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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qquick3dpickresult_p.h
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1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QQUICK3DPICKRESULT_P_H
5#define QQUICK3DPICKRESULT_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3D/qquick3dobject.h>
19#include <QObject>
20#include <QtGui/QVector2D>
21#include <QtGui/QVector3D>
22#include "qquick3dmodel_p.h"
23
25class QQuick3DModel;
26
27class Q_QUICK3D_EXPORT QQuick3DPickResult
28{
30 Q_PROPERTY(QQuick3DModel* objectHit READ objectHit CONSTANT)
31 Q_PROPERTY(float distance READ distance CONSTANT)
32 Q_PROPERTY(QVector2D uvPosition READ uvPosition CONSTANT)
33 Q_PROPERTY(QVector3D scenePosition READ scenePosition CONSTANT)
35 Q_PROPERTY(QVector3D normal READ normal CONSTANT)
36 Q_PROPERTY(QVector3D sceneNormal READ sceneNormal CONSTANT)
37 Q_PROPERTY(int instanceIndex READ instanceIndex CONSTANT)
38 Q_PROPERTY(QQuickItem *itemHit READ itemHit CONSTANT REVISION(6, 8))
39 Q_PROPERTY(HitType hitType READ hitType CONSTANT REVISION(6, 8))
40 QML_VALUE_TYPE(pickResult)
41public:
42
43 enum class HitType {
44 Null,
45 Model,
46 Item,
47 };
48 Q_ENUM(HitType)
49
51 explicit QQuick3DPickResult(QQuick3DModel *hitObject,
52 float distanceFromCamera,
53 const QVector2D &uvPosition,
54 const QVector3D &scenePosition,
55 const QVector3D &position,
56 const QVector3D &normal,
57 int instanceIndex);
58 explicit QQuick3DPickResult(QQuickItem *itemHit,
59 float distanceFromCamera,
60 const QVector2D &uvPosition,
61 const QVector3D &scenePosition,
62 const QVector3D &position,
63 const QVector3D &sceneNormal);
64 QQuick3DModel *objectHit() const;
65 float distance() const;
66 QVector2D uvPosition() const;
67 QVector3D scenePosition() const;
68 QVector3D position() const;
69 QVector3D normal() const;
70 QVector3D sceneNormal() const;
71 int instanceIndex() const;
72 Q_REVISION(6, 8) QQuickItem *itemHit() const;
73 Q_REVISION(6, 8) HitType hitType() const;
74
76 QQuick3DModel *m_objectHit;
77 float m_distance;
78 QVector2D m_uvPosition;
79 QVector3D m_scenePosition;
80 QVector3D m_position;
81 QVector3D m_normal;
82 int m_instanceIndex;
83 QQuickItem *m_itemHit;
84 HitType m_hitType;
85};
86
88
90
91#endif // QQUICK3DPICKRESULT_P_H
Definition lalr.h:84
Q_REVISION(6, 8) QQuickItem *itemHit() const
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
Definition qquickitem.h:63
The QVector2D class represents a vector or vertex in 2D space.
Definition qvectornd.h:31
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
Combined button and popup list for selecting options.
#define Q_DECLARE_METATYPE(TYPE)
Definition qmetatype.h:1525
GLsizei GLsizei GLfloat distance
#define QML_VALUE_TYPE(NAME)
static qreal position(const QQuickItem *item, QQuickAnchors::Anchor anchorLine)
#define Q_ENUM(x)
#define Q_PROPERTY(...)
#define Q_REVISION(...)
#define Q_GADGET