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qssgutils_p.h
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1// Copyright (C) 2008-2012 NVIDIA Corporation.
2// Copyright (C) 2019 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
4
5#ifndef QSSGUTILS_H
6#define QSSGUTILS_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
20#include <QtQuick3DUtils/private/qssgdataref_p.h>
21
22#include <QtGui/QVector2D>
23#include <QtGui/QVector3D>
24#include <QtGui/QQuaternion>
25#include <QtGui/QMatrix3x3>
26#include <QtGui/QMatrix4x4>
27#include <QtGui/QColor>
28
29#include <QtCore/qdebug.h>
30#include <QtCore/QString>
31#include <QtCore/qloggingcategory.h>
32#include <QtCore/QIODevice>
33#include <QtCore/qmath.h>
34
35class tst_RotationDataClass;
36
38
39namespace QSSGUtils {
40
41namespace aux {
42Q_DECL_CONSTEXPR inline float translateConstantAttenuation(float attenuation) { return attenuation; }
43template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
44Q_DECL_CONSTEXPR inline float translateLinearAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .01f; }
45template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
46Q_DECL_CONSTEXPR inline float translateQuadraticAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .0001f; }
47}
48
49namespace vec2 {
50float Q_QUICK3DUTILS_EXPORT magnitude(const QVector2D &v);
51}
52
53namespace vec3 {
54inline QVector3D minimum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMin(v1.x(), v2.x()), qMin(v1.y(), v2.y()), qMin(v1.z(), v2.z()) }; }
55inline QVector3D maximum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMax(v1.x(), v2.x()), qMax(v1.y(), v2.y()), qMax(v1.z(), v2.z()) }; }
56bool Q_QUICK3DUTILS_EXPORT isFinite(const QVector3D &v);
57float Q_QUICK3DUTILS_EXPORT magnitude(const QVector3D &v);
58float Q_QUICK3DUTILS_EXPORT magnitudeSquared(const QVector3D &v);
59float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v);
60}
61
62namespace mat33 {
63QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix3x3 &m, const QVector3D &v);
64}
65
66namespace mat44 {
67QMatrix3x3 Q_QUICK3DUTILS_EXPORT getUpper3x3(const QMatrix4x4 &m);
68void Q_QUICK3DUTILS_EXPORT normalize(QMatrix4x4 &m);
69QVector3D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector3D &v);
70QVector4D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector4D &v);
71QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector3D &v);
72QVector4D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector4D &v);
73QVector3D Q_QUICK3DUTILS_EXPORT getPosition(const QMatrix4x4 &m);
74QVector3D Q_QUICK3DUTILS_EXPORT getScale(const QMatrix4x4 &m);
75
76bool Q_QUICK3DUTILS_EXPORT decompose(const QMatrix4x4 &m, QVector3D &position, QVector3D &scale, QQuaternion &rotation);
77
78inline void flip(QMatrix4x4 &matrix)
79{
80 // Flip between left-handed and right-handed orientation
81 float *writePtr(matrix.data());
82 // rotation conversion
83 writePtr[0 * 4 + 2] *= -1;
84 writePtr[1 * 4 + 2] *= -1;
85 writePtr[2 * 4 + 0] *= -1;
86 writePtr[2 * 4 + 1] *= -1;
87 // translation conversion
88 writePtr[3 * 4 + 2] *= -1;
89}
90
91}
92
93namespace quat {
94bool Q_QUICK3DUTILS_EXPORT isFinite(const QQuaternion &q);
95
96float Q_QUICK3DUTILS_EXPORT magnitude(const QQuaternion &q);
97
98bool Q_QUICK3DUTILS_EXPORT isSane(const QQuaternion &q);
99
100bool Q_QUICK3DUTILS_EXPORT isUnit(const QQuaternion &q);
101
102QVector3D Q_QUICK3DUTILS_EXPORT rotated(const QQuaternion &q, const QVector3D &v);
103
104QVector3D Q_QUICK3DUTILS_EXPORT inverseRotated(const QQuaternion &q, const QVector3D &v);
105}
106
107namespace color {
108QVector4D Q_QUICK3DUTILS_EXPORT sRGBToLinear(const QColor &color);
109QColor Q_QUICK3DUTILS_EXPORT sRGBToLinearColor(const QColor &color);
110}
111
112template<typename TDataType>
113QSSGDataRef<TDataType> PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
114{
115 return QSSGDataRef<TDataType>(byteSize ? reinterpret_cast<TDataType *>(baseData + offset) : nullptr,
116 byteSize / sizeof(TDataType));
117}
118
119Q_QUICK3DUTILS_EXPORT const char *nonNull(const char *src);
120
123}
124
127}
128
129namespace rect {
130// Return coordinates in pixels but relative to this rect.
131inline QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
132{
133 return QVector2D(absoluteCoordinates.x() - float(r.x()), absoluteCoordinates.y() - float(r.y()));
134}
135
137{
138 return QVector2D(float(r.width() / 2.0), float(r.height() / 2.0));
139}
140
141// Take coordinates in global space and move local space where 0,0 is the center
142// of the rect but return value in pixels, not in normalized -1,1 range
143inline QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
144{
145 // normalize them
146 const QVector2D relativeCoords(toRectRelative(r, absoluteCoordinates));
147 const QVector2D halfD(halfDims(r));
148 const QVector2D normalized((relativeCoords.x() / halfD.x()) - 1.0f, (relativeCoords.y() / halfD.y()) - 1.0f);
149 return QVector2D(normalized.x() * halfD.x(), normalized.y() * halfD.y());
150}
151
153{
154 return { (rectRelativeCoords.x() / halfDims(r).x()) - 1.0f, (rectRelativeCoords.y() / halfDims(r).y()) - 1.0f };
155}
156
157// Normalized coordinates are in the range of -1,1 where -1 is the left, bottom edges
158// and 1 is the top,right edges.
159inline QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
160{
161 return relativeToNormalizedCoordinates(r, toRectRelative(r, absoluteCoordinates));
162}
163
164inline QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
165{
166 return QVector2D(inRelativeCoords.x() + float(r.x()), inRelativeCoords.y() + float(r.y()));
167}
168}
169
170} // namespace QSSGUtils
171
173{
174public:
175 RotationData() = default;
176 explicit RotationData(const QVector3D &r)
177 : m_quatRot()
178 , m_eulerRot(r)
179 , m_dirty(Dirty::Quaternion)
180 {}
181 explicit RotationData(const QQuaternion &r)
182 : m_quatRot(r.normalized())
183 , m_eulerRot()
184 , m_dirty(Dirty::Euler)
185 {}
186
188 {
189 m_eulerRot = r;
190 m_dirty = Dirty::Quaternion;
191 return *this;
192 }
194 {
195 m_quatRot = r.normalized();
196 m_dirty = Dirty::Euler;
197 return *this;
198 }
199
200 friend inline bool operator ==(const RotationData &a, const RotationData &b) {
201 if (a.m_dirty == Dirty::None && b.m_dirty == Dirty::None)
202 return fuzzyQuaternionCompare(a.m_quatRot, b.m_quatRot);
203
204 return fuzzyQuaternionCompare(QQuaternion(a), QQuaternion(b));
205 }
206
207 friend inline bool operator !=(const RotationData &a, const RotationData &b) { return !(a == b); }
208
209 friend inline bool operator ==(const RotationData &a, const QVector3D &eulerRotation)
210 {
211 if (a.m_dirty == Dirty::None)
212 return qFuzzyCompare(a.m_eulerRot, eulerRotation);
213
214 return qFuzzyCompare(QVector3D(a), eulerRotation);
215 }
216 friend inline bool operator !=(const RotationData &a, const QVector3D &eulerRotation) { return !(a == eulerRotation); }
217
218 friend inline bool operator ==(const RotationData &a, const QQuaternion &rotation)
219 {
220 if (a.m_dirty == Dirty::None)
221 return fuzzyQuaternionCompare(a.m_quatRot, rotation);
222
223 return fuzzyQuaternionCompare(QQuaternion(a), rotation);
224 }
225 friend inline bool operator !=(const RotationData &a, const QQuaternion &rotation) { return !(a == rotation); }
226
227 [[nodiscard]] inline QVector3D getEulerRotation() const
228 {
229 if (m_dirty == Dirty::Euler) {
230 m_eulerRot = m_quatRot.toEulerAngles();
231 m_dirty = Dirty::None;
232 }
233
234 return m_eulerRot;
235 }
236
237 [[nodiscard]] inline QQuaternion getQuaternionRotation() const
238 {
239 if (m_dirty == Dirty::Quaternion) {
240 m_quatRot = QQuaternion::fromEulerAngles(m_eulerRot).normalized();
241 m_dirty = Dirty::None;
242 }
243
244 return m_quatRot;
245 }
246
247 [[nodiscard]] inline QMatrix3x3 toRotationMatrix() const { return getQuaternionRotation().toRotationMatrix(); }
248
249 [[nodiscard]] inline operator QQuaternion() const { return getQuaternionRotation(); }
250 [[nodiscard]] inline operator QVector3D() const { return getEulerRotation(); }
251
252private:
253 friend class ::tst_RotationDataClass;
254
255 static constexpr double dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
256 {
257 return double(q1.scalar()) * double(q2.scalar())
258 + double(q1.x()) * double(q2.x())
259 + double(q1.y()) * double(q2.y())
260 + double(q1.z()) * double(q2.z());
261 }
262
263 [[nodiscard]] static constexpr bool fuzzyQuaternionCompare(const QQuaternion &a, const QQuaternion &b)
264 {
265 return qFuzzyCompare(qAbs(dotProduct(a, b)), 1.0);
266 }
267
268 enum class Dirty
269 {
270 None,
271 Quaternion = 0x1,
272 Euler = 0x2
273 };
274
275 mutable QQuaternion m_quatRot; // Should always be normalized
276 mutable QVector3D m_eulerRot;
277 mutable Dirty m_dirty { Dirty::None };
278};
279
281template<typename T>
282inline void ensureDebugObjectName(T *node, QObject *src)
283{
284 if (!node->debugObjectName.isEmpty())
285 return;
286 node->debugObjectName = src->objectName();
287 if (node->debugObjectName.isEmpty())
288 node->debugObjectName = QString::fromLatin1(src->metaObject()->className());
289 if (node->debugObjectName.isEmpty())
290 node->debugObjectName = QString::asprintf("%p", src);
291}
292}
293
295
296#endif // QSSGUTILS_H
The QColor class provides colors based on RGB, HSV or CMYK values.
Definition qcolor.h:31
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Definition qmatrix4x4.h:25
\inmodule QtCore
Definition qobject.h:103
The QQuaternion class represents a quaternion consisting of a vector and scalar.
\inmodule QtCore\reentrant
Definition qrect.h:484
static QString fromLatin1(QByteArrayView ba)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition qstring.cpp:5871
static QString static QString asprintf(const char *format,...) Q_ATTRIBUTE_FORMAT_PRINTF(1
Definition qstring.cpp:7263
The QVector2D class represents a vector or vertex in 2D space.
Definition qvectornd.h:31
constexpr float y() const noexcept
Returns the y coordinate of this point.
Definition qvectornd.h:502
constexpr float x() const noexcept
Returns the x coordinate of this point.
Definition qvectornd.h:501
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
The QVector4D class represents a vector or vertex in 4D space.
Definition qvectornd.h:330
RotationData(const QVector3D &r)
friend bool operator!=(const RotationData &a, const RotationData &b)
RotationData & operator=(const QQuaternion &r) noexcept
QVector3D getEulerRotation() const
QMatrix3x3 toRotationMatrix() const
RotationData(const QQuaternion &r)
RotationData()=default
QQuaternion getQuaternionRotation() const
friend bool operator==(const RotationData &a, const RotationData &b)
RotationData & operator=(const QVector3D &r) noexcept
rect
[4]
void ensureDebugObjectName(T *node, QObject *src)
Q_DECL_CONSTEXPR float translateLinearAttenuation(float attenuation)
Definition qssgutils_p.h:44
Q_DECL_CONSTEXPR float translateConstantAttenuation(float attenuation)
Definition qssgutils_p.h:42
Q_DECL_CONSTEXPR float translateQuadraticAttenuation(float attenuation)
Definition qssgutils_p.h:46
QColor Q_QUICK3DUTILS_EXPORT sRGBToLinearColor(const QColor &color)
QVector4D Q_QUICK3DUTILS_EXPORT sRGBToLinear(const QColor &color)
QMatrix3x3 Q_QUICK3DUTILS_EXPORT getUpper3x3(const QMatrix4x4 &m)
Definition qssgutils.cpp:51
void Q_QUICK3DUTILS_EXPORT normalize(QMatrix4x4 &m)
Definition qssgutils.cpp:57
QVector3D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector3D &v)
Definition qssgutils.cpp:75
QVector3D Q_QUICK3DUTILS_EXPORT getScale(const QMatrix4x4 &m)
QVector3D Q_QUICK3DUTILS_EXPORT getPosition(const QMatrix4x4 &m)
Definition qssgutils.cpp:97
bool Q_QUICK3DUTILS_EXPORT decompose(const QMatrix4x4 &m, QVector3D &position, QVector3D &scale, QQuaternion &rotation)
void flip(QMatrix4x4 &matrix)
Definition qssgutils_p.h:78
float Q_QUICK3DUTILS_EXPORT magnitude(const QQuaternion &q)
bool Q_QUICK3DUTILS_EXPORT isFinite(const QQuaternion &q)
QVector3D Q_QUICK3DUTILS_EXPORT rotated(const QQuaternion &q, const QVector3D &v)
QVector3D Q_QUICK3DUTILS_EXPORT inverseRotated(const QQuaternion &q, const QVector3D &v)
bool Q_QUICK3DUTILS_EXPORT isSane(const QQuaternion &q)
bool Q_QUICK3DUTILS_EXPORT isUnit(const QQuaternion &q)
QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D halfDims(const QRectF &r)
QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
float Q_QUICK3DUTILS_EXPORT magnitude(const QVector2D &v)
Definition qssgutils.cpp:13
float Q_QUICK3DUTILS_EXPORT magnitudeSquared(const QVector3D &v)
Definition qssgutils.cpp:28
QVector3D minimum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW
Definition qssgutils_p.h:54
QVector3D maximum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW
Definition qssgutils_p.h:55
float Q_QUICK3DUTILS_EXPORT magnitude(const QVector3D &v)
Definition qssgutils.cpp:23
bool Q_QUICK3DUTILS_EXPORT isFinite(const QVector3D &v)
Definition qssgutils.cpp:18
float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v)
Definition qssgutils.cpp:35
QVector3D radToDeg(const QVector3D &v)
QSSGDataRef< TDataType > PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
Q_QUICK3DUTILS_EXPORT const char * nonNull(const char *src)
QVector3D degToRad(const QVector3D &v)
Combined button and popup list for selecting options.
#define Q_DECL_NOTHROW
#define Q_DECL_CONSTEXPR
bool qFuzzyCompare(qfloat16 p1, qfloat16 p2) noexcept
Definition qfloat16.h:333
constexpr float qRadiansToDegrees(float radians)
Definition qmath.h:281
constexpr float qDegreesToRadians(float degrees)
Definition qmath.h:260
constexpr const T & qMin(const T &a, const T &b)
Definition qminmax.h:40
constexpr const T & qBound(const T &min, const T &val, const T &max)
Definition qminmax.h:44
constexpr const T & qMax(const T &a, const T &b)
Definition qminmax.h:42
constexpr T qAbs(const T &t)
Definition qnumeric.h:328
GLint GLfloat GLfloat GLfloat v2
GLboolean GLboolean GLboolean b
GLsizei const GLfloat * v
[13]
const GLfloat * m
GLboolean GLboolean GLboolean GLboolean a
[7]
GLboolean r
[2]
GLenum src
GLuint color
[2]
GLint GLfloat GLfloat v1
GLenum GLuint GLintptr offset
GLuint GLenum GLenum transform
GLuint GLenum matrix
GLdouble GLdouble GLdouble GLdouble q
Definition qopenglext.h:259
GLint GLenum GLboolean normalized
Definition qopenglext.h:752
GLenum GLenum GLenum GLenum GLenum scale
static qreal position(const QQuickItem *item, QQuickAnchors::Anchor anchorLine)
unsigned int quint32
Definition qtypes.h:50
unsigned char quint8
Definition qtypes.h:46