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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DParticleModelShape Class Reference

#include <qquick3dparticlemodelshape_p.h>

+ Inheritance diagram for QQuick3DParticleModelShape:
+ Collaboration diagram for QQuick3DParticleModelShape:

Public Slots

void setFill (bool fill)
 
void setDelegate (QQmlComponent *delegate)
 
QVector3D getPosition (int particleIndex) override
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void fillChanged ()
 
void delegateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DParticleModelShape (QObject *parent=nullptr)
 \qmltype ParticleModelShape3D \inherits ParticleAbtractShape3D \inqmlmodule QtQuick3D.Particles3D
 
 ~QQuick3DParticleModelShape () override
 
bool fill () const
 \qmlproperty bool ParticleModelShape3D::fill
 
QQmlComponentdelegate () const
 \qmlproperty Component ParticleModelShape3D::delegate The delegate provides a template defining the model for the ParticleModelShape3D.
 
- Public Member Functions inherited from QQuick3DParticleAbstractShape
 QQuick3DParticleAbstractShape (QObject *parent=nullptr)
 \qmltype ParticleAbstractShape3D \inherits QtObject \inqmlmodule QtQuick3D.Particles3D
 
virtual QVector3D getPosition (int particleIndex)=0
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Properties

bool fill
 
QQmlComponentdelegate
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QQuick3DParticleAbstractShape
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
QQuick3DNodeparentNode ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QQuick3DParticleAbstractShape
QQuick3DNodem_parentNode = nullptr
 
QQuick3DParticleSystemm_system = nullptr
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 26 of file qquick3dparticlemodelshape_p.h.

Constructor & Destructor Documentation

◆ QQuick3DParticleModelShape()

QT_BEGIN_NAMESPACE QQuick3DParticleModelShape::QQuick3DParticleModelShape ( QObject * parent = nullptr)

\qmltype ParticleModelShape3D \inherits ParticleAbtractShape3D \inqmlmodule QtQuick3D.Particles3D

Offers particle shape from model for emitters and affectors.

Since
6.2

The ParticleModelShape3D element can be used to get particle shape from a 3D model.

For example, to emit particles from outlines of a model shape:

\qml Component { id: suzanneComponent Model { source: "meshes/suzanne.mesh" scale: Qt.vector3d(100, 100, 100) } }

ParticleEmitter3D { shape: ParticleModelShape3D { model: suzanneComponent fill: false } ... } \endqml

Definition at line 45 of file qquick3dparticlemodelshape.cpp.

◆ ~QQuick3DParticleModelShape()

QQuick3DParticleModelShape::~QQuick3DParticleModelShape ( )
override

Definition at line 51 of file qquick3dparticlemodelshape.cpp.

Member Function Documentation

◆ delegate()

QQmlComponent * QQuick3DParticleModelShape::delegate ( ) const

\qmlproperty Component ParticleModelShape3D::delegate The delegate provides a template defining the model for the ParticleModelShape3D.

For example, using the default sphere model with default material \qml Component { id: modelComponent Model { source: "#Sphere" scale: Qt.vector3d(0.5, 0.5, 0.5) materials: DefaultMaterial { diffuseColor: "red" } } } ParticleModelShape3D { delegate: modelComponent } \endqml

Definition at line 86 of file qquick3dparticlemodelshape.cpp.

◆ delegateChanged

void QQuick3DParticleModelShape::delegateChanged ( )
signal

Referenced by setDelegate().

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◆ fill()

bool QQuick3DParticleModelShape::fill ( ) const

\qmlproperty bool ParticleModelShape3D::fill

This property defines if the shape should be filled or just use the shape outlines.

The default value is true.

Definition at line 63 of file qquick3dparticlemodelshape.cpp.

◆ fillChanged

void QQuick3DParticleModelShape::fillChanged ( )
signal

Referenced by setFill().

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◆ getPosition

QVector3D QQuick3DParticleModelShape::getPosition ( int particleIndex)
overrideslot

Definition at line 100 of file qquick3dparticlemodelshape.cpp.

◆ setDelegate

void QQuick3DParticleModelShape::setDelegate ( QQmlComponent * delegate)
slot

Definition at line 126 of file qquick3dparticlemodelshape.cpp.

References delegate, delegateChanged(), and Q_EMIT.

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◆ setFill

void QQuick3DParticleModelShape::setFill ( bool fill)
slot

Definition at line 91 of file qquick3dparticlemodelshape.cpp.

References fill, fillChanged(), and Q_EMIT.

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Property Documentation

◆ delegate

QQmlComponent * QQuick3DParticleModelShape::delegate
readwrite

Definition at line 30 of file qquick3dparticlemodelshape_p.h.

Referenced by setDelegate().

◆ fill

bool QQuick3DParticleModelShape::fill
readwrite

Definition at line 29 of file qquick3dparticlemodelshape_p.h.

Referenced by setFill().


The documentation for this class was generated from the following files: