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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QD3D11ComputePipeline Struct Reference

#include <qrhid3d11_p.h>

+ Inheritance diagram for QD3D11ComputePipeline:
+ Collaboration diagram for QD3D11ComputePipeline:

Public Member Functions

 QD3D11ComputePipeline (QRhiImplementation *rhi)
 
 ~QD3D11ComputePipeline ()
 
void destroy () override
 Releases (or requests deferred releasing of) the underlying native graphics resources.
 
bool create () override
 
- Public Member Functions inherited from QRhiComputePipeline
QRhiResource::Type resourceType () const override
 
Flags flags () const
 
void setFlags (Flags f)
 Sets the flags f.
 
QRhiShaderStage shaderStage () const
 
void setShaderStage (const QRhiShaderStage &stage)
 Sets the shader to use.
 
QRhiShaderResourceBindingsshaderResourceBindings () const
 
void setShaderResourceBindings (QRhiShaderResourceBindings *srb)
 Associates with srb describing the resource binding layout and the resources (QRhiBuffer, QRhiTexture) themselves.
 
- Public Member Functions inherited from QRhiResource
virtual ~QRhiResource ()
 Destructor.
 
void deleteLater ()
 When called without a frame being recorded, this function is equivalent to deleting the object.
 
QByteArray name () const
 
void setName (const QByteArray &name)
 Sets a name for the object.
 
quint64 globalResourceId () const
 
QRhirhi () const
 

Public Attributes

struct { 
 
   ID3D11ComputeShader *   shader = nullptr 
 
   QShader::NativeResourceBindingMap   nativeResourceBindingMap 
 
cs 
 
uint generation = 0
 

Friends

class QRhiD3D11
 

Additional Inherited Members

- Public Types inherited from QRhiComputePipeline
enum  Flag { CompileShadersWithDebugInfo = 1 << 0 }
 Flag values for describing pipeline options. More...
 
- Public Types inherited from QRhiResource
enum  Type {
  Buffer , Texture , Sampler , RenderBuffer ,
  RenderPassDescriptor , SwapChainRenderTarget , TextureRenderTarget , ShaderResourceBindings ,
  GraphicsPipeline , SwapChain , ComputePipeline , CommandBuffer
}
 Specifies type of the resource. More...
 
- Protected Member Functions inherited from QRhiComputePipeline
 QRhiComputePipeline (QRhiImplementation *rhi)
 
- Protected Member Functions inherited from QRhiResource
 QRhiResource (QRhiImplementation *rhi)
 
- Protected Attributes inherited from QRhiComputePipeline
Flags m_flags
 
QRhiShaderStage m_shaderStage
 
QRhiShaderResourceBindingsm_shaderResourceBindings = nullptr
 
- Protected Attributes inherited from QRhiResource
QRhiImplementationm_rhi = nullptr
 
quint64 m_id
 
QByteArray m_objectName
 

Detailed Description

Definition at line 330 of file qrhid3d11_p.h.

Constructor & Destructor Documentation

◆ QD3D11ComputePipeline()

QD3D11ComputePipeline::QD3D11ComputePipeline ( QRhiImplementation * rhi)

Definition at line 4720 of file qrhid3d11.cpp.

◆ ~QD3D11ComputePipeline()

QD3D11ComputePipeline::~QD3D11ComputePipeline ( )

Definition at line 4725 of file qrhid3d11.cpp.

References destroy().

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Member Function Documentation

◆ create()

bool QD3D11ComputePipeline::create ( )
overridevirtual

◆ destroy()

void QD3D11ComputePipeline::destroy ( )
overridevirtual

Releases (or requests deferred releasing of) the underlying native graphics resources.

Safe to call multiple times, subsequent invocations will be a no-op then.

Once destroy() is called, the QRhiResource instance can be reused, by calling create() again. That will then result in creating new native graphics resources underneath.

Note
Resources referenced by commands for the current frame should not be released until the frame is submitted by QRhi::endFrame().

The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.

See also
deleteLater()

Implements QRhiResource.

Definition at line 4730 of file qrhid3d11.cpp.

References cs, and QRHI_RES_RHI.

Referenced by ~QD3D11ComputePipeline(), and create().

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Friends And Related Symbol Documentation

◆ QRhiD3D11

friend class QRhiD3D11
friend

Definition at line 342 of file qrhid3d11_p.h.

Member Data Documentation

◆ [struct]

struct { ... } QD3D11ComputePipeline::cs

Referenced by create(), and destroy().

◆ generation

uint QD3D11ComputePipeline::generation = 0

Definition at line 341 of file qrhid3d11_p.h.

Referenced by create().

◆ nativeResourceBindingMap

QShader::NativeResourceBindingMap QD3D11ComputePipeline::nativeResourceBindingMap

Definition at line 339 of file qrhid3d11_p.h.

◆ shader

ID3D11ComputeShader* QD3D11ComputePipeline::shader = nullptr

Definition at line 338 of file qrhid3d11_p.h.


The documentation for this struct was generated from the following files: