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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuickBehavior Class Reference

#include <qquickbehavior_p.h>

+ Inheritance diagram for QQuickBehavior:
+ Collaboration diagram for QQuickBehavior:

Signals

void enabledChanged ()
 
void targetValueChanged ()
 
void targetPropertyChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuickBehavior (QObject *parent=nullptr)
 \qmltype Behavior \instantiates QQuickBehavior \inqmlmodule QtQuick
 
 ~QQuickBehavior ()
 
void setTarget (const QQmlProperty &) override
 Set the target property for the value interceptor.
 
void write (const QVariant &value) override
 This method will be called when a new value is assigned to the property being intercepted.
 
bool bindable (QUntypedBindable *untypedBindable, QUntypedBindable target) override
 
QQuickAbstractAnimationanimation ()
 
void setAnimation (QQuickAbstractAnimation *)
 
bool enabled () const
 \qmlproperty bool QtQuick::Behavior::enabled
 
void setEnabled (bool enabled)
 
QVariant targetValue () const
 \qmlproperty Variant QtQuick::Behavior::targetValue
 
QQmlProperty targetProperty () const
 
void componentFinalized () override
 The customization point provided by this interface.
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlPropertyValueInterceptor
 QQmlPropertyValueInterceptor ()
 Constructs a QQmlPropertyValueInterceptor.
 
virtual ~QQmlPropertyValueInterceptor ()
 
- Public Member Functions inherited from QQmlFinalizerHook
virtual ~QQmlFinalizerHook ()
 

Properties

QQuickAbstractAnimationanimation
 \qmlproperty Animation QtQuick::Behavior::animation \qmldefault
 
bool enabled
 
QVariant targetValue
 
QQmlProperty targetProperty
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 29 of file qquickbehavior_p.h.

Constructor & Destructor Documentation

◆ QQuickBehavior()

QQuickBehavior::QQuickBehavior ( QObject * parent = nullptr)

\qmltype Behavior \instantiates QQuickBehavior \inqmlmodule QtQuick

Defines a default animation for a property change.

A Behavior defines the default animation to be applied whenever a particular property value changes.

For example, the following Behavior defines a NumberAnimation to be run whenever the \l Rectangle's width value changes. When the MouseArea is clicked, the width is changed, triggering the behavior's animation:

import QtQuick
Rectangle {
id: rect
width: 100; height: 100
color: "red"
Behavior on width {
NumberAnimation { duration: 1000 }
}
MouseArea {
anchors.fill: parent
onClicked: rect.width = 50
}
}

Note that a property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation.

If a \l{Qt Quick States}{state change} has a \l Transition that matches the same property as a Behavior, the \l Transition animation overrides the Behavior for that state change. For general advice on using Behaviors to animate state changes, see \l{Using Qt Quick Behaviors with States}.

See also
{Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation::Behaviors}{Behavior example}, {Qt Qml}

Definition at line 190 of file qquickbehavior.cpp.

◆ ~QQuickBehavior()

QQuickBehavior::~QQuickBehavior ( )

Definition at line 195 of file qquickbehavior.cpp.

References d.

Member Function Documentation

◆ animation()

QQuickAbstractAnimation * QQuickBehavior::animation ( )

◆ bindable()

bool QQuickBehavior::bindable ( QUntypedBindable * bindable,
QUntypedBindable target )
overridevirtual

Called when a BindableProperty metacall gets intercepted. The default implementation does nothing and simply returns false. A subclass which can properly intercept the metacall should return true after doing its work. bindable is the pointer to the QUntypedBindable passed through the metacall target is the QUntypedBindable of the intercepted property

Reimplemented from QQmlPropertyValueInterceptor.

Definition at line 427 of file qquickbehavior.cpp.

References d.

◆ componentFinalized()

void QQuickBehavior::componentFinalized ( )
overridevirtual

The customization point provided by this interface.

See the class description for why it is useful and how it compares to componentComplete.

See also
QQmlParserStatus::componentComplete

Implements QQmlFinalizerHook.

Definition at line 354 of file qquickbehavior.cpp.

References d.

◆ enabled()

bool QQuickBehavior::enabled ( ) const

\qmlproperty bool QtQuick::Behavior::enabled

This property holds whether the behavior will be triggered when the tracked property changes value.

By default a Behavior is enabled.

Definition at line 251 of file qquickbehavior.cpp.

References d.

◆ enabledChanged

void QQuickBehavior::enabledChanged ( )
signal

Referenced by setEnabled().

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◆ setAnimation()

void QQuickBehavior::setAnimation ( QQuickAbstractAnimation * animation)

Definition at line 214 of file qquickbehavior.cpp.

References animation, d, qmlWarning(), QQuickAbstractAnimation::setDefaultTarget(), and tr.

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◆ setEnabled()

void QQuickBehavior::setEnabled ( bool enabled)

Definition at line 257 of file qquickbehavior.cpp.

References d, emit, enabled, and enabledChanged().

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◆ setTarget()

void QQuickBehavior::setTarget ( const QQmlProperty & property)
overridevirtual

Set the target property for the value interceptor.

This method will be called by the QML engine when assigning a value interceptor.

Implements QQmlPropertyValueInterceptor.

Definition at line 436 of file qquickbehavior.cpp.

References UntypedProxyProperty::bindingSetter(), d, property, Q_EMIT, and targetPropertyChanged().

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◆ targetProperty()

QQmlProperty QQuickBehavior::targetProperty ( ) const
\readonly
\qmlpropertygroup QtQuick::Behavior::targetProperty
\qmlproperty string QtQuick::Behavior::targetProperty.name
\qmlproperty QtObject QtQuick::Behavior::targetProperty.object

\table
\header
    \li Property
    \li Description
\row
    \li name
    \li This property holds the name of the property being controlled by this Behavior.
\row
    \li object
    \li This property holds the object of the property being controlled by this Behavior.
\endtable

This property can be used to define custom behaviors based on the name or the object of
the property being controlled.

The following example defines a Behavior fading out and fading in its target object
when the property it controls changes:
\qml

FadeBehavior.qml import QtQuick 2.15

Behavior { id: root property Item fadeTarget: targetProperty.object SequentialAnimation { NumberAnimation { target: root.fadeTarget property: "opacity" to: 0 easing.type: Easing.InQuad } PropertyAction { } // actually change the controlled property between the 2 other animations NumberAnimation { target: root.fadeTarget property: "opacity" to: 1 easing.type: Easing.OutQuad } } } \endqml

This can be used to animate a text when it changes: \qml import QtQuick 2.15

Text { id: root property int counter text: counter FadeBehavior on text {} Timer { running: true repeat: true interval: 1000 onTriggered: ++root.counter } } \endqml

Since
QtQuick 2.15

Definition at line 348 of file qquickbehavior.cpp.

References d.

◆ targetPropertyChanged

void QQuickBehavior::targetPropertyChanged ( )
signal

Referenced by setTarget().

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◆ targetValue()

QVariant QQuickBehavior::targetValue ( ) const

\qmlproperty Variant QtQuick::Behavior::targetValue

This property holds the target value of the property being controlled by the Behavior. This value is set by the Behavior before the animation is started.

Since
QtQuick 2.13

Definition at line 274 of file qquickbehavior.cpp.

References d.

◆ targetValueChanged

void QQuickBehavior::targetValueChanged ( )
signal

Referenced by write().

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◆ write()

void QQuickBehavior::write ( const QVariant & value)
overridevirtual

This method will be called when a new value is assigned to the property being intercepted.

Implements QQmlPropertyValueInterceptor.

Definition at line 360 of file qquickbehavior.cpp.

References QQmlPropertyData::BypassInterceptor, currentValue, d, QQmlEnginePrivate::designerMode(), QQmlPropertyData::DontRemoveBinding, emit, QQuickAbstractAnimation::Forward, QQuickStateAction::fromValue, QQmlProperty::property(), QQuickStateAction::property, Q_ASSERT, qmlExecuteDeferred(), QQuickAbstractAnimation::RenderThread, QAbstractAnimationJob::StateChange, targetValueChanged(), QQuickStateAction::toValue, QQmlData::wasDeleted(), and QQmlPropertyPrivate::write().

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Property Documentation

◆ animation

QQuickAbstractAnimation * QQuickBehavior::animation
readwrite

\qmlproperty Animation QtQuick::Behavior::animation \qmldefault

This property holds the animation to run when the behavior is triggered.

Definition at line 37 of file qquickbehavior_p.h.

Referenced by setAnimation().

◆ enabled

bool QQuickBehavior::enabled
readwrite

Definition at line 38 of file qquickbehavior_p.h.

Referenced by setEnabled().

◆ targetProperty

QQmlProperty QQuickBehavior::targetProperty
read

Definition at line 40 of file qquickbehavior_p.h.

◆ targetValue

QVariant QQuickBehavior::targetValue
read

Definition at line 39 of file qquickbehavior_p.h.


The documentation for this class was generated from the following files: