Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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This is the complete list of members for QSSGMaterialShaderGenerator, including all inherited members.
ambientLightProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
directionalLightProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
generateMaterialRhiShader(const QByteArray &inShaderKeyPrefix, QSSGMaterialVertexPipeline &vertexGenerator, const QSSGShaderDefaultMaterialKey &key, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGShaderFeatures &inFeatureSet, const QSSGRenderGraphObject &inMaterial, const QSSGShaderLightListView &inLights, QSSGRenderableImage *inFirstImage, QSSGShaderLibraryManager &shaderLibraryManager, QSSGShaderCache &theCache) | QSSGMaterialShaderGenerator | static |
getSamplerName(QSSGRenderableImage::Type type) | QSSGMaterialShaderGenerator | static |
iblProbeProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
pointLightProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
postProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
setRhiMaterialProperties(const QSSGRenderContextInterface &, QSSGRhiShaderPipeline &shaders, char *ubufData, QSSGRhiGraphicsPipelineState *inPipelineState, const QSSGRenderGraphObject &inMaterial, const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGRenderCameraList &inCameras, const QSSGRenderMvpArray &inModelViewProjections, const QMatrix3x3 &inNormalMatrix, const QMatrix4x4 &inGlobalTransform, const QMatrix4x4 &clipSpaceCorrMatrix, const QMatrix4x4 &localInstanceTransform, const QMatrix4x4 &globalInstanceTransform, const QSSGDataView< float > &inMorphWeights, QSSGRenderableImage *inFirstImage, float inOpacity, const QSSGLayerRenderData &inRenderProperties, const QSSGShaderLightListView &inLights, const QSSGShaderReflectionProbe &reflectionProbe, bool receivesShadows, bool receivesReflections, const QVector2D *shadowDepthAdjust, QRhiTexture *lightmapTexture) | QSSGMaterialShaderGenerator | static |
shadedFragmentMainArgumentList() | QSSGMaterialShaderGenerator | static |
specularLightProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
spotLightProcessorArgumentList() | QSSGMaterialShaderGenerator | static |
vertexInstancedMainArgumentList() | QSSGMaterialShaderGenerator | static |
vertexMainArgumentList() | QSSGMaterialShaderGenerator | static |
~QSSGMaterialShaderGenerator()=default | QSSGMaterialShaderGenerator |