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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qsgcompressedtexture.cpp File Reference

(ace43e1db17d1bfbf549a5c4c6ef49c3ccaf10fc)

#include "qsgcompressedtexture_p.h"
#include <QDebug>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <rhi/qrhi.h>
#include "moc_qsgcompressedtexture_p.cpp"
+ Include dependency graph for qsgcompressedtexture.cpp:

Go to the source code of this file.

Namespaces

namespace  QInternalGLTextureFormat
 

Enumerations

enum  {
  QInternalGLTextureFormat::NoFormat = 0 , QInternalGLTextureFormat::R8_UNorm = 0x8229 , QInternalGLTextureFormat::RG8_UNorm = 0x822B , QInternalGLTextureFormat::RGB8_UNorm = 0x8051 ,
  QInternalGLTextureFormat::RGBA8_UNorm = 0x8058 , QInternalGLTextureFormat::R16_UNorm = 0x822A , QInternalGLTextureFormat::RG16_UNorm = 0x822C , QInternalGLTextureFormat::RGB16_UNorm = 0x8054 ,
  QInternalGLTextureFormat::RGBA16_UNorm = 0x805B , QInternalGLTextureFormat::R8_SNorm = 0x8F94 , QInternalGLTextureFormat::RG8_SNorm = 0x8F95 , QInternalGLTextureFormat::RGB8_SNorm = 0x8F96 ,
  QInternalGLTextureFormat::RGBA8_SNorm = 0x8F97 , QInternalGLTextureFormat::R16_SNorm = 0x8F98 , QInternalGLTextureFormat::RG16_SNorm = 0x8F99 , QInternalGLTextureFormat::RGB16_SNorm = 0x8F9A ,
  QInternalGLTextureFormat::RGBA16_SNorm = 0x8F9B , QInternalGLTextureFormat::R8U = 0x8232 , QInternalGLTextureFormat::RG8U = 0x8238 , QInternalGLTextureFormat::RGB8U = 0x8D7D ,
  QInternalGLTextureFormat::RGBA8U = 0x8D7C , QInternalGLTextureFormat::R16U = 0x8234 , QInternalGLTextureFormat::RG16U = 0x823A , QInternalGLTextureFormat::RGB16U = 0x8D77 ,
  QInternalGLTextureFormat::RGBA16U = 0x8D76 , QInternalGLTextureFormat::R32U = 0x8236 , QInternalGLTextureFormat::RG32U = 0x823C , QInternalGLTextureFormat::RGB32U = 0x8D71 ,
  QInternalGLTextureFormat::RGBA32U = 0x8D70 , QInternalGLTextureFormat::R8I = 0x8231 , QInternalGLTextureFormat::RG8I = 0x8237 , QInternalGLTextureFormat::RGB8I = 0x8D8F ,
  QInternalGLTextureFormat::RGBA8I = 0x8D8E , QInternalGLTextureFormat::R16I = 0x8233 , QInternalGLTextureFormat::RG16I = 0x8239 , QInternalGLTextureFormat::RGB16I = 0x8D89 ,
  QInternalGLTextureFormat::RGBA16I = 0x8D88 , QInternalGLTextureFormat::R32I = 0x8235 , QInternalGLTextureFormat::RG32I = 0x823B , QInternalGLTextureFormat::RGB32I = 0x8D83 ,
  QInternalGLTextureFormat::RGBA32I = 0x8D82 , QInternalGLTextureFormat::R16F = 0x822D , QInternalGLTextureFormat::RG16F = 0x822F , QInternalGLTextureFormat::RGB16F = 0x881B ,
  QInternalGLTextureFormat::RGBA16F = 0x881A , QInternalGLTextureFormat::R32F = 0x822E , QInternalGLTextureFormat::RG32F = 0x8230 , QInternalGLTextureFormat::RGB32F = 0x8815 ,
  QInternalGLTextureFormat::RGBA32F = 0x8814 , QInternalGLTextureFormat::RGB9E5 = 0x8C3D , QInternalGLTextureFormat::RG11B10F = 0x8C3A , QInternalGLTextureFormat::RG3B2 = 0x2A10 ,
  QInternalGLTextureFormat::R5G6B5 = 0x8D62 , QInternalGLTextureFormat::RGB5A1 = 0x8057 , QInternalGLTextureFormat::RGBA4 = 0x8056 , QInternalGLTextureFormat::RGB10A2 = 0x906F ,
  QInternalGLTextureFormat::D16 = 0x81A5 , QInternalGLTextureFormat::D24 = 0x81A6 , QInternalGLTextureFormat::D24S8 = 0x88F0 , QInternalGLTextureFormat::D32 = 0x81A7 ,
  QInternalGLTextureFormat::D32F = 0x8CAC , QInternalGLTextureFormat::D32FS8X24 = 0x8CAD , QInternalGLTextureFormat::S8 = 0x8D48 , QInternalGLTextureFormat::RGB_DXT1 = 0x83F0 ,
  QInternalGLTextureFormat::RGBA_DXT1 = 0x83F1 , QInternalGLTextureFormat::RGBA_DXT3 = 0x83F2 , QInternalGLTextureFormat::RGBA_DXT5 = 0x83F3 , QInternalGLTextureFormat::R_ATI1N_UNorm = 0x8DBB ,
  QInternalGLTextureFormat::R_ATI1N_SNorm = 0x8DBC , QInternalGLTextureFormat::RG_ATI2N_UNorm = 0x8DBD , QInternalGLTextureFormat::RG_ATI2N_SNorm = 0x8DBE , QInternalGLTextureFormat::RGB_BP_UNSIGNED_FLOAT = 0x8E8F ,
  QInternalGLTextureFormat::RGB_BP_SIGNED_FLOAT = 0x8E8E , QInternalGLTextureFormat::RGB_BP_UNorm = 0x8E8C , QInternalGLTextureFormat::R11_EAC_UNorm = 0x9270 , QInternalGLTextureFormat::R11_EAC_SNorm = 0x9271 ,
  QInternalGLTextureFormat::RG11_EAC_UNorm = 0x9272 , QInternalGLTextureFormat::RG11_EAC_SNorm = 0x9273 , QInternalGLTextureFormat::RGB8_ETC2 = 0x9274 , QInternalGLTextureFormat::SRGB8_ETC2 = 0x9275 ,
  QInternalGLTextureFormat::RGB8_PunchThrough_Alpha1_ETC2 = 0x9276 , QInternalGLTextureFormat::SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277 , QInternalGLTextureFormat::RGBA8_ETC2_EAC = 0x9278 , QInternalGLTextureFormat::SRGB8_Alpha8_ETC2_EAC = 0x9279 ,
  QInternalGLTextureFormat::RGB8_ETC1 = 0x8D64 , QInternalGLTextureFormat::RGBA_ASTC_4x4 = 0x93B0 , QInternalGLTextureFormat::RGBA_ASTC_5x4 = 0x93B1 , QInternalGLTextureFormat::RGBA_ASTC_5x5 = 0x93B2 ,
  QInternalGLTextureFormat::RGBA_ASTC_6x5 = 0x93B3 , QInternalGLTextureFormat::RGBA_ASTC_6x6 = 0x93B4 , QInternalGLTextureFormat::RGBA_ASTC_8x5 = 0x93B5 , QInternalGLTextureFormat::RGBA_ASTC_8x6 = 0x93B6 ,
  QInternalGLTextureFormat::RGBA_ASTC_8x8 = 0x93B7 , QInternalGLTextureFormat::RGBA_ASTC_10x5 = 0x93B8 , QInternalGLTextureFormat::RGBA_ASTC_10x6 = 0x93B9 , QInternalGLTextureFormat::RGBA_ASTC_10x8 = 0x93BA ,
  QInternalGLTextureFormat::RGBA_ASTC_10x10 = 0x93BB , QInternalGLTextureFormat::RGBA_ASTC_12x10 = 0x93BC , QInternalGLTextureFormat::RGBA_ASTC_12x12 = 0x93BD , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_4x4 = 0x93D0 ,
  QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x4 = 0x93D1 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x5 = 0x93D2 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x5 = 0x93D3 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x6 = 0x93D4 ,
  QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x5 = 0x93D5 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x6 = 0x93D6 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x8 = 0x93D7 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x5 = 0x93D8 ,
  QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x6 = 0x93D9 , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x8 = 0x93DA , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x10 = 0x93DB , QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x10 = 0x93DC ,
  QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x12 = 0x93DD , QInternalGLTextureFormat::SRGB8 = 0x8C41 , QInternalGLTextureFormat::SRGB8_Alpha8 = 0x8C43 , QInternalGLTextureFormat::SRGB_DXT1 = 0x8C4C ,
  QInternalGLTextureFormat::SRGB_Alpha_DXT1 = 0x8C4D , QInternalGLTextureFormat::SRGB_Alpha_DXT3 = 0x8C4E , QInternalGLTextureFormat::SRGB_Alpha_DXT5 = 0x8C4F , QInternalGLTextureFormat::SRGB_BP_UNorm = 0x8E8D ,
  QInternalGLTextureFormat::DepthFormat = 0x1902 , QInternalGLTextureFormat::AlphaFormat = 0x1906 , QInternalGLTextureFormat::RGBFormat = 0x1907 , QInternalGLTextureFormat::RGBAFormat = 0x1908 ,
  QInternalGLTextureFormat::LuminanceFormat = 0x1909 , QInternalGLTextureFormat::LuminanceAlphaFormat = 0x190A
}
 

Functions

QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY (QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio")
 

Function Documentation

◆ Q_LOGGING_CATEGORY()

QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY ( QSG_LOG_TEXTUREIO ,
"qt.scenegraph.textureio"  )