Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QDynamicRigidBody Member List

This is the complete list of members for QDynamicRigidBody, including all inherited members.

angularAxisLockQDynamicRigidBody
applyCentralForce(const QVector3D &force)QDynamicRigidBody
applyCentralImpulse(const QVector3D &impulse)QDynamicRigidBody
applyForce(const QVector3D &force, const QVector3D &position)QDynamicRigidBody
applyImpulse(const QVector3D &impulse, const QVector3D &position)QDynamicRigidBody
applyTorque(const QVector3D &torque)QDynamicRigidBody
applyTorqueImpulse(const QVector3D &impulse)QDynamicRigidBody
AxisLock enum nameQDynamicRigidBody
bindableObjectName()QObject
bindingStorage()QObjectinline
bindingStorage() constQObjectinline
blockSignals(bool b) noexceptQObject
bodyContact(QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)QAbstractPhysicsNodesignal
centerOfMassPositionQDynamicRigidBody
centerOfMassPosition() constQDynamicRigidBody
centerOfMassPositionChanged()QDynamicRigidBodysignal
centerOfMassRotationQDynamicRigidBody
centerOfMassRotation() constQDynamicRigidBody
centerOfMassRotationChanged()QDynamicRigidBodysignal
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObjectinline
childrenChanged()QQuick3DObjectsignal
classBegin() overrideQQuick3DObjectprotectedvirtual
collisionShapesQAbstractPhysicsNode
collisionShapes()QAbstractPhysicsNode
commandQueue()QDynamicRigidBody
componentComplete() overrideQQuick3DNodeprotectedvirtual
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) constQObjectinline
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)QObjectinlinestatic
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)QObjectinlinestatic
connectNotify(const QMetaMethod &signal) overrideQQuick3DNodeprotectedvirtual
createPhysXBackend() finalQDynamicRigidBodyvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
d_ptrQObjectprotected
deleteLater()QObjectslot
densityQDynamicRigidBody
density() constQDynamicRigidBody
densityChanged(float density)QDynamicRigidBodysignal
destroyed(QObject *=nullptr)QObjectsignal
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)QObjectstatic
disconnect(const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) constQObjectinline
disconnect(const QObject *receiver, const char *member=nullptr) constQObjectinline
disconnect(const QMetaObject::Connection &)QObjectstatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)QObjectinlinestatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)QObjectinlinestatic
disconnectNotify(const QMetaMethod &signal) overrideQQuick3DNodeprotectedvirtual
dumpObjectInfo() constQObject
dumpObjectTree() constQObject
dynamicPropertyNames() constQObject
eulerRotationQQuick3DNode
eulerRotation() constQQuick3DNode
eulerRotationChanged()QQuick3DNodesignal
event(QEvent *event)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
filterGroupQAbstractPhysicsNode
filterIgnoreGroupsQAbstractPhysicsNode
findChild(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChild(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
forwardQQuick3DNode
forward() constQQuick3DNode
forwardChanged()QQuick3DNodesignal
getCollisionShapesList() constQAbstractPhysicsNode
gravityEnabledQDynamicRigidBody
gravityEnabled() constQDynamicRigidBody
gravityEnabledChanged()QDynamicRigidBodysignal
hasStaticShapes() constQAbstractPhysicsNodeinline
inertiaMatrixQDynamicRigidBody
inertiaMatrix() constQDynamicRigidBody
inertiaMatrixChanged()QDynamicRigidBodysignal
inertiaTensorQDynamicRigidBody
inertiaTensor() constQDynamicRigidBody
inertiaTensorChanged()QDynamicRigidBodysignal
inherits(const char *classname) constQObjectinline
installEventFilter(QObject *filterObj)QObject
isComponentComplete() constQQuick3DObjectprotected
isKinematicQDynamicRigidBody
isKinematic() constQDynamicRigidBody
isKinematicChanged(bool isKinematic)QDynamicRigidBodysignal
isQuickItemType() constQObjectinline
isSignalConnected(const QMetaMethod &signal) constQObjectprotected
isWidgetType() constQObjectinline
isWindowType() constQObjectinline
itemChange(ItemChange, const ItemChangeData &) overrideQQuick3DNodeprotectedvirtual
killTimer(int id)QObject
killTimer(Qt::TimerId id)QObject
kinematicEulerRotationQDynamicRigidBody
kinematicPivotQDynamicRigidBody
kinematicPositionQDynamicRigidBody
kinematicRotationQDynamicRigidBody
linearAxisLockQDynamicRigidBody
localOpacity() constQQuick3DNode
localOpacityChanged()QQuick3DNodesignal
LocalSpace enum valueQQuick3DNode
LockNone enum valueQDynamicRigidBody
LockX enum valueQDynamicRigidBody
LockY enum valueQDynamicRigidBody
LockZ enum valueQDynamicRigidBody
mapDirectionFromNode(const QQuick3DNode *node, const QVector3D &localDirection) constQQuick3DNode
mapDirectionFromScene(const QVector3D &sceneDirection) constQQuick3DNode
mapDirectionToNode(const QQuick3DNode *node, const QVector3D &localDirection) constQQuick3DNode
mapDirectionToScene(const QVector3D &localDirection) constQQuick3DNode
mapPositionFromNode(const QQuick3DNode *node, const QVector3D &localPosition) constQQuick3DNode
mapPositionFromScene(const QVector3D &scenePosition) constQQuick3DNode
mapPositionToNode(const QQuick3DNode *node, const QVector3D &localPosition) constQQuick3DNode
mapPositionToScene(const QVector3D &localPosition) constQQuick3DNode
markAllDirty() overrideQQuick3DNodevirtual
massQDynamicRigidBody
mass() constQDynamicRigidBody
massChanged(float mass)QDynamicRigidBodysignal
massModeQDynamicRigidBody
massMode() constQDynamicRigidBody
MassMode enum nameQDynamicRigidBody
massModeChanged()QDynamicRigidBodysignal
moveToThread(QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)QObject
None enum valueQQuick3DNode
objectNameQObject
objectName() constQObject
objectNameChanged(const QString &objectName, QPrivateSignal)QObjectsignal
opacityQQuick3DNode
parentQQuick3DObject
QObject::parent() constQObjectinline
parentChanged()QQuick3DObjectsignal
parentNode() constQQuick3DNode
ParentSpace enum valueQQuick3DNode
physicsMaterialQAbstractPhysicsBody
physicsMaterial() constQAbstractPhysicsBody
physicsMaterialChanged()QAbstractPhysicsBodysignal
pivotQQuick3DNode
pivot() constQQuick3DNode
pivotChanged()QQuick3DNodesignal
positionQQuick3DNode
position() constQQuick3DNode
positionChanged()QQuick3DNodesignal
preSync()QQuick3DObjectprotectedvirtual
property(const char *name) constQObject
Q_REVISION(6, 5) AxisLock linearAxisLock() constQDynamicRigidBody
Q_REVISION(6, 5) void setLinearAxisLock(AxisLock new AxisLockLinear)QDynamicRigidBody
Q_REVISION(6, 5) AxisLock angularAxisLock() constQDynamicRigidBody
Q_REVISION(6, 5) void setAngularAxisLock(AxisLock new AxisLockAngular)QDynamicRigidBody
Q_REVISION(6, 5) void setKinematicPosition(const QVector3D &position)QDynamicRigidBody
Q_REVISION(6, 5) QVector3D kinematicPosition() constQDynamicRigidBody
Q_REVISION(6, 5) void setKinematicRotation(const QQuaternion &rotation)QDynamicRigidBody
Q_REVISION(6, 5) QQuaternion kinematicRotation() constQDynamicRigidBody
Q_REVISION(6, 5) void setKinematicEulerRotation(const QVector3D &rotation)QDynamicRigidBody
Q_REVISION(6, 5) QVector3D kinematicEulerRotation() constQDynamicRigidBody
Q_REVISION(6, 5) void setKinematicPivot(const QVector3D &pivot)QDynamicRigidBody
Q_REVISION(6, 5) QVector3D kinematicPivot() constQDynamicRigidBody
Q_REVISION(6, 5) void linearAxisLockChanged()QDynamicRigidBodysignal
Q_REVISION(6, 5) void angularAxisLockChanged()QDynamicRigidBodysignal
Q_REVISION(6, 5) void kinematicPositionChanged(const QVector3D &kinematicPosition)QDynamicRigidBodysignal
Q_REVISION(6, 5) void kinematicRotationChanged(const QQuaternion &kinematicRotation)QDynamicRigidBodysignal
Q_REVISION(6, 5) void kinematicEulerRotationChanged(const QVector3D &kinematicEulerRotation)QDynamicRigidBodysignal
Q_REVISION(6, 5) void kinematicPivotChanged(const QVector3D &kinematicPivot)QDynamicRigidBodysignal
QAbstractPhysicsBody::Q_REVISION(6, 7) bool simulationEnabled() constQAbstractPhysicsBody
QAbstractPhysicsBody::Q_REVISION(6, 7) void setSimulationEnabled(bool new SimulationEnabled)QAbstractPhysicsBody
QAbstractPhysicsBody()QAbstractPhysicsBody
QAbstractPhysicsNode()QAbstractPhysicsNode
QDynamicRigidBody()QDynamicRigidBody
qFindChildqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
qFindChildrenqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
QObject(QObject *parent=nullptr)QObjectexplicit
QObject(QObjectPrivate &dd, QObject *parent=nullptr)QObjectprotected
qobject_cast(const QObject *object)QObjectrelated
QObjectListQObjectrelated
QQmlParserStatus()QQmlParserStatus
QQuick3DNode(QQuick3DNode *parent=nullptr)QQuick3DNodeexplicit
QQuick3DNode(QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)QQuick3DNodeprotected
QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)QQuick3DObjectexplicitprotected
readInertiaMatrix() constQDynamicRigidBody
receiveContactReportsQAbstractPhysicsNode
receiveContactReports() constQAbstractPhysicsNode
receiveContactReportsChanged(float receiveContactReports)QAbstractPhysicsNodesignal
receivers(const char *signal) constQObjectprotected
receiveTriggerReportsQAbstractPhysicsNode
registerContact(QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)QAbstractPhysicsNode
removeEventFilter(QObject *obj)QObject
reset(const QVector3D &position, const QVector3D &eulerRotation)QDynamicRigidBody
rightQQuick3DNode
right() constQQuick3DNode
rightChanged()QQuick3DNodesignal
rotate(qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)QQuick3DNode
rotationQQuick3DNode
rotation() constQQuick3DNode
rotationChanged()QQuick3DNodesignal
scaleQQuick3DNode
scale() constQQuick3DNode
scaleChanged()QQuick3DNodesignal
scenePositionQQuick3DNode
scenePosition() constQQuick3DNode
scenePositionChanged()QQuick3DNodesignal
sceneRotationQQuick3DNode
sceneRotation() constQQuick3DNode
sceneRotationChanged()QQuick3DNodesignal
sceneScaleQQuick3DNode
sceneScale() constQQuick3DNode
sceneScaleChanged()QQuick3DNodesignal
SceneSpace enum valueQQuick3DNode
sceneTransformQQuick3DNode
sceneTransform() constQQuick3DNode
sceneTransformChanged()QQuick3DNodesignal
sendContactReportsQAbstractPhysicsNode
sendContactReports() constQAbstractPhysicsNode
sendContactReportsChanged(float sendContactReports)QAbstractPhysicsNodesignal
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
sendTriggerReportsQAbstractPhysicsNode
setAngularVelocity(const QVector3D &angularVelocity)QDynamicRigidBody
setCenterOfMassPosition(const QVector3D &newCenterOfMassPosition)QDynamicRigidBody
setCenterOfMassRotation(const QQuaternion &newCenterOfMassRotation)QDynamicRigidBody
setDensity(float density)QDynamicRigidBody
setEulerRotation(const QVector3D &eulerRotation)QQuick3DNodeslot
setGravityEnabled(bool gravityEnabled)QDynamicRigidBody
setInertiaMatrix(const QList< float > &newInertiaMatrix)QDynamicRigidBody
setInertiaTensor(const QVector3D &newInertiaTensor)QDynamicRigidBody
setIsKinematic(bool isKinematic)QDynamicRigidBody
setLinearVelocity(const QVector3D &linearVelocity)QDynamicRigidBody
setLocalOpacity(float opacity)QQuick3DNodeslot
setMass(float mass)QDynamicRigidBody
setMassMode(const MassMode newMassMode)QDynamicRigidBody
setObjectName(const QString &name)QObjectinline
setObjectName(QAnyStringView name)QObject
setParent(QObject *parent)QObject
setParentItem(QQuick3DObject *parentItem)QQuick3DObjectslot
setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial)QAbstractPhysicsBody
setPivot(const QVector3D &pivot)QQuick3DNodeslot
setPosition(const QVector3D &position)QQuick3DNodeslot
setProperty(const char *name, const QVariant &value)QObject
setProperty(const char *name, QVariant &&value)QObjectinline
setReceiveContactReports(bool receiveContactReports)QAbstractPhysicsNode
setRotation(const QQuaternion &rotation)QQuick3DNodeslot
setScale(const QVector3D &scale)QQuick3DNodeslot
setSendContactReports(bool sendContactReports)QAbstractPhysicsNode
setStaticFlags(int staticFlags)QQuick3DNodeslot
setVisible(bool visible)QQuick3DNodeslot
setX(float x)QQuick3DNodeslot
setY(float y)QQuick3DNodeslot
setZ(float z)QQuick3DNodeslot
signalsBlocked() const noexceptQObjectinline
simulationEnabledQAbstractPhysicsBody
simulationEnabledChanged()QAbstractPhysicsBodysignal
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer)QObject
startTimer(std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)QObject
stateChanged()QQuick3DObjectsignal
staticFlagsQQuick3DNode
staticFlags() constQQuick3DNode
StaticFlags enum nameQQuick3DNode
staticFlagsChanged()QQuick3DNodesignal
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
TransformSpace enum nameQQuick3DNode
upQQuick3DNode
up() constQQuick3DNode
upChanged()QQuick3DNodesignal
update()QQuick3DObjectslot
updateDefaultDensity(float defaultDensity)QDynamicRigidBody
updateFromPhysicsTransform(const physx::PxTransform &transform)QAbstractPhysicsNode
updateSpatialNode(QSSGRenderGraphObject *node) overrideQQuick3DNodeprotectedvirtual
visibleQQuick3DNode
visible() constQQuick3DNode
visibleChanged()QQuick3DNodesignal
xQQuick3DNode
x() constQQuick3DNode
xChanged()QQuick3DNodesignal
yQQuick3DNode
y() constQQuick3DNode
yChanged()QQuick3DNodesignal
zQQuick3DNode
z() constQQuick3DNode
zChanged()QQuick3DNodesignal
~QAbstractPhysicsNode() overrideQAbstractPhysicsNode
~QDynamicRigidBody()QDynamicRigidBody
~QObject()QObjectvirtual
~QQmlParserStatus()QQmlParserStatusvirtual
~QQuick3DNode() overrideQQuick3DNode