Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include <qssgrenderdefaultmaterialshadergenerator_p.h>
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struct | LightVariableNames |
struct | ShadowVariableNames |
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~QSSGMaterialShaderGenerator ()=default | |
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static const char * | getSamplerName (QSSGRenderableImage::Type type) |
static QSSGRhiShaderPipelinePtr | generateMaterialRhiShader (const QByteArray &inShaderKeyPrefix, QSSGMaterialVertexPipeline &vertexGenerator, const QSSGShaderDefaultMaterialKey &key, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGShaderFeatures &inFeatureSet, const QSSGRenderGraphObject &inMaterial, const QSSGShaderLightListView &inLights, QSSGRenderableImage *inFirstImage, QSSGShaderLibraryManager &shaderLibraryManager, QSSGShaderCache &theCache) |
static void | setRhiMaterialProperties (const QSSGRenderContextInterface &, QSSGRhiShaderPipeline &shaders, char *ubufData, QSSGRhiGraphicsPipelineState *inPipelineState, const QSSGRenderGraphObject &inMaterial, const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGRenderCameraList &inCameras, const QSSGRenderMvpArray &inModelViewProjections, const QMatrix3x3 &inNormalMatrix, const QMatrix4x4 &inGlobalTransform, const QMatrix4x4 &clipSpaceCorrMatrix, const QMatrix4x4 &localInstanceTransform, const QMatrix4x4 &globalInstanceTransform, const QSSGDataView< float > &inMorphWeights, QSSGRenderableImage *inFirstImage, float inOpacity, const QSSGLayerRenderData &inRenderProperties, const QSSGShaderLightListView &inLights, const QSSGShaderReflectionProbe &reflectionProbe, bool receivesShadows, bool receivesReflections, const QVector2D *shadowDepthAdjust, QRhiTexture *lightmapTexture) |
static const char * | directionalLightProcessorArgumentList () |
static const char * | pointLightProcessorArgumentList () |
static const char * | spotLightProcessorArgumentList () |
static const char * | ambientLightProcessorArgumentList () |
static const char * | specularLightProcessorArgumentList () |
static const char * | shadedFragmentMainArgumentList () |
static const char * | postProcessorArgumentList () |
static const char * | iblProbeProcessorArgumentList () |
static const char * | vertexMainArgumentList () |
static const char * | vertexInstancedMainArgumentList () |
Definition at line 33 of file qssgrenderdefaultmaterialshadergenerator_p.h.
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Definition at line 437 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertAmbientLightProcessorArgs().
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Definition at line 422 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertDirectionalLightProcessorArgs().
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Definition at line 1918 of file qssgrenderdefaultmaterialshadergenerator.cpp.
References QSSGShaderFeatures::DisableMultiView, and generateFragmentShader().
Referenced by QSSGRendererPrivate::generateRhiShaderPipelineImpl(), and QSSGCustomMaterialSystem::shadersForCustomMaterial().
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Definition at line 119 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by addOpaqueDepthPrePassBindings(), RenderHelpers::rhiPrepareRenderable(), and QSSGCustomMaterialSystem::rhiPrepareRenderable().
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Definition at line 457 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertIblProbeProcessorArgs().
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Definition at line 427 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertPointLightProcessorArgs().
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Definition at line 452 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertPostProcessorArgs().
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Definition at line 1970 of file qssgrenderdefaultmaterialshadergenerator.cpp.
References QSSGShaderMaterialAdapter::alphaCutOff(), QSSGFrameData::AoTexture, QSSGShaderMaterialAdapter::attenuationColor(), QSSGShaderMaterialAdapter::attenuationDistance(), QSSGRenderContextInterface::bufferManager(), QSSGShaderMaterialAdapter::bumpAmount(), QSSGShaderMaterialAdapter::clearcoatAmount(), QSSGShaderMaterialAdapter::clearcoatFresnelBias(), QSSGShaderMaterialAdapter::clearcoatFresnelPower(), QSSGShaderMaterialAdapter::clearcoatFresnelScale(), QSSGShaderMaterialAdapter::clearcoatNormalStrength(), QSSGShaderMaterialAdapter::clearcoatRoughnessAmount(), QSSGShaderMaterialAdapter::color(), QSSGShaderLightData::coneAngle, QSSGShaderLightData::constantAttenuation, QMatrix4x4::constData(), QSSGShaderLightsUniformData::count, QSSGFrameData::DepthTexture, QSSGShaderLightData::diffuse, QSSGShaderMaterialAdapter::diffuseLightWrap(), direction, QSSGShaderLightData::direction, QSSGShaderMaterialAdapter::emissiveColor(), QSSGShaderReflectionProbe::enabled, QSSGRenderShaderValue::Float, QSSGShaderMaterialAdapter::fresnelBias(), QSSGShaderMaterialAdapter::fresnelPower(), QSSGShaderMaterialAdapter::fresnelScale(), QSSGLayerRenderData::getCurrent(), getMaterialAdapter(), QSSGLayerRenderData::globalRenderProperties(), QSSGShaderMaterialAdapter::hasLighting(), QSSGShaderMaterialAdapter::heightAmount(), QSSGShaderMaterialAdapter::iblProbe(), QSSGShaderLightData::innerConeAngle, QSSGRenderCustomMaterial::InverseProjectionMatrix, QMatrix4x4::inverted(), QSSGShaderMaterialAdapter::ior(), QSSGShaderMaterialAdapter::isPrincipled(), QSSGShaderMaterialAdapter::isTransmissionEnabled(), QSSGShaderLightsUniformData::lightData, QSSGShaderLightData::linearAttenuation, QSSGShaderMaterialAdapter::lineWidth(), QSSGRenderImageTexture::m_mipmapCount, QSSGRenderableImage::m_nextImage, QSSGRenderCustomMaterial::m_renderFlags, QSSGRenderImageTexture::m_texture, QSSGRhiShaderPipeline::Mat3, QSSGRenderShaderValue::Matrix4x4, QSSGShaderMaterialAdapter::maxHeightSamples(), QSSGShaderMaterialAdapter::metalnessAmount(), QSSGShaderMaterialAdapter::minHeightSamples(), QSSGBufferManager::MipModeBsdf, QSSGShaderMaterialAdapter::occlusionAmount(), QSSGShaderReflectionProbe::parallaxCorrection, QSSGShaderMaterialAdapter::pointSize(), QSSGShaderLightData::position, QSSGShaderReflectionProbe::probeBoxMax, QSSGShaderReflectionProbe::probeBoxMin, QSSGShaderReflectionProbe::probeCubeMapCenter, QSSGRenderCustomMaterial::ProjectionMatrix, Q_ASSERT, qCos(), qDegreesToRadians(), QSSG_GUARD, QSSG_MAX_NUM_LIGHTS, QSSG_MAX_NUM_SHADOW_MAPS, QSSGShaderLightData::quadraticAttenuation, QSSGRenderContextInterface::renderer(), QSSGFrameData::ScreenTexture, QSSGShaderMaterialAdapter::setCustomPropertyUniforms(), setupShadowMapVariableNames(), QSSGShaderLightData::specular, QSSGShaderMaterialAdapter::specularAmount(), QSSGShaderMaterialAdapter::specularRoughness(), QSSGShaderMaterialAdapter::specularTint(), QSSGRhiRenderableTexture::texture, QSSGShaderMaterialAdapter::thicknessFactor(), QSSGUtils::aux::translateConstantAttenuation(), QSSGUtils::aux::translateLinearAttenuation(), QSSGUtils::aux::translateQuadraticAttenuation(), QSSGShaderMaterialAdapter::translucentFallOff(), QSSGShaderMaterialAdapter::transmissionFactor(), Qt::Uninitialized, QSSGRenderShaderValue::Vec3, QVector3D::x(), QVector3D::y(), QVector3D::z(), and ZERO_MATRIX.
Referenced by QSSGCustomMaterialSystem::updateUniformsForCustomMaterial(), and updateUniformsForDefaultMaterial().
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Definition at line 447 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertFragmentMainArgs().
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Definition at line 442 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertSpecularLightProcessorArgs().
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Definition at line 432 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertSpotLightProcessorArgs().
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Definition at line 467 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertVertexInstancedMainArgs().
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Definition at line 462 of file qssgrenderdefaultmaterialshadergenerator.cpp.
Referenced by insertVertexMainArgs().