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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qquick3dshaderutils_p.h File Reference

(918e778e2a3c96d2591e666e1f94473fc857fe01)

#include <QtQuick3D/qtquick3dglobal.h>
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h>
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Classes

struct  QSSGShaderUtils::ShaderType< Type >
 
class  QQuick3DShaderUtilsTextureInput
 
class  QQuick3DShaderUtilsBuffer
 
class  QQuick3DShaderUtilsRenderCommand
 
class  QQuick3DShaderUtilsBufferInput
 
class  QQuick3DShaderUtilsApplyValue
 
class  QQuick3DShaderUtilsRenderPass
 
class  QQuick3DShaderUtilsShader
 

Namespaces

namespace  QSSGShaderUtils
 \qmltype Shader \inherits Object \inqmlmodule QtQuick3D
 

Typedefs

using QSSGShaderUtils::MetaTypeList = QList<QMetaType::Type>
 
using QSSGShaderUtils::ResolveFunction = bool (*)(const QUrl &url, const QQmlContext *context, QByteArray &shaderData, QByteArray &shaderPathKey)
 

Functions

void QSSGShaderUtils::setResolveFunction (ResolveFunction fn)
 
QByteArray QSSGShaderUtils::resolveShader (const QUrl &fileUrl, const QQmlContext *context, QByteArray &shaderPathKey)
 
MetaTypeList QSSGShaderUtils::supportedMetatypes ()
 
QByteArray QSSGShaderUtils::uniformTypeName (QMetaType type)
 
QByteArray QSSGShaderUtils::uniformTypeName (QSSGRenderShaderValue::Type type)
 
QSSGRenderShaderValue::Type QSSGShaderUtils::uniformType (QMetaType type)