void registerCollision(QAbstractPhysicsNode *collision)
void bodyExited(QAbstractPhysicsNode *body)
void collisionCountChanged()
QTriggerBody()
\qmltype TriggerBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics
QAbstractPhysXNode * createPhysXBackend() final
void bodyEntered(QAbstractPhysicsNode *body)
void deregisterCollision(QAbstractPhysicsNode *collision)