Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DParticleSystem Class Reference

#include <qquick3dparticlesystem_p.h>

+ Inheritance diagram for QQuick3DParticleSystem:
+ Collaboration diagram for QQuick3DParticleSystem:

Classes

struct  TrailEmits
 

Public Slots

void setRunning (bool running)
 
void setPaused (bool paused)
 
void setStartTime (int startTime)
 
void setTime (int time)
 
void setUseRandomSeed (bool randomize)
 
void setSeed (int seed)
 
void setLogging (bool logging)
 
void setEditorTime (int time)
 Set editor time which in editor mode overwrites the time.
 
- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void runningChanged ()
 
void pausedChanged ()
 
void timeChanged ()
 
void startTimeChanged ()
 
void useRandomSeedChanged ()
 
void seedChanged ()
 
void loggingChanged ()
 
void loggingDataChanged ()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DParticleSystem (QQuick3DNode *parent=nullptr)
 
 ~QQuick3DParticleSystem () override
 
bool isRunning () const
 \qmlproperty bool ParticleSystem3D::running
 
bool isPaused () const
 \qmlproperty bool ParticleSystem3D::paused
 
int startTime () const
 \qmlproperty int ParticleSystem3D::startTime
 
int time () const
 \qmlproperty int ParticleSystem3D::time
 
bool useRandomSeed () const
 \qmlproperty bool ParticleSystem3D::useRandomSeed
 
int seed () const
 \qmlproperty int ParticleSystem3D::seed
 
int particleCount () const
 
bool logging () const
 \qmlproperty bool ParticleSystem3D::logging
 
QQuick3DParticleSystemLoggingloggingData () const
 \qmlproperty ParticleSystem3DLogging ParticleSystem3D::loggingData \readonly
 
void registerParticle (QQuick3DParticle *particle)
 
void unRegisterParticle (QQuick3DParticle *particle)
 
void registerParticleEmitter (QQuick3DParticleEmitter *e)
 
void unRegisterParticleEmitter (QQuick3DParticleEmitter *e)
 
void registerParticleAffector (QQuick3DParticleAffector *a)
 
void unRegisterParticleAffector (QQuick3DParticleAffector *a)
 
void updateCurrentTime (int currentTime)
 
QPRandrand ()
 
bool isShared (const QQuick3DParticle *particle) const
 
int currentTime () const
 Returns the current time of the system (m_time + m_startTime).
 
Q_INVOKABLE void reset ()
 \qmlmethod ParticleSystem3D::reset()
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

bool running
 
bool paused
 
int startTime
 
int time
 
bool useRandomSeed
 
int seed
 
bool logging
 
QQuick3DParticleSystemLoggingloggingData
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Friends

class QQuick3DParticleEmitter
 
class QQuick3DParticleTrailEmitter
 
class QQuick3DParticleSystemUpdate
 
class QQuick3DParticleSystemAnimation
 
class QQuick3DParticleModelBlendParticle
 

Additional Inherited Members

- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 51 of file qquick3dparticlesystem_p.h.

Constructor & Destructor Documentation

◆ QQuick3DParticleSystem()

QQuick3DParticleSystem::QQuick3DParticleSystem ( QQuick3DNode * parent = nullptr)

Definition at line 64 of file qquick3dparticlesystem.cpp.

References QObject::connect(), QQuick3DParticleSystemLogging::loggingIntervalChanged(), and QTimer::setInterval().

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◆ ~QQuick3DParticleSystem()

QQuick3DParticleSystem::~QQuick3DParticleSystem ( )
override

Definition at line 80 of file qquick3dparticlesystem.cpp.

References connection, QObject::disconnect(), and QAbstractAnimation::stop().

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Member Function Documentation

◆ componentComplete()

void QQuick3DParticleSystem::componentComplete ( )
overrideprotectedvirtual

Invoked after the root component that caused this instantiation has completed construction.

At this point all static values and binding values have been assigned to the class.

Reimplemented from QQuick3DNode.

Definition at line 377 of file qquick3dparticlesystem.cpp.

References QQuick3DNode::componentComplete(), QObject::connect(), QPRand::init(), QAbstractAnimation::pause(), Q_EMIT, QAbstractAnimation::Running, QTimer::setInterval(), QAbstractAnimation::start(), QAbstractAnimation::state, QAbstractAnimation::stop(), timeChanged(), and QTimer::timeout().

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◆ currentTime()

int QQuick3DParticleSystem::currentTime ( ) const

◆ isPaused()

bool QQuick3DParticleSystem::isPaused ( ) const

\qmlproperty bool ParticleSystem3D::paused

This property defines if system is currently paused. If paused is set to true, the particle system will not advance the simulation. When paused is set to false again, the simulation will resume from the same point where it was paused.

The default value is false.

Definition at line 127 of file qquick3dparticlesystem.cpp.

◆ isRunning()

bool QQuick3DParticleSystem::isRunning ( ) const

\qmlproperty bool ParticleSystem3D::running

This property defines if system is currently running. If running is set to false, the particle system will stop the simulation. All particles will be destroyed when the system is set to running again.

Running should be set to false when manually modifying/animating the \l {ParticleSystem3D::time}{time} property.

The default value is true.

Definition at line 113 of file qquick3dparticlesystem.cpp.

◆ isShared()

bool QQuick3DParticleSystem::isShared ( const QQuick3DParticle * particle) const

Definition at line 943 of file qquick3dparticlesystem.cpp.

Referenced by QQuick3DParticleEmitter::setParticle().

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◆ logging()

bool QQuick3DParticleSystem::logging ( ) const

\qmlproperty bool ParticleSystem3D::logging

Set this to true to collect \l {ParticleSystem3D::loggingData}{loggingData}.

Note
This property has some performance impact, so it should not be enabled in releases.

The default value is false.

See also
loggingData

Definition at line 222 of file qquick3dparticlesystem.cpp.

◆ loggingChanged

void QQuick3DParticleSystem::loggingChanged ( )
signal

Referenced by setLogging().

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◆ loggingData()

QQuick3DParticleSystemLogging * QQuick3DParticleSystem::loggingData ( ) const

\qmlproperty ParticleSystem3DLogging ParticleSystem3D::loggingData \readonly

This property contains logging data which can be useful when developing and optimizing the particle effects.

Note
This property contains correct data only when \l {ParticleSystem3D::logging}{logging} is set to true and particle system is running.
See also
logging

Definition at line 239 of file qquick3dparticlesystem.cpp.

◆ loggingDataChanged

void QQuick3DParticleSystem::loggingDataChanged ( )
signal

◆ particleCount()

int QQuick3DParticleSystem::particleCount ( ) const

Definition at line 423 of file qquick3dparticlesystem.cpp.

◆ pausedChanged

void QQuick3DParticleSystem::pausedChanged ( )
signal

Referenced by setPaused().

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◆ rand()

QPRand * QQuick3DParticleSystem::rand ( )

Definition at line 932 of file qquick3dparticlesystem.cpp.

Referenced by QQuick3DParticleAttractor::affectParticle(), QQuick3DParticleWander::affectParticle(), QQuick3DParticleEmitter::emitParticle(), QQuick3DParticleEmitter::getEmitAmountFromDynamicBursts(), QQuick3DParticleTargetDirection::sample(), and QQuick3DParticleVectorDirection::sample().

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◆ registerParticle()

void QQuick3DParticleSystem::registerParticle ( QQuick3DParticle * particle)

Definition at line 431 of file qquick3dparticlesystem.cpp.

References model.

Referenced by QQuick3DParticle::setSystem().

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◆ registerParticleAffector()

void QQuick3DParticleSystem::registerParticleAffector ( QQuick3DParticleAffector * a)

Definition at line 490 of file qquick3dparticlesystem.cpp.

References QObject::connect(), QMap< Key, T >::insert(), and QQuick3DParticleAffector::update().

Referenced by QQuick3DParticleAffector::setSystem().

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◆ registerParticleEmitter()

void QQuick3DParticleSystem::registerParticleEmitter ( QQuick3DParticleEmitter * e)

Definition at line 472 of file qquick3dparticlesystem.cpp.

Referenced by QQuick3DParticleEmitter::setSystem().

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◆ reset()

void QQuick3DParticleSystem::reset ( )

\qmlmethod ParticleSystem3D::reset()

This method resets the internal state of the particle system to it's initial state. This can be used when \l running property is false to reset the system. The \l running is true this method does not need to be called as the system is managing the internal state, but when it is false the system needs to be told when the system should be reset.

Definition at line 253 of file qquick3dparticlesystem.cpp.

Referenced by setRunning().

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◆ runningChanged

void QQuick3DParticleSystem::runningChanged ( )
signal

Referenced by setRunning().

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◆ seed()

int QQuick3DParticleSystem::seed ( ) const

\qmlproperty int ParticleSystem3D::seed

This property defines the seed value used for particles randomization. With the same seed, particles effect will be identical on every run. This is useful when deterministic behavior is desired over random behavior.

The default value is 0 when \l {ParticleSystem3D::useRandomSeed}{useRandomSeed} is set to false, and something in between 1..INT32_MAX when \l {ParticleSystem3D::useRandomSeed}{useRandomSeed} is set to true.

Note
This property should not be modified during the particle animations.
See also
useRandomSeed

Definition at line 206 of file qquick3dparticlesystem.cpp.

◆ seedChanged

void QQuick3DParticleSystem::seedChanged ( )
signal

Referenced by setSeed().

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◆ setEditorTime

void QQuick3DParticleSystem::setEditorTime ( int time)
slot

Set editor time which in editor mode overwrites the time.

Definition at line 367 of file qquick3dparticlesystem.cpp.

References QQuick3DParticleSystemUpdate::setDirty(), and time.

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◆ setLogging

void QQuick3DParticleSystem::setLogging ( bool logging)
slot

Definition at line 345 of file qquick3dparticlesystem.cpp.

References logging, loggingChanged(), Q_EMIT, QTimer::start(), and QTimer::stop().

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◆ setPaused

void QQuick3DParticleSystem::setPaused ( bool paused)
slot

Definition at line 290 of file qquick3dparticlesystem.cpp.

References QAbstractAnimation::pause(), paused, pausedChanged(), Q_EMIT, QAbstractAnimation::resume(), QAbstractAnimation::state, and QAbstractAnimation::Stopped.

Referenced by setRunning().

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◆ setRunning

void QQuick3DParticleSystem::setRunning ( bool running)
slot

Definition at line 273 of file qquick3dparticlesystem.cpp.

References Q_EMIT, reset(), running, runningChanged(), setPaused(), QAbstractAnimation::start(), and QAbstractAnimation::stop().

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◆ setSeed

void QQuick3DParticleSystem::setSeed ( int seed)
slot

Definition at line 335 of file qquick3dparticlesystem.cpp.

References QPRand::init(), Q_EMIT, seed, and seedChanged().

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◆ setStartTime

void QQuick3DParticleSystem::setStartTime ( int startTime)
slot

Definition at line 300 of file qquick3dparticlesystem.cpp.

References Q_EMIT, startTime, and startTimeChanged().

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◆ setTime

void QQuick3DParticleSystem::setTime ( int time)
slot

Definition at line 309 of file qquick3dparticlesystem.cpp.

References Q_EMIT, QQuick3DParticleSystemUpdate::setDirty(), time, and timeChanged().

Referenced by QQuick3DParticleSystemAnimation::updateCurrentTime().

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◆ setUseRandomSeed

void QQuick3DParticleSystem::setUseRandomSeed ( bool randomize)
slot

Definition at line 321 of file qquick3dparticlesystem.cpp.

References Q_EMIT, QPRand::setDeterministic(), and useRandomSeedChanged().

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◆ startTime()

int QQuick3DParticleSystem::startTime ( ) const

\qmlproperty int ParticleSystem3D::startTime

This property defines time in milliseconds where the system starts. This can be useful to warm up the system so that a set of particles has already been emitted. If for example \l startTime is set to 2000 and system \l time is animating from 0 to 1000, actually animation shows particles from 2000 to 3000ms.

The default value is 0.

Definition at line 142 of file qquick3dparticlesystem.cpp.

◆ startTimeChanged

void QQuick3DParticleSystem::startTimeChanged ( )
signal

Referenced by setStartTime().

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◆ time()

int QQuick3DParticleSystem::time ( ) const

\qmlproperty int ParticleSystem3D::time

This property defines time in milliseconds for the system.

Note
When modifying the time property, \l {ParticleSystem3D::running}{running} should usually be set to false.

Here is an example how to manually animate the system for 3 seconds, in a loop, at half speed:

\qml ParticleSystem3D { running: false NumberAnimation on time { loops: Animation.Infinite from: 0 to: 3000 duration: 6000 } } \endqml

Definition at line 168 of file qquick3dparticlesystem.cpp.

◆ timeChanged

void QQuick3DParticleSystem::timeChanged ( )
signal

Referenced by componentComplete(), and setTime().

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◆ unRegisterParticle()

void QQuick3DParticleSystem::unRegisterParticle ( QQuick3DParticle * particle)

Definition at line 456 of file qquick3dparticlesystem.cpp.

References model, and QList< T >::removeAll().

Referenced by QQuick3DParticle::~QQuick3DParticle(), and QQuick3DParticle::setSystem().

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◆ unRegisterParticleAffector()

void QQuick3DParticleSystem::unRegisterParticleAffector ( QQuick3DParticleAffector * a)

Definition at line 496 of file qquick3dparticlesystem.cpp.

References QObject::disconnect(), QMap< Key, T >::remove(), and QList< T >::removeAll().

Referenced by QQuick3DParticleAffector::~QQuick3DParticleAffector(), and QQuick3DParticleAffector::setSystem().

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◆ unRegisterParticleEmitter()

void QQuick3DParticleSystem::unRegisterParticleEmitter ( QQuick3DParticleEmitter * e)

Definition at line 481 of file qquick3dparticlesystem.cpp.

References QList< T >::removeAll().

Referenced by QQuick3DParticleEmitter::~QQuick3DParticleEmitter(), and QQuick3DParticleEmitter::setSystem().

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◆ updateCurrentTime()

void QQuick3DParticleSystem::updateCurrentTime ( int currentTime)

Definition at line 503 of file qquick3dparticlesystem.cpp.

References QQuick3DParticleSystem::TrailEmits::amount, currentTime(), QQuick3DParticleSystem::TrailEmits::emitter, QElapsedTimer::nsecsElapsed(), Q_QUICK3D_PROFILE_END_WITH_ID, Q_QUICK3D_PROFILE_GET_ID, Q_QUICK3D_PROFILE_START, Q_TRACE, QElapsedTimer::restart(), QQuick3DParticleSystemUpdate::setDirty(), and QQuick3DNode::visible.

Referenced by QQuick3DParticleSystemAnimation::updateCurrentTime().

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◆ useRandomSeed()

bool QQuick3DParticleSystem::useRandomSeed ( ) const

\qmlproperty bool ParticleSystem3D::useRandomSeed

This property defines if particle system seed should be random or user defined. When true, a new random value for \l {ParticleSystem3D::seed}{seed} is generated every time particle system is restarted.

The default value is true.

Note
This property should not be modified during the particle animations.
See also
seed

Definition at line 186 of file qquick3dparticlesystem.cpp.

◆ useRandomSeedChanged

void QQuick3DParticleSystem::useRandomSeedChanged ( )
signal

Referenced by setUseRandomSeed().

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Friends And Related Symbol Documentation

◆ QQuick3DParticleEmitter

friend class QQuick3DParticleEmitter
friend

Definition at line 143 of file qquick3dparticlesystem_p.h.

◆ QQuick3DParticleModelBlendParticle

Definition at line 147 of file qquick3dparticlesystem_p.h.

◆ QQuick3DParticleSystemAnimation

friend class QQuick3DParticleSystemAnimation
friend

Definition at line 146 of file qquick3dparticlesystem_p.h.

◆ QQuick3DParticleSystemUpdate

friend class QQuick3DParticleSystemUpdate
friend

Definition at line 145 of file qquick3dparticlesystem_p.h.

◆ QQuick3DParticleTrailEmitter

friend class QQuick3DParticleTrailEmitter
friend

Definition at line 144 of file qquick3dparticlesystem_p.h.

Property Documentation

◆ logging

bool QQuick3DParticleSystem::logging
readwrite

Definition at line 60 of file qquick3dparticlesystem_p.h.

Referenced by setLogging().

◆ loggingData

QQuick3DParticleSystemLogging * QQuick3DParticleSystem::loggingData
read

Definition at line 61 of file qquick3dparticlesystem_p.h.

◆ paused

bool QQuick3DParticleSystem::paused
readwrite

Definition at line 55 of file qquick3dparticlesystem_p.h.

Referenced by setPaused().

◆ running

bool QQuick3DParticleSystem::running
readwrite

Definition at line 54 of file qquick3dparticlesystem_p.h.

Referenced by setRunning().

◆ seed

int QQuick3DParticleSystem::seed
readwrite

Definition at line 59 of file qquick3dparticlesystem_p.h.

Referenced by setSeed().

◆ startTime

int QQuick3DParticleSystem::startTime
readwrite

◆ time

int QQuick3DParticleSystem::time
readwrite

◆ useRandomSeed

bool QQuick3DParticleSystem::useRandomSeed
readwrite

Definition at line 58 of file qquick3dparticlesystem_p.h.


The documentation for this class was generated from the following files: