enum | {
QInternalGLTextureFormat::NoFormat = 0
, QInternalGLTextureFormat::R8_UNorm = 0x8229
, QInternalGLTextureFormat::RG8_UNorm = 0x822B
, QInternalGLTextureFormat::RGB8_UNorm = 0x8051
,
QInternalGLTextureFormat::RGBA8_UNorm = 0x8058
, QInternalGLTextureFormat::R16_UNorm = 0x822A
, QInternalGLTextureFormat::RG16_UNorm = 0x822C
, QInternalGLTextureFormat::RGB16_UNorm = 0x8054
,
QInternalGLTextureFormat::RGBA16_UNorm = 0x805B
, QInternalGLTextureFormat::R8_SNorm = 0x8F94
, QInternalGLTextureFormat::RG8_SNorm = 0x8F95
, QInternalGLTextureFormat::RGB8_SNorm = 0x8F96
,
QInternalGLTextureFormat::RGBA8_SNorm = 0x8F97
, QInternalGLTextureFormat::R16_SNorm = 0x8F98
, QInternalGLTextureFormat::RG16_SNorm = 0x8F99
, QInternalGLTextureFormat::RGB16_SNorm = 0x8F9A
,
QInternalGLTextureFormat::RGBA16_SNorm = 0x8F9B
, QInternalGLTextureFormat::R8U = 0x8232
, QInternalGLTextureFormat::RG8U = 0x8238
, QInternalGLTextureFormat::RGB8U = 0x8D7D
,
QInternalGLTextureFormat::RGBA8U = 0x8D7C
, QInternalGLTextureFormat::R16U = 0x8234
, QInternalGLTextureFormat::RG16U = 0x823A
, QInternalGLTextureFormat::RGB16U = 0x8D77
,
QInternalGLTextureFormat::RGBA16U = 0x8D76
, QInternalGLTextureFormat::R32U = 0x8236
, QInternalGLTextureFormat::RG32U = 0x823C
, QInternalGLTextureFormat::RGB32U = 0x8D71
,
QInternalGLTextureFormat::RGBA32U = 0x8D70
, QInternalGLTextureFormat::R8I = 0x8231
, QInternalGLTextureFormat::RG8I = 0x8237
, QInternalGLTextureFormat::RGB8I = 0x8D8F
,
QInternalGLTextureFormat::RGBA8I = 0x8D8E
, QInternalGLTextureFormat::R16I = 0x8233
, QInternalGLTextureFormat::RG16I = 0x8239
, QInternalGLTextureFormat::RGB16I = 0x8D89
,
QInternalGLTextureFormat::RGBA16I = 0x8D88
, QInternalGLTextureFormat::R32I = 0x8235
, QInternalGLTextureFormat::RG32I = 0x823B
, QInternalGLTextureFormat::RGB32I = 0x8D83
,
QInternalGLTextureFormat::RGBA32I = 0x8D82
, QInternalGLTextureFormat::R16F = 0x822D
, QInternalGLTextureFormat::RG16F = 0x822F
, QInternalGLTextureFormat::RGB16F = 0x881B
,
QInternalGLTextureFormat::RGBA16F = 0x881A
, QInternalGLTextureFormat::R32F = 0x822E
, QInternalGLTextureFormat::RG32F = 0x8230
, QInternalGLTextureFormat::RGB32F = 0x8815
,
QInternalGLTextureFormat::RGBA32F = 0x8814
, QInternalGLTextureFormat::RGB9E5 = 0x8C3D
, QInternalGLTextureFormat::RG11B10F = 0x8C3A
, QInternalGLTextureFormat::RG3B2 = 0x2A10
,
QInternalGLTextureFormat::R5G6B5 = 0x8D62
, QInternalGLTextureFormat::RGB5A1 = 0x8057
, QInternalGLTextureFormat::RGBA4 = 0x8056
, QInternalGLTextureFormat::RGB10A2 = 0x906F
,
QInternalGLTextureFormat::D16 = 0x81A5
, QInternalGLTextureFormat::D24 = 0x81A6
, QInternalGLTextureFormat::D24S8 = 0x88F0
, QInternalGLTextureFormat::D32 = 0x81A7
,
QInternalGLTextureFormat::D32F = 0x8CAC
, QInternalGLTextureFormat::D32FS8X24 = 0x8CAD
, QInternalGLTextureFormat::S8 = 0x8D48
, QInternalGLTextureFormat::RGB_DXT1 = 0x83F0
,
QInternalGLTextureFormat::RGBA_DXT1 = 0x83F1
, QInternalGLTextureFormat::RGBA_DXT3 = 0x83F2
, QInternalGLTextureFormat::RGBA_DXT5 = 0x83F3
, QInternalGLTextureFormat::R_ATI1N_UNorm = 0x8DBB
,
QInternalGLTextureFormat::R_ATI1N_SNorm = 0x8DBC
, QInternalGLTextureFormat::RG_ATI2N_UNorm = 0x8DBD
, QInternalGLTextureFormat::RG_ATI2N_SNorm = 0x8DBE
, QInternalGLTextureFormat::RGB_BP_UNSIGNED_FLOAT = 0x8E8F
,
QInternalGLTextureFormat::RGB_BP_SIGNED_FLOAT = 0x8E8E
, QInternalGLTextureFormat::RGB_BP_UNorm = 0x8E8C
, QInternalGLTextureFormat::R11_EAC_UNorm = 0x9270
, QInternalGLTextureFormat::R11_EAC_SNorm = 0x9271
,
QInternalGLTextureFormat::RG11_EAC_UNorm = 0x9272
, QInternalGLTextureFormat::RG11_EAC_SNorm = 0x9273
, QInternalGLTextureFormat::RGB8_ETC2 = 0x9274
, QInternalGLTextureFormat::SRGB8_ETC2 = 0x9275
,
QInternalGLTextureFormat::RGB8_PunchThrough_Alpha1_ETC2 = 0x9276
, QInternalGLTextureFormat::SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277
, QInternalGLTextureFormat::RGBA8_ETC2_EAC = 0x9278
, QInternalGLTextureFormat::SRGB8_Alpha8_ETC2_EAC = 0x9279
,
QInternalGLTextureFormat::RGB8_ETC1 = 0x8D64
, QInternalGLTextureFormat::RGBA_ASTC_4x4 = 0x93B0
, QInternalGLTextureFormat::RGBA_ASTC_5x4 = 0x93B1
, QInternalGLTextureFormat::RGBA_ASTC_5x5 = 0x93B2
,
QInternalGLTextureFormat::RGBA_ASTC_6x5 = 0x93B3
, QInternalGLTextureFormat::RGBA_ASTC_6x6 = 0x93B4
, QInternalGLTextureFormat::RGBA_ASTC_8x5 = 0x93B5
, QInternalGLTextureFormat::RGBA_ASTC_8x6 = 0x93B6
,
QInternalGLTextureFormat::RGBA_ASTC_8x8 = 0x93B7
, QInternalGLTextureFormat::RGBA_ASTC_10x5 = 0x93B8
, QInternalGLTextureFormat::RGBA_ASTC_10x6 = 0x93B9
, QInternalGLTextureFormat::RGBA_ASTC_10x8 = 0x93BA
,
QInternalGLTextureFormat::RGBA_ASTC_10x10 = 0x93BB
, QInternalGLTextureFormat::RGBA_ASTC_12x10 = 0x93BC
, QInternalGLTextureFormat::RGBA_ASTC_12x12 = 0x93BD
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_4x4 = 0x93D0
,
QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x4 = 0x93D1
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x5 = 0x93D2
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x5 = 0x93D3
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x6 = 0x93D4
,
QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x5 = 0x93D5
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x6 = 0x93D6
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x8 = 0x93D7
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x5 = 0x93D8
,
QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x6 = 0x93D9
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x8 = 0x93DA
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x10 = 0x93DB
, QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x10 = 0x93DC
,
QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x12 = 0x93DD
, QInternalGLTextureFormat::SRGB8 = 0x8C41
, QInternalGLTextureFormat::SRGB8_Alpha8 = 0x8C43
, QInternalGLTextureFormat::SRGB_DXT1 = 0x8C4C
,
QInternalGLTextureFormat::SRGB_Alpha_DXT1 = 0x8C4D
, QInternalGLTextureFormat::SRGB_Alpha_DXT3 = 0x8C4E
, QInternalGLTextureFormat::SRGB_Alpha_DXT5 = 0x8C4F
, QInternalGLTextureFormat::SRGB_BP_UNorm = 0x8E8D
,
QInternalGLTextureFormat::DepthFormat = 0x1902
, QInternalGLTextureFormat::AlphaFormat = 0x1906
, QInternalGLTextureFormat::RGBFormat = 0x1907
, QInternalGLTextureFormat::RGBAFormat = 0x1908
,
QInternalGLTextureFormat::LuminanceFormat = 0x1909
, QInternalGLTextureFormat::LuminanceAlphaFormat = 0x190A
} |