenced by finish().

◆ uavs

QRhiBatchedBindings<ID3D11UnorderedAccessView *> QD3D11ShaderResourceBindings::StageUavBatches::uavs

Definition at line 264 of file qrhid3d11_p.h.

Referenced by clear(), finish(), and QRhiD3D11::updateShaderResourceBindings().


The documentation for this struct was generated from the following file: