Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include "qphysxactorbody_p.h"
#include "PxMaterial.h"
#include "PxPhysics.h"
#include "PxRigidDynamic.h"
#include "PxRigidActor.h"
#include "PxScene.h"
#include "physxnode/qphysxworld_p.h"
#include "qabstractphysicsbody_p.h"
#include "qheightfieldshape_p.h"
#include "qphysicsutils_p.h"
#include "qplaneshape_p.h"
#include "qstaticphysxobjects_p.h"
Go to the source code of this file.
Macros | |
#define | PHYSX_RELEASE(x) |
Functions | |
static QT_BEGIN_NAMESPACE physx::PxTransform | getPhysXLocalTransform (const QQuick3DNode *node) |
#define PHYSX_RELEASE | ( | x | ) |
Definition at line 19 of file qphysxactorbody.cpp.
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static |
Definition at line 27 of file qphysxactorbody.cpp.
References QPhysicsUtils::kMinus90YawRotation, QQuick3DNode::position, QQuick3DNode::rotation, QQuick3DNode::sceneScale, and QPhysicsUtils::toPhysXType().
Referenced by QPhysXActorBody::buildShapes(), and QPhysXActorBody::markDirtyShapes().