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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuickPathAttribute Class Reference

#include <qquickpath_p.h>

+ Inheritance diagram for QQuickPathAttribute:
+ Collaboration diagram for QQuickPathAttribute:

Signals

void nameChanged ()
 
void valueChanged ()
 
- Signals inherited from QQuickPathElement
void changed ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuickPathAttribute (QObject *parent=nullptr)
 
QString name () const
 \qmltype PathAttribute \instantiates QQuickPathAttribute \inqmlmodule QtQuick
 
void setName (const QString &name)
 
qreal value () const
 \qmlproperty real QtQuick::PathAttribute::value This property holds the value for the attribute.
 
void setValue (qreal value)
 
- Public Member Functions inherited from QQuickPathElement
 QQuickPathElement (QObject *parent=nullptr)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QString name
 
qreal value
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 54 of file qquickpath_p.h.

Constructor & Destructor Documentation

◆ QQuickPathAttribute()

QQuickPathAttribute::QQuickPathAttribute ( QObject * parent = nullptr)
inline

Definition at line 63 of file qquickpath_p.h.

Member Function Documentation

◆ name()

QString QQuickPathAttribute::name ( ) const

\qmltype PathAttribute \instantiates QQuickPathAttribute \inqmlmodule QtQuick

Specifies how to set an attribute at a given position in a Path.

The PathAttribute object allows attributes consisting of a name and a value to be specified for various points along a path. The attributes are exposed to the delegate as \l{Attached Properties and Attached Signal Handlers} {Attached Properties}. The value of an attribute at any particular point along the path is interpolated from the PathAttributes bounding that point.

The example below shows a path with the items scaled to 30% with opacity 50% at the top of the path and scaled 100% with opacity 100% at the bottom. Note the use of the PathView.iconScale and PathView.iconOpacity attached properties to set the scale and opacity of the delegate.

\table \row

  • import QtQuick
    Rectangle {
    width: 240; height: 200
    //! [1]
    Component {
    id: delegate
    Item {
    width: 80; height: 80
    scale: PathView.iconScale
    opacity: PathView.iconOpacity
    Column {
    Image { anchors.horizontalCenter: nameText.horizontalCenter; width: 64; height: 64; source: icon }
    Text { id: nameText; text: name; font.pointSize: 16 }
    }
    }
    }
    //! [1]
    //! [2]
    PathView {
    anchors.fill: parent
    model: ContactModel {}
    delegate: delegate
    path: Path {
    startX: 120; startY: 100
    PathAttribute { name: "iconScale"; value: 1.0 }
    PathAttribute { name: "iconOpacity"; value: 1.0 }
    PathQuad { x: 120; y: 25; controlX: 260; controlY: 75 }
    PathAttribute { name: "iconScale"; value: 0.3 }
    PathAttribute { name: "iconOpacity"; value: 0.5 }
    PathQuad { x: 120; y: 100; controlX: -20; controlY: 75 }
    }
    }
    //! [2]
    }
    (see the PathView documentation for the specification of ContactModel.qml used for ContactModel above.) \endtable
See also
Path

\qmlproperty string QtQuick::PathAttribute::name This property holds the name of the attribute to change.

This attribute will be available to the delegate as PathView.<name>

Note that using an existing Item property name such as "opacity" as an attribute is allowed. This is because path attributes add a new \l{Attached Properties and Attached Signal Handlers} {Attached Property} which in no way clashes with existing properties.

the name of the attribute to change.

Definition at line 1109 of file qquickpath.cpp.

◆ nameChanged

void QQuickPathAttribute::nameChanged ( )
signal

Referenced by setName().

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◆ setName()

void QQuickPathAttribute::setName ( const QString & name)

Definition at line 1114 of file qquickpath.cpp.

References emit, name, and nameChanged().

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◆ setValue()

void QQuickPathAttribute::setValue ( qreal value)

Definition at line 1166 of file qquickpath.cpp.

References QQuickPathElement::changed(), emit, value, and valueChanged().

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◆ value()

qreal QQuickPathAttribute::value ( ) const

\qmlproperty real QtQuick::PathAttribute::value This property holds the value for the attribute.

The value specified can be used to influence the visual appearance of an item along the path. For example, the following Path specifies an attribute named itemRotation, which has the value 0 at the beginning of the path, and the value 90 at the end of the path.

\qml Path { startX: 0 startY: 0 PathAttribute { name: "itemRotation"; value: 0 } PathLine { x: 100; y: 100 } PathAttribute { name: "itemRotation"; value: 90 } } \endqml

In our delegate, we can then bind the rotation property to the \l{Attached Properties and Attached Signal Handlers} {Attached Property} PathView.itemRotation created for this attribute.

\qml Rectangle { width: 10; height: 10 rotation: PathView.itemRotation } \endqml

As each item is positioned along the path, it will be rotated accordingly: an item at the beginning of the path with be not be rotated, an item at the end of the path will be rotated 90 degrees, and an item mid-way along the path will be rotated 45 degrees.

the new value of the attribute.

Definition at line 1161 of file qquickpath.cpp.

◆ valueChanged

void QQuickPathAttribute::valueChanged ( )
signal

Referenced by setValue().

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Property Documentation

◆ name

QString QQuickPathAttribute::name
readwrite

Definition at line 58 of file qquickpath_p.h.

Referenced by setName().

◆ value

qreal QQuickPathAttribute::value
readwrite

Definition at line 59 of file qquickpath_p.h.

Referenced by setValue().


The documentation for this class was generated from the following files: