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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DResourceLoader Class Reference

#include <qquick3dresourceloader_p.h>

+ Inheritance diagram for QQuick3DResourceLoader:
+ Collaboration diagram for QQuick3DResourceLoader:

Signals

void meshSourcesChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuick3DResourceLoader (QQuick3DObject *parent=nullptr)
 \qmltype ResourceLoader \inqmlmodule QtQuick3D \inherits Object3D
 
const QList< QUrl > & meshSources () const
 
void setMeshSources (const QList< QUrl > &newMeshSources)
 
QQmlListProperty< QQuick3DGeometrygeometries ()
 
QQmlListProperty< QQuick3DTexturetextures ()
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
void markAllDirty () override
 
void itemChange (ItemChange change, const ItemChangeData &value) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

QList< QUrlmeshSources
 
QQmlListProperty< QQuick3DTexturetextures
 
QQmlListProperty< QQuick3DGeometrygeometries
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 26 of file qquick3dresourceloader_p.h.

Constructor & Destructor Documentation

◆ QQuick3DResourceLoader()

QT_BEGIN_NAMESPACE QQuick3DResourceLoader::QQuick3DResourceLoader ( QQuick3DObject * parent = nullptr)

\qmltype ResourceLoader \inqmlmodule QtQuick3D \inherits Object3D

Allows pre-loading of 3D resources.

ResourceLoader is used to pre-load resources for Qt Quick 3D. Normally resources are only loaded when they are needed to render a frame, and are unloaded when they are not used to render the scene. This aggressive approach to resource lifetimes means that only the bare minimum of GPU resources are used to render a frame, but for some dynamic scenes this can lead to resources being loaded and released frequently. The ResourceLoader component enables a finer grain control on the lifetimes of resources in the scene. Resources listed in the ResourceLoader component are loaded into GPU memory and will remain there until they are removed from the ResourceLoader lists or the ResourceLoader is destroyed.

ResourceLoader can also be used to make sure that large resources are available before rendering a frame. Since resources are loaded only when needed for a frame, this can lead to frames being dropped waiting for a large resource to be loaded. By pre-loading large resources before showing a scene, there is no risk of dropping any frames due to resources being loaded during an animation.

For usage examples, see \l {Qt Quick 3D - Principled Material Example}

\qmlproperty List<url> ResourceLoader::meshSources

This property defines a list of locations of mesh files containing geometry. When a mesh file is added to this list, it will be loaded to the GPU and cached. If these same mesh files are source is used by a /c Model they will not need to be loaded again.

\qmlproperty List<QtQuick3D::Texture> ResourceLoader::textures

This property defines a list of Texture resources that will be loaded to the GPU and cached.

\qmlproperty List<QtQuick3D::Geometry> ResourceLoader::geometries

This property defines a list of Geometry resources that will be loaded to the GPU and cached.

Definition at line 67 of file qquick3dresourceloader.cpp.

Member Function Documentation

◆ geometries()

QQmlListProperty< QQuick3DGeometry > QQuick3DResourceLoader::geometries ( )

◆ itemChange()

void QQuick3DResourceLoader::itemChange ( ItemChange change,
const ItemChangeData & value )
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 182 of file qquick3dresourceloader.cpp.

◆ markAllDirty()

void QQuick3DResourceLoader::markAllDirty ( )
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 176 of file qquick3dresourceloader.cpp.

References QQuick3DObject::markAllDirty().

Referenced by updateSpatialNode().

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◆ meshSources()

const QList< QUrl > & QQuick3DResourceLoader::meshSources ( ) const

Definition at line 72 of file qquick3dresourceloader.cpp.

◆ meshSourcesChanged

void QQuick3DResourceLoader::meshSourcesChanged ( )
signal

Referenced by setMeshSources().

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◆ setMeshSources()

void QQuick3DResourceLoader::setMeshSources ( const QList< QUrl > & newMeshSources)

Definition at line 77 of file qquick3dresourceloader.cpp.

References emit, and meshSourcesChanged().

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◆ textures()

QQmlListProperty< QQuick3DTexture > QQuick3DResourceLoader::textures ( )

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DResourceLoader::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 133 of file qquick3dresourceloader.cpp.

References QQuick3DObjectPrivate::get(), markAllDirty(), QSSGRenderResourceLoader::meshes, QQuick3DModel::translateMeshSource(), and QQuick3DObject::updateSpatialNode().

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Property Documentation

◆ geometries

QQmlListProperty< QQuick3DGeometry > QQuick3DResourceLoader::geometries
read

Definition at line 31 of file qquick3dresourceloader_p.h.

◆ meshSources

QList<QUrl> QQuick3DResourceLoader::meshSources
readwrite

Definition at line 29 of file qquick3dresourceloader_p.h.

◆ textures

QQmlListProperty< QQuick3DTexture > QQuick3DResourceLoader::textures
read

Definition at line 30 of file qquick3dresourceloader_p.h.


The documentation for this class was generated from the following files: