28 float distanceFromCamera,
34 : m_objectHit(hitObject)
35 , m_distance(distanceFromCamera)
36 , m_uvPosition(uvPosition)
37 , m_scenePosition(scenePosition)
40 , m_instanceIndex(instanceIndex)
50 float distanceFromCamera,
56 , m_distance(distanceFromCamera)
57 , m_uvPosition(uvPosition)
58 , m_scenePosition(scenePosition)
60 , m_normal(sceneNormal)
119 return m_scenePosition;
178 return m_instanceIndex;
Q_INVOKABLE QVector3D mapDirectionToScene(const QVector3D &localDirection) const
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
HitType hitType
\qmlproperty enumeration pickResult::hitType \readonly
QQuick3DModel * objectHit
QQuickItem * itemHit
\qmlproperty Item pickResult::itemHit \readonly
QQuick3DPickResult()
\qmlvaluetype pickResult \inqmlmodule QtQuick3D
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
The QVector2D class represents a vector or vertex in 2D space.
The QVector3D class represents a vector or vertex in 3D space.
Combined button and popup list for selecting options.
static qreal position(const QQuickItem *item, QQuickAnchors::Anchor anchorLine)