4#ifndef ABSTRACTPHYSXNODE_H
5#define ABSTRACTPHYSXNODE_H
18#include "foundation/PxTransform.h"
72 virtual void sync(
float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) = 0;
virtual void updateDefaultDensity(float density)
virtual void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)=0
QAbstractPhysicsNode * frontendNode
bool filtersDirty() const
QVector< physx::PxShape * > shapes
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
static physx::PxMaterial * sDefaultMaterial
QAbstractPhysXNode(QAbstractPhysicsNode *node)
virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *)
void setShapesDirty(bool dirty)
virtual bool debugGeometryCapability()
virtual void updateFilters()
virtual ~QAbstractPhysXNode()
void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)
virtual physx::PxTransform getGlobalPose()
virtual void init(QPhysicsWorld *world, QPhysXWorld *physX)=0
virtual void markDirtyShapes()
virtual DebugDrawBodyType getDebugDrawBodyType()
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
bool cleanupIfRemoved(QPhysXWorld *physX)
virtual bool useTriggerFlag()
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Combined button and popup list for selecting options.
QLatin1StringView world("world")