Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QAbstractAnimation Class Referenceabstract

\inmodule QtCore More...

#include <qabstractanimation.h>

+ Inheritance diagram for QAbstractAnimation:
+ Collaboration diagram for QAbstractAnimation:

Public Types

enum  Direction { Forward , Backward }
 This enum describes the direction of the animation when in \l Running state. More...
 
enum  State { Stopped , Paused , Running }
 This enum describes the state of the animation. More...
 
enum  DeletionPolicy { KeepWhenStopped = 0 , DeleteWhenStopped }
 \value KeepWhenStopped The animation will not be deleted when stopped. More...
 

Public Slots

void start (QAbstractAnimation::DeletionPolicy policy=KeepWhenStopped)
 Starts the animation.
 
void pause ()
 Pauses the animation.
 
void resume ()
 Resumes the animation after it was paused.
 
void setPaused (bool)
 If paused is true, the animation is paused.
 
void stop ()
 Stops the animation.
 
void setCurrentTime (int msecs)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void finished ()
 QAbstractAnimation emits this signal after the animation has stopped and has reached the end.
 
void stateChanged (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 QAbstractAnimation emits this signal whenever the state of the animation has changed from oldState to newState.
 
void currentLoopChanged (int currentLoop)
 QAbstractAnimation emits this signal whenever the current loop changes.
 
void directionChanged (QAbstractAnimation::Direction)
 QAbstractAnimation emits this signal whenever the direction has been changed.
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QAbstractAnimation (QObject *parent=nullptr)
 Constructs the QAbstractAnimation base class, and passes parent to QObject's constructor.
 
virtual ~QAbstractAnimation ()
 Stops the animation if it's running, then destroys the QAbstractAnimation.
 
State state () const
 
QBindable< QAbstractAnimation::StatebindableState () const
 
QAnimationGroupgroup () const
 If this animation is part of a QAnimationGroup, this function returns a pointer to the group; otherwise, it returns \nullptr.
 
Direction direction () const
 
void setDirection (Direction direction)
 
QBindable< DirectionbindableDirection ()
 
int currentTime () const
 
QBindable< int > bindableCurrentTime ()
 
int currentLoopTime () const
 Returns the current time inside the current loop.
 
int loopCount () const
 
void setLoopCount (int loopCount)
 
QBindable< int > bindableLoopCount ()
 
int currentLoop () const
 
QBindable< int > bindableCurrentLoop () const
 
virtual int duration () const =0
 This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time.
 
int totalDuration () const
 Returns the total and effective duration of the animation, including the loop count.
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Protected Member Functions

 QAbstractAnimation (QAbstractAnimationPrivate &dd, QObject *parent=nullptr)
 
bool event (QEvent *event) override
 \reimp
 
virtual void updateCurrentTime (int currentTime)=0
 This pure virtual function is called every time the animation's currentTime changes.
 
virtual void updateState (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 This virtual function is called by QAbstractAnimation when the state of the animation is changed from oldState to newState.
 
virtual void updateDirection (QAbstractAnimation::Direction direction)
 This virtual function is called by QAbstractAnimation when the direction of the animation is changed.
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

State state
 state of the animation.
 
int loopCount
 the loop count of the animation
 
int currentTime
 the current time and progress of the animation
 
int currentLoop
 the current loop of the animation
 
Direction direction
 the direction of the animation when it is in \l Running state.
 
int duration
 the duration of the animation.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

\inmodule QtCore

The QAbstractAnimation class is the base of all animations.

Since
4.6

The class defines the functions for the functionality shared by all animations. By inheriting this class, you can create custom animations that plug into the rest of the animation framework.

The progress of an animation is given by its current time (currentLoopTime()), which is measured in milliseconds from the start of the animation (0) to its end (duration()). The value is updated automatically while the animation is running. It can also be set directly with setCurrentTime().

At any point an animation is in one of three states: \l{QAbstractAnimation::}{Running}, \l{QAbstractAnimation::}{Stopped}, or \l{QAbstractAnimation::}{Paused}–as defined by the \l{QAbstractAnimation::}{State} enum. The current state can be changed by calling start(), stop(), pause(), or resume(). An animation will always reset its \l{currentTime()}{current time} when it is started. If paused, it will continue with the same current time when resumed. When an animation is stopped, it cannot be resumed, but will keep its current time (until started again). QAbstractAnimation will emit stateChanged() whenever its state changes.

An animation can loop any number of times by setting the loopCount property. When an animation's current time reaches its duration(), it will reset the current time and keep running. A loop count of 1 (the default value) means that the animation will run one time. Note that a duration of -1 means that the animation will run until stopped; the current time will increase indefinitely. When the current time equals duration() and the animation is in its final loop, the \l{QAbstractAnimation::}{Stopped} state is entered, and the finished() signal is emitted.

QAbstractAnimation provides pure virtual functions used by subclasses to track the progress of the animation: duration() and updateCurrentTime(). The duration() function lets you report a duration for the animation (as discussed above). The animation framework calls updateCurrentTime() when current time has changed. By reimplementing this function, you can track the animation progress. Note that neither the interval between calls nor the number of calls to this function are defined; though, it will normally be 60 updates per second.

By reimplementing updateState(), you can track the animation's state changes, which is particularly useful for animations that are not driven by time.

See also
QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework}

Definition at line 19 of file qabstractanimation.h.

Member Enumeration Documentation

◆ DeletionPolicy

\value KeepWhenStopped The animation will not be deleted when stopped.

\value DeleteWhenStopped The animation will be automatically deleted when stopped.

Enumerator
KeepWhenStopped 
DeleteWhenStopped 

Definition at line 46 of file qabstractanimation.h.

◆ Direction

This enum describes the direction of the animation when in \l Running state.

\value Forward The current time of the animation increases with time (i.e., moves from 0 and towards the end / duration).

\value Backward The current time of the animation decreases with time (i.e., moves from the end / duration and towards 0).

See also
direction
Enumerator
Forward 
Backward 

Definition at line 33 of file qabstractanimation.h.

◆ State

This enum describes the state of the animation.

\value Stopped The animation is not running. This is the initial state of QAbstractAnimation, and the state QAbstractAnimation reenters when finished. The current time remain unchanged until either setCurrentTime() is called, or the animation is started by calling start().

\value Paused The animation is paused (i.e., temporarily suspended). Calling resume() will resume animation activity.

\value Running The animation is running. While control is in the event loop, QAbstractAnimation will update its current time at regular intervals, calling updateCurrentTime() when appropriate.

See also
state(), stateChanged()
Enumerator
Stopped 
Paused 
Running 

Definition at line 39 of file qabstractanimation.h.

Constructor & Destructor Documentation

◆ QAbstractAnimation() [1/2]

QAbstractAnimation::QAbstractAnimation ( QObject * parent = nullptr)

Constructs the QAbstractAnimation base class, and passes parent to QObject's constructor.

See also
QVariantAnimation, QAnimationGroup

Definition at line 996 of file qabstractanimation.cpp.

References QObject::parent(), and QObject::setParent().

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◆ ~QAbstractAnimation()

QAbstractAnimation::~QAbstractAnimation ( )
virtual

Stops the animation if it's running, then destroys the QAbstractAnimation.

If the animation is part of a QAnimationGroup, it is automatically removed before it's destroyed.

Definition at line 1018 of file qabstractanimation.cpp.

References d, emit, Running, stateChanged(), Stopped, and QAnimationTimer::unregisterAnimation().

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◆ QAbstractAnimation() [2/2]

QAbstractAnimation::QAbstractAnimation ( QAbstractAnimationPrivate & dd,
QObject * parent = nullptr )
protected

Definition at line 1006 of file qabstractanimation.cpp.

References QObject::parent(), and QObject::setParent().

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Member Function Documentation

◆ bindableCurrentLoop()

QBindable< int > QAbstractAnimation::bindableCurrentLoop ( ) const

Definition at line 1221 of file qabstractanimation.cpp.

References d.

◆ bindableCurrentTime()

QBindable< int > QAbstractAnimation::bindableCurrentTime ( )

Definition at line 1297 of file qabstractanimation.cpp.

References d.

◆ bindableDirection()

QBindable< QAbstractAnimation::Direction > QAbstractAnimation::bindableDirection ( )

Definition at line 1158 of file qabstractanimation.cpp.

References d.

◆ bindableLoopCount()

QBindable< int > QAbstractAnimation::bindableLoopCount ( )

Definition at line 1196 of file qabstractanimation.cpp.

References d.

◆ bindableState()

QBindable< QAbstractAnimation::State > QAbstractAnimation::bindableState ( ) const

Definition at line 1053 of file qabstractanimation.cpp.

References d.

◆ currentLoop()

int QAbstractAnimation::currentLoop ( ) const

Definition at line 1215 of file qabstractanimation.cpp.

References d.

◆ currentLoopChanged

void QAbstractAnimation::currentLoopChanged ( int currentLoop)
signal

QAbstractAnimation emits this signal whenever the current loop changes.

currentLoop is the current loop.

See also
currentLoop(), loopCount()

◆ currentLoopTime()

int QAbstractAnimation::currentLoopTime ( ) const

Returns the current time inside the current loop.

It can go from 0 to duration().

See also
duration(), currentTime

Definition at line 1268 of file qabstractanimation.cpp.

References d.

◆ currentTime()

int QAbstractAnimation::currentTime ( ) const

Definition at line 1291 of file qabstractanimation.cpp.

References d.

◆ direction()

QAbstractAnimation::Direction QAbstractAnimation::direction ( ) const

Definition at line 1116 of file qabstractanimation.cpp.

References d.

◆ directionChanged

void QAbstractAnimation::directionChanged ( QAbstractAnimation::Direction newDirection)
signal

QAbstractAnimation emits this signal whenever the direction has been changed.

newDirection is the new direction.

See also
direction

◆ duration()

int QAbstractAnimation::duration ( ) const
pure virtual

This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time.

This duration is local, and does not include the loop count.

A return value of -1 indicates that the animation has no defined duration; the animation should run forever until stopped. This is useful for animations that are not time driven, or where you cannot easily predict its duration (e.g., event driven audio playback in a game).

If the animation is a parallel QAnimationGroup, the duration will be the longest duration of all its animations. If the animation is a sequential QAnimationGroup, the duration will be the sum of the duration of all its animations.

See also
loopCount

Implemented in QParallelAnimationGroup, QPauseAnimation, QSequentialAnimationGroup, QVariantAnimation, QStyleAnimation, QQuickParticleSystemAnimation, QQuick3DParticleSystemAnimation, and QQuick3DParticleSystemUpdate.

◆ event()

bool QAbstractAnimation::event ( QEvent * event)
overrideprotectedvirtual

\reimp

Reimplemented from QObject.

Reimplemented in QPauseAnimation, QAnimationGroup, QParallelAnimationGroup, QPropertyAnimation, QSequentialAnimationGroup, and QVariantAnimation.

Definition at line 1466 of file qabstractanimation.cpp.

References QObject::event().

Referenced by QPauseAnimation::event(), QAnimationGroup::event(), and QVariantAnimation::event().

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◆ finished

void QAbstractAnimation::finished ( )
signal

QAbstractAnimation emits this signal after the animation has stopped and has reached the end.

This signal is emitted after stateChanged().

See also
stateChanged()

Referenced by QWidgetAnimator::animate(), and QTreeViewPrivate::initialize().

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◆ group()

QAnimationGroup * QAbstractAnimation::group ( ) const

If this animation is part of a QAnimationGroup, this function returns a pointer to the group; otherwise, it returns \nullptr.

See also
QAnimationGroup::addAnimation()

Definition at line 1065 of file qabstractanimation.cpp.

References d.

Referenced by QAnimationGroup::insertAnimation(), and QPropertyAnimation::updateState().

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◆ loopCount()

int QAbstractAnimation::loopCount ( ) const

Definition at line 1185 of file qabstractanimation.cpp.

References d.

◆ pause

void QAbstractAnimation::pause ( )
slot

Pauses the animation.

When the animation is paused, state() returns Paused. The value of currentTime will remain unchanged until resume() or start() is called. If you want to continue from the current time, call resume().

See also
start(), state(), resume()

Definition at line 1418 of file qabstractanimation.cpp.

References d, Paused, qWarning, and Stopped.

Referenced by QSequentialAnimationGroup::addPause(), QParallelAnimationGroupPrivate::applyGroupState(), QQuick3DParticleSystem::componentComplete(), QSequentialAnimationGroup::insertPause(), QQuickParticleSystem::reset(), QQuickParticleSystem::setPaused(), QQuick3DParticleSystem::setPaused(), setPaused(), QContinuingAnimationGroupJob::updateState(), and QParallelAnimationGroupJob::updateState().

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◆ resume

void QAbstractAnimation::resume ( )
slot

Resumes the animation after it was paused.

When the animation is resumed, it emits the resumed() and stateChanged() signals. The currenttime is not changed.

See also
start(), pause(), state()

Definition at line 1436 of file qabstractanimation.cpp.

References d, Paused, qWarning, and Running.

Referenced by QQuickParticleSystem::setPaused(), QQuick3DParticleSystem::setPaused(), and setPaused().

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◆ setCurrentTime

void QAbstractAnimation::setCurrentTime ( int msecs)
slot

Definition at line 1303 of file qabstractanimation.cpp.

References Backward, d, duration, Forward, qMax(), qMin(), stop(), and updateCurrentTime().

Referenced by QSequentialAnimationGroupPrivate::advanceForwards(), QMacStyle::drawComplexControl(), QSequentialAnimationGroupPrivate::rewindForwards(), QAnimationTimer::updateAnimationsTime(), QQmlAnimationTimer::updateAnimationsTime(), QParallelAnimationGroup::updateCurrentTime(), QContinuingAnimationGroupJob::updateCurrentTime(), and QParallelAnimationGroupJob::updateCurrentTime().

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◆ setDirection()

void QAbstractAnimation::setDirection ( Direction direction)

Definition at line 1121 of file qabstractanimation.cpp.

References Backward, d, direction, duration, QAnimationTimer::ensureTimerUpdate(), state, Stopped, QAnimationTimer::updateAnimationTimer(), and updateDirection().

Referenced by QContinuingAnimationGroupJob::updateDirection(), QParallelAnimationGroupJob::updateDirection(), QParallelAnimationGroup::updateState(), QContinuingAnimationGroupJob::updateState(), and QParallelAnimationGroupJob::updateState().

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◆ setLoopCount()

void QAbstractAnimation::setLoopCount ( int loopCount)

Definition at line 1190 of file qabstractanimation.cpp.

References d, and loopCount.

Referenced by QQuickAbstractAnimation::initInstance().

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◆ setPaused

void QAbstractAnimation::setPaused ( bool paused)
slot

If paused is true, the animation is paused.

If paused is false, the animation is resumed.

See also
state(), pause(), resume()

Definition at line 1454 of file qabstractanimation.cpp.

References pause(), and resume().

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◆ start

void QAbstractAnimation::start ( QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped)
slot

Starts the animation.

The policy argument says whether or not the animation should be deleted when it's done. When the animation starts, the stateChanged() signal is emitted, and state() returns Running. When control reaches the event loop, the animation will run by itself, periodically calling updateCurrentTime() as the animation progresses.

If the animation is currently stopped or has already reached the end, calling start() will rewind the animation and start again from the beginning. When the animation reaches the end, the animation will either stop, or if the loop level is more than 1, it will rewind and continue from the beginning.

If the animation is already running, this function does nothing.

See also
stop(), state()

Definition at line 1382 of file qabstractanimation.cpp.

References d, policy, and Running.

Referenced by MyButtonWidget::MyButtonWidget(), QWidgetAnimator::animate(), QParallelAnimationGroupPrivate::applyGroupState(), QQuick3DParticleSystem::componentComplete(), QQuickParticleSystem::reset(), QQuickParticleSystem::setRunning(), QQuick3DParticleSystem::setRunning(), QStyleAnimation::start(), QParallelAnimationGroup::updateState(), QContinuingAnimationGroupJob::updateState(), and QParallelAnimationGroupJob::updateState().

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◆ state()

QAbstractAnimation::State QAbstractAnimation::state ( ) const

Definition at line 1047 of file qabstractanimation.cpp.

References d.

◆ stateChanged

void QAbstractAnimation::stateChanged ( QAbstractAnimation::State newState,
QAbstractAnimation::State oldState )
signal

QAbstractAnimation emits this signal whenever the state of the animation has changed from oldState to newState.

This signal is emitted after the virtual updateState() function is called.

See also
updateState()

Referenced by ~QAbstractAnimation().

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◆ stop

void QAbstractAnimation::stop ( )
slot

◆ totalDuration()

int QAbstractAnimation::totalDuration ( ) const

Returns the total and effective duration of the animation, including the loop count.

See also
duration(), currentTime

Definition at line 1251 of file qabstractanimation.cpp.

References duration, and loopCount.

Referenced by QSequentialAnimationGroupPrivate::animationActualTotalDuration(), QParallelAnimationGroupJob::duration(), QParallelAnimationGroupPrivate::shouldAnimationStart(), QParallelAnimationGroup::updateCurrentTime(), and QParallelAnimationGroupJob::updateCurrentTime().

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◆ updateCurrentTime()

void QAbstractAnimation::updateCurrentTime ( int currentTime)
protectedpure virtual

This pure virtual function is called every time the animation's currentTime changes.

See also
updateState()

Implemented in QParallelAnimationGroup, QQuickParticleSystemAnimation, QQuick3DParticleSystemAnimation, QQuick3DParticleSystemUpdate, QStyleAnimation, QBlendStyleAnimation, QPauseAnimation, QSequentialAnimationGroup, and QVariantAnimation.

Referenced by setCurrentTime(), and QScrollbarStyleAnimation::updateCurrentTime().

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◆ updateDirection()

void QAbstractAnimation::updateDirection ( QAbstractAnimation::Direction direction)
protectedvirtual

This virtual function is called by QAbstractAnimation when the direction of the animation is changed.

The direction argument is the new direction.

See also
setDirection(), direction()

Reimplemented in QParallelAnimationGroup, and QSequentialAnimationGroup.

Definition at line 1499 of file qabstractanimation.cpp.

References direction, and Q_UNUSED.

Referenced by setDirection().

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◆ updateState()

void QAbstractAnimation::updateState ( QAbstractAnimation::State newState,
QAbstractAnimation::State oldState )
protectedvirtual

This virtual function is called by QAbstractAnimation when the state of the animation is changed from oldState to newState.

See also
start(), stop(), pause(), resume()

Reimplemented in QParallelAnimationGroup, QPropertyAnimation, QSequentialAnimationGroup, and QVariantAnimation.

Definition at line 1486 of file qabstractanimation.cpp.

References newState(), and Q_UNUSED.

Referenced by QParallelAnimationGroup::updateState(), and QSequentialAnimationGroup::updateState().

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Property Documentation

◆ currentLoop

QAbstractAnimation::currentLoop
read

the current loop of the animation

This property describes the current loop of the animation. By default, the animation's loop count is 1, and so the current loop will always be 0. If the loop count is 2 and the animation runs past its duration, it will automatically rewind and restart at current time 0, and current loop 1, and so on.

When the current loop changes, QAbstractAnimation emits the currentLoopChanged() signal.

Definition at line 26 of file qabstractanimation.h.

◆ currentTime

QAbstractAnimation::currentTime
readwrite

the current time and progress of the animation

This property describes the animation's current time. You can change the current time by calling setCurrentTime, or you can call start() and let the animation run, setting the current time automatically as the animation progresses.

The animation's current time starts at 0, and ends at totalDuration().

Note
You can bind other properties to currentTime, but it is not recommended setting bindings to it. As animation progresses, the currentTime is updated automatically, which cancels its bindings.
See also
loopCount, currentLoopTime()

Definition at line 25 of file qabstractanimation.h.

Referenced by QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished(), QProgressStyleAnimation::animationStep(), QNumberStyleAnimation::currentValue(), QStyleAnimation::isUpdateNeeded(), QContinuingAnimationGroupJob::uncontrolledAnimationFinished(), QParallelAnimationGroupJob::uncontrolledAnimationFinished(), QParallelAnimationGroup::updateCurrentTime(), and QSequentialAnimationGroup::updateCurrentTime().

◆ direction

QAbstractAnimation::direction
readwrite

the direction of the animation when it is in \l Running state.

This direction indicates whether the time moves from 0 towards the animation duration, or from the value of the duration and towards 0 after start() has been called.

By default, this property is set to \l Forward.

Definition at line 28 of file qabstractanimation.h.

Referenced by setDirection(), QAnimationTimer::updateAnimationsTime(), QQmlAnimationTimer::updateAnimationsTime(), updateDirection(), QParallelAnimationGroup::updateDirection(), and QSequentialAnimationGroup::updateDirection().

◆ duration

QAbstractAnimation::duration
read

the duration of the animation.

If the duration is -1, it means that the duration is undefined. In this case, loopCount is ignored.

Definition at line 30 of file qabstractanimation.h.

Referenced by setCurrentTime(), setDirection(), and totalDuration().

◆ loopCount

QAbstractAnimation::loopCount
readwrite

the loop count of the animation

This property describes the loop count of the animation as an integer. By default this value is 1, indicating that the animation should run once only, and then stop. By changing it you can let the animation loop several times. With a value of 0, the animation will not run at all, and with a value of -1, the animation will loop forever until stopped. It is not supported to have loop on an animation that has an undefined duration. It will only run once.

Definition at line 24 of file qabstractanimation.h.

Referenced by QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished(), QParallelAnimationGroupPrivate::connectUncontrolledAnimations(), QAnimationGroupJob::resetUncontrolledAnimationsFinishTime(), setLoopCount(), totalDuration(), and QParallelAnimationGroupJob::uncontrolledAnimationFinished().

◆ state

QAbstractAnimation::state
read

state of the animation.

This property describes the current state of the animation. When the animation state changes, QAbstractAnimation emits the stateChanged() signal.

Note
State updates might cause updates of the currentTime property, which, in turn, can cancel its bindings. So be careful when setting bindings to the currentTime property, when you expect the state of the animation to change.

Definition at line 23 of file qabstractanimation.h.

Referenced by QQuick3DParticleSystem::componentComplete(), QQuickParticleSystem::reset(), setDirection(), QQuickParticleSystem::setPaused(), QQuick3DParticleSystem::setPaused(), QParallelAnimationGroup::updateCurrentTime(), QContinuingAnimationGroupJob::updateCurrentTime(), QParallelAnimationGroupJob::updateCurrentTime(), QParallelAnimationGroup::updateDirection(), QSequentialAnimationGroup::updateDirection(), and QPropertyAnimation::updateState().


The documentation for this class was generated from the following files: