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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DParticleTargetDirection Class Reference

#include <qquick3dparticletargetdirection_p.h>

+ Inheritance diagram for QQuick3DParticleTargetDirection:
+ Collaboration diagram for QQuick3DParticleTargetDirection:

Public Slots

void setPositionVariation (const QVector3D &positionVariation)
 
void setNormalized (bool normalized)
 
void setMagnitude (float magnitude)
 
void setMagnitudeVariation (float magnitudeVariation)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void positionChanged ()
 
void positionVariationChanged ()
 
void normalizedChanged ()
 
void magnitudeChanged ()
 
void magnitudeChangedVariation ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DParticleTargetDirection (QObject *parent=nullptr)
 \qmltype TargetDirection3D \inherits Direction3D \inqmlmodule QtQuick3D.Particles3D
 
QVector3D position () const
 \qmlproperty vector3d TargetDirection3D::position
 
void setPosition (const QVector3D &position)
 
bool normalized () const
 \qmlproperty bool TargetDirection3D::normalized
 
float magnitude () const
 \qmlproperty real TargetDirection3D::magnitude
 
float magnitudeVariation () const
 \qmlproperty real TargetDirection3D::magnitudeVariation
 
QVector3D positionVariation () const
 \qmlproperty vector3d TargetDirection3D::positionVariation
 
- Public Member Functions inherited from QQuick3DParticleDirection
 QQuick3DParticleDirection (QObject *parent=nullptr)
 \qmltype Direction3D \inherits QtObject \inqmlmodule QtQuick3D.Particles3D
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QVector3D position
 
QVector3D positionVariation
 
bool normalized
 
float magnitude
 
float magnitudeVariation
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Private Member Functions

QVector3D sample (const QQuick3DParticleData &d) override
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QQuick3DParticleDirection
QQuick3DParticleSystemm_system = nullptr
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 25 of file qquick3dparticletargetdirection_p.h.

Constructor & Destructor Documentation

◆ QQuick3DParticleTargetDirection()

QT_BEGIN_NAMESPACE QQuick3DParticleTargetDirection::QQuick3DParticleTargetDirection ( QObject * parent = nullptr)

\qmltype TargetDirection3D \inherits Direction3D \inqmlmodule QtQuick3D.Particles3D

For specifying a direction towards the target position.

Since
6.2

This element sets emitted particle velocity towards the target position.

For example, to emit particles towards position (100, 0, 0) with random magnitude between 10..20:

\qml ParticleEmitter3D { ... velocity: TargetDirection3D { position: Qt.vector3d(100, 0, 0) normalized: true magnitude: 15.0 magnitudeVariation: 5.0 } } \endqml

Definition at line 35 of file qquick3dparticletargetdirection.cpp.

Member Function Documentation

◆ magnitude()

float QQuick3DParticleTargetDirection::magnitude ( ) const

\qmlproperty real TargetDirection3D::magnitude

This property defines the magnitude in position change per second. Negative magnitude accelerates the opposite way from the \l {TargetDirection3D::position}{position}. When the \l normalized is false, this is multiplied with the distance to the target position.

The default value is 1.0.

See also
magnitudeVariation

Definition at line 123 of file qquick3dparticletargetdirection.cpp.

◆ magnitudeChanged

void QQuick3DParticleTargetDirection::magnitudeChanged ( )
signal

Referenced by setMagnitude().

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◆ magnitudeChangedVariation

void QQuick3DParticleTargetDirection::magnitudeChangedVariation ( )
signal

Referenced by setMagnitudeVariation().

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◆ magnitudeVariation()

float QQuick3DParticleTargetDirection::magnitudeVariation ( ) const

\qmlproperty real TargetDirection3D::magnitudeVariation

This property defines the magnitude variation in position change per second. When the \l normalized is false, this is multiplied with the distance to the target position.

The default value is 0.0.

See also
magnitude

Definition at line 147 of file qquick3dparticletargetdirection.cpp.

◆ normalized()

bool QQuick3DParticleTargetDirection::normalized ( ) const

\qmlproperty bool TargetDirection3D::normalized

This property defines if the distance to \l position should be considered as normalized or not. When this is false, distance to the \l position affects the magnitude of the particles velocity. When set to true, distance is normalized and velocity amount comes only from \l magnitude and \l magnitudeVariation.

The default value is false.

See also
magnitude, magnitudeVariation

Definition at line 98 of file qquick3dparticletargetdirection.cpp.

◆ normalizedChanged

void QQuick3DParticleTargetDirection::normalizedChanged ( )
signal

Referenced by setNormalized().

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◆ position()

QVector3D QQuick3DParticleTargetDirection::position ( ) const

\qmlproperty vector3d TargetDirection3D::position

This property defines the position for particles target.

The default value is (0, 0, 0) (the center of the emitter).

See also
positionVariation

Definition at line 49 of file qquick3dparticletargetdirection.cpp.

◆ positionChanged

void QQuick3DParticleTargetDirection::positionChanged ( )
signal

Referenced by setPosition().

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◆ positionVariation()

QVector3D QQuick3DParticleTargetDirection::positionVariation ( ) const

\qmlproperty vector3d TargetDirection3D::positionVariation

This property defines the position variation for particles target.

The default value is (0, 0, 0) (no variation).

See also
position

Definition at line 63 of file qquick3dparticletargetdirection.cpp.

◆ positionVariationChanged

void QQuick3DParticleTargetDirection::positionVariationChanged ( )
signal

Referenced by setPositionVariation().

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◆ sample()

QVector3D QQuick3DParticleTargetDirection::sample ( const QQuick3DParticleData & d)
overrideprivatevirtual

Implements QQuick3DParticleDirection.

Definition at line 161 of file qquick3dparticletargetdirection.cpp.

References d, QQuick3DParticleDirection::m_system, QQuick3DParticleSystem::rand(), ret, QPRand::TDirMagV, QPRand::TDirPosXV, QPRand::TDirPosYV, QPRand::TDirPosZV, QVector3D::x(), QVector3D::y(), and QVector3D::z().

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◆ setMagnitude

void QQuick3DParticleTargetDirection::setMagnitude ( float magnitude)
slot

Definition at line 128 of file qquick3dparticletargetdirection.cpp.

References magnitude, magnitudeChanged(), Q_EMIT, and qFuzzyCompare().

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◆ setMagnitudeVariation

void QQuick3DParticleTargetDirection::setMagnitudeVariation ( float magnitudeVariation)
slot

Definition at line 152 of file qquick3dparticletargetdirection.cpp.

References magnitudeChangedVariation(), magnitudeVariation, Q_EMIT, and qFuzzyCompare().

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◆ setNormalized

void QQuick3DParticleTargetDirection::setNormalized ( bool normalized)
slot

Definition at line 103 of file qquick3dparticletargetdirection.cpp.

References normalized, normalizedChanged(), and Q_EMIT.

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◆ setPosition()

void QQuick3DParticleTargetDirection::setPosition ( const QVector3D & position)

Definition at line 68 of file qquick3dparticletargetdirection.cpp.

References position, positionChanged(), and Q_EMIT.

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◆ setPositionVariation

void QQuick3DParticleTargetDirection::setPositionVariation ( const QVector3D & positionVariation)
slot

Definition at line 77 of file qquick3dparticletargetdirection.cpp.

References positionVariation, positionVariationChanged(), and Q_EMIT.

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Property Documentation

◆ magnitude

float QQuick3DParticleTargetDirection::magnitude
readwrite

Definition at line 31 of file qquick3dparticletargetdirection_p.h.

Referenced by setMagnitude().

◆ magnitudeVariation

float QQuick3DParticleTargetDirection::magnitudeVariation
readwrite

Definition at line 32 of file qquick3dparticletargetdirection_p.h.

Referenced by setMagnitudeVariation().

◆ normalized

bool QQuick3DParticleTargetDirection::normalized
readwrite

Definition at line 30 of file qquick3dparticletargetdirection_p.h.

Referenced by setNormalized().

◆ position

QVector3D QQuick3DParticleTargetDirection::position
readwrite

Definition at line 28 of file qquick3dparticletargetdirection_p.h.

Referenced by setPosition().

◆ positionVariation

QVector3D QQuick3DParticleTargetDirection::positionVariation
readwrite

Definition at line 29 of file qquick3dparticletargetdirection_p.h.

Referenced by setPositionVariation().


The documentation for this class was generated from the following files: