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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DAbstractLight Class Reference

#include <qquick3dabstractlight_p.h>

+ Inheritance diagram for QQuick3DAbstractLight:
+ Collaboration diagram for QQuick3DAbstractLight:

Public Types

enum class  QSSGShadowMapQuality { ShadowMapQualityLow , ShadowMapQualityMedium , ShadowMapQualityHigh , ShadowMapQualityVeryHigh }
 
enum class  QSSGBakeMode { BakeModeDisabled , BakeModeIndirect , BakeModeAll }
 
- Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
 
enum  StaticFlags { None }
 

Public Slots

void setColor (const QColor &color)
 
void setAmbientColor (const QColor &ambientColor)
 
void setBrightness (float brightness)
 
void setScope (QQuick3DNode *scope)
 
void setCastsShadow (bool castsShadow)
 
void setShadowBias (float shadowBias)
 
void setShadowFactor (float shadowFactor)
 
void setShadowMapQuality (QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality)
 
void setShadowMapFar (float shadowMapFar)
 
void setShadowFilter (float shadowFilter)
 
void setBakeMode (QQuick3DAbstractLight::QSSGBakeMode bakeMode)
 
- Public Slots inherited from QQuick3DNode
void setX (float x)
 
void setY (float y)
 
void setZ (float z)
 
void setRotation (const QQuaternion &rotation)
 
void setEulerRotation (const QVector3D &eulerRotation)
 
void setPosition (const QVector3D &position)
 
void setScale (const QVector3D &scale)
 
void setPivot (const QVector3D &pivot)
 
void setLocalOpacity (float opacity)
 
void setVisible (bool visible)
 
void setStaticFlags (int staticFlags)
 
- Public Slots inherited from QQuick3DObject
void update ()
 
void setParentItem (QQuick3DObject *parentItem)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void colorChanged ()
 
void ambientColorChanged ()
 
void brightnessChanged ()
 
void scopeChanged ()
 
void castsShadowChanged ()
 
void shadowBiasChanged ()
 
void shadowFactorChanged ()
 
void shadowMapQualityChanged ()
 
void shadowMapFarChanged ()
 
void shadowFilterChanged ()
 
void bakeModeChanged ()
 
- Signals inherited from QQuick3DNode
void xChanged ()
 
void yChanged ()
 
void zChanged ()
 
void rotationChanged ()
 
void eulerRotationChanged ()
 
void positionChanged ()
 
void scaleChanged ()
 
void pivotChanged ()
 
void localOpacityChanged ()
 
void visibleChanged ()
 
void forwardChanged ()
 
void upChanged ()
 
void rightChanged ()
 
void sceneTransformChanged ()
 
void scenePositionChanged ()
 
void sceneRotationChanged ()
 
void sceneScaleChanged ()
 
void staticFlagsChanged ()
 
- Signals inherited from QQuick3DObject
void parentChanged ()
 
void childrenChanged ()
 
void stateChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 ~QQuick3DAbstractLight () override
 
QColor color () const
 
QColor ambientColor () const
 
float brightness () const
 
QQuick3DNodescope () const
 
bool castsShadow () const
 
float shadowBias () const
 
float shadowFactor () const
 
QSSGShadowMapQuality shadowMapQuality () const
 
float shadowMapFar () const
 
float shadowFilter () const
 
QSSGBakeMode bakeMode () const
 
- Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 
 ~QQuick3DNode () override
 
float x () const
 \qmlproperty real QtQuick3D::Node::x
 
float y () const
 \qmlproperty real QtQuick3D::Node::y
 
float z () const
 \qmlproperty real QtQuick3D::Node::z
 
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
 
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
 
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
 
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
 
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
 
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
 
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
 
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
 
QQuick3DNodeparentNode () const
 
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
 
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
 
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
 
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
 
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
 
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
 
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
 
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
 
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
 
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
 
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
 
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
 
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
 
void markAllDirty () override
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 
- Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
 
virtual ~QQmlParserStatus ()
 

Protected Types

enum class  DirtyFlag {
  ShadowDirty = (1 << 0) , ColorDirty = (1 << 1) , BrightnessDirty = (1 << 2) , FadeDirty = (1 << 3) ,
  AreaDirty = (1 << 4) , BakeModeDirty = (1 << 5)
}
 

Protected Member Functions

 QQuick3DAbstractLight (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 \qmltype Light \inherits Node \inqmlmodule QtQuick3D
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
void markAllDirty () override
 
- Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
 
void disconnectNotify (const QMetaMethod &signal) override
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 
QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
 
virtual void itemChange (ItemChange, const ItemChangeData &) override
 
- Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
 
void classBegin () override
 Invoked after class creation, but before any properties have been set.
 
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 
bool isComponentComplete () const
 
virtual void preSync ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Protected Attributes

DirtyFlags m_dirtyFlags
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Properties

QColor color
 
QColor ambientColor
 
float brightness
 
QQuick3DNodescope
 
bool castsShadow
 
float shadowBias
 
float shadowFactor
 
QSSGShadowMapQuality shadowMapQuality
 
float shadowMapFar
 
float shadowFilter
 
QSSGBakeMode bakeMode
 
- Properties inherited from QQuick3DNode
float x
 
float y
 
float z
 
QQuaternion rotation
 
QVector3D eulerRotation
 
QVector3D position
 
QVector3D scale
 
QVector3D pivot
 
float opacity
 
bool visible
 
QVector3D forward
 
QVector3D up
 
QVector3D right
 
QVector3D scenePosition
 
QQuaternion sceneRotation
 
QVector3D sceneScale
 
QMatrix4x4 sceneTransform
 
int staticFlags
 
- Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 

Detailed Description

Definition at line 24 of file qquick3dabstractlight_p.h.

Member Enumeration Documentation

◆ DirtyFlag

enum class QQuick3DAbstractLight::DirtyFlag
strongprotected
Enumerator
ShadowDirty 
ColorDirty 
BrightnessDirty 
FadeDirty 
AreaDirty 
BakeModeDirty 

Definition at line 103 of file qquick3dabstractlight_p.h.

◆ QSSGBakeMode

Enumerator
BakeModeDisabled 
BakeModeIndirect 
BakeModeAll 

Definition at line 52 of file qquick3dabstractlight_p.h.

◆ QSSGShadowMapQuality

Enumerator
ShadowMapQualityLow 
ShadowMapQualityMedium 
ShadowMapQualityHigh 
ShadowMapQualityVeryHigh 

Definition at line 44 of file qquick3dabstractlight_p.h.

Constructor & Destructor Documentation

◆ ~QQuick3DAbstractLight()

QQuick3DAbstractLight::~QQuick3DAbstractLight ( )
override

Definition at line 160 of file qquick3dabstractlight.cpp.

◆ QQuick3DAbstractLight()

QT_BEGIN_NAMESPACE QQuick3DAbstractLight::QQuick3DAbstractLight ( QQuick3DNodePrivate & dd,
QQuick3DNode * parent = nullptr )
explicitprotected

\qmltype Light \inherits Node \inqmlmodule QtQuick3D

An uncreatable abstract base type for all lights.

Light itself is an uncreatable base for all of its subtypes. The subtypes provide multiple options to determine the style of the light.

For usage examples, see \l{Qt Quick 3D - Lights Example}.

See also
DirectionalLight, PointLight

\qmlproperty color Light::color This property defines the color applied to models illuminated by this light. The default value is white, rgb(255, 255, 255).

\qmlproperty color Light::ambientColor The property defines the ambient color applied to materials before being lit by this light. The default value is black, rgb(0, 0, 0).

\qmlproperty real Light::brightness This property defines an overall multiplier for this light’s effects. The default value is 1.

\qmlproperty Node Light::scope

The property allows the selection of a Node in the scene. Only that node and its children are affected by this light. By default the value is null, which indicates no scope selected.

Note
Scoped lights cannot cast real-time shadows, meaning a Light with a scope set should not set \l castsShadow to true. They can however generate baked shadows when \l bakeMode is set to Light.BakeModeAll.

\qmlproperty bool Light::castsShadow

When this property is enabled, the light will cast (real-time) shadows. The default value is false.

Note
When \l bakeMode is set to Light.BakeModeAll, this property has no effect. A fully baked light always has baked shadows, but it will never participate in real-time shadow mapping.

\qmlproperty real Light::shadowBias This property is used to tweak the shadowing effect when objects are casting shadows on themselves. The value range is [-1.0, 1.0]. Generally, a value inside [-0.1, 0.1] is sufficient. The default value is 0.

\qmlproperty real Light::shadowFactor This property determines how dark the cast shadows should be. The value range is [0, 100], where 0 means no shadows and 100 means the light is fully shadowed. The default value is 5.

\qmlproperty enumeration Light::shadowMapQuality The property sets the quality of the shadow map created for shadow rendering. Lower quality uses less resources, but produces lower quality shadows while higher quality uses more resources, but produces better quality shadows.

Supported quality values are: \value Light.ShadowMapQualityLow Render shadowmap using 256x256 texture. \value Light.ShadowMapQualityMedium Render shadowmap using 512x512 texture. \value Light.ShadowMapQualityHigh Render shadowmap using 1024x1024 texture. \value Light.ShadowMapQualityVeryHigh Render shadowmap using 2048x2048 texture.

The default value is Light.ShadowMapQualityLow

\qmlproperty real Light::shadowMapFar The property determines the maximum distance for the shadow map. Smaller values improve the precision and effects of the map. The default value is 5000. Unit is points in local coordinate space.

\qmlproperty real Light::shadowFilter This property sets how much blur is applied to the shadows. The default value is 5.

\qmlproperty enumeration Light::bakeMode The property controls if the light is active in baked lighting, such as when generating lightmaps.

\value Light.BakeModeDisabled The light is not used in baked lighting.

\value Light.BakeModeIndirect Indirect lighting contribution (for global illumination) is baked for this light. Direct lighting (diffuse, specular, real-time shadow mapping) is calculated normally for the light at run time. At run time, when not in baking mode, the renderer will attempt to sample the lightmap to get the indirect lighting data and combine that with the results of the real-time calculations.

\value Light.BakeModeAll Both direct (diffuse, shadow) and indirect lighting is baked for this light. The light will not have a specular contribution and will not generate realtime shadow maps, but it will always have baked shadows. At run time, when not in baking mode, the renderer will attempt to sample the lightmap in place of the standard, real-time calculations for diffuse lighting and shadow mapping.

The default value is Light.BakeModeDisabled

Note
Just as with \l Model::usedInBakedLighting, designers and developers must always evaluate on a per-light basis if the light is suitable to take part in baked lighting.
Warning
Lights with dynamically changing properties, for example, animated position, rotation, or other properties, are not suitable for participating in baked lighting.

This property is relevant both when baking and when using lightmaps. A consistent state between the baking run and the subsequent runs that use the generated data is essential. Changing to a different value will not change the previously generated and persistently stored data in the lightmaps, the engine's rendering behavior will however follow the property's current value.

For more information on how to bake lightmaps, see the \l {Lightmaps and Global Illumination}.

See also
Model::usedInBakedLighting, Model::bakedLightmap, Lightmapper, {Lightmaps and Global Illumination}

Definition at line 155 of file qquick3dabstractlight.cpp.

Member Function Documentation

◆ ambientColor()

QColor QQuick3DAbstractLight::ambientColor ( ) const

Definition at line 167 of file qquick3dabstractlight.cpp.

◆ ambientColorChanged

void QQuick3DAbstractLight::ambientColorChanged ( )
signal

Referenced by setAmbientColor().

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◆ bakeMode()

QQuick3DAbstractLight::QSSGBakeMode QQuick3DAbstractLight::bakeMode ( ) const

Definition at line 212 of file qquick3dabstractlight.cpp.

◆ bakeModeChanged

void QQuick3DAbstractLight::bakeModeChanged ( )
signal

Referenced by setBakeMode().

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◆ brightness()

float QQuick3DAbstractLight::brightness ( ) const

Definition at line 172 of file qquick3dabstractlight.cpp.

◆ brightnessChanged

void QQuick3DAbstractLight::brightnessChanged ( )
signal

Referenced by setBrightness().

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◆ castsShadow()

bool QQuick3DAbstractLight::castsShadow ( ) const

Definition at line 182 of file qquick3dabstractlight.cpp.

◆ castsShadowChanged

void QQuick3DAbstractLight::castsShadowChanged ( )
signal

Referenced by setCastsShadow().

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◆ color()

QColor QQuick3DAbstractLight::color ( ) const

Definition at line 162 of file qquick3dabstractlight.cpp.

◆ colorChanged

void QQuick3DAbstractLight::colorChanged ( )
signal

Referenced by setColor().

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◆ markAllDirty()

void QQuick3DAbstractLight::markAllDirty ( )
overrideprotectedvirtual

Reimplemented from QQuick3DObject.

Definition at line 217 of file qquick3dabstractlight.cpp.

References AreaDirty, BakeModeDirty, BrightnessDirty, ColorDirty, FadeDirty, m_dirtyFlags, QQuick3DNode::markAllDirty(), and ShadowDirty.

Referenced by QQuick3DDirectionalLight::updateSpatialNode(), QQuick3DPointLight::updateSpatialNode(), and QQuick3DSpotLight::updateSpatialNode().

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◆ scope()

QQuick3DNode * QQuick3DAbstractLight::scope ( ) const

Definition at line 177 of file qquick3dabstractlight.cpp.

◆ scopeChanged

void QQuick3DAbstractLight::scopeChanged ( )
signal

Referenced by setScope().

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◆ setAmbientColor

void QQuick3DAbstractLight::setAmbientColor ( const QColor & ambientColor)
slot

Definition at line 239 of file qquick3dabstractlight.cpp.

References ambientColor, ambientColorChanged(), ColorDirty, emit, m_dirtyFlags, and QQuick3DObject::update().

Referenced by setLightProperties().

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◆ setBakeMode

void QQuick3DAbstractLight::setBakeMode ( QQuick3DAbstractLight::QSSGBakeMode bakeMode)
slot

Definition at line 318 of file qquick3dabstractlight.cpp.

References bakeMode, bakeModeChanged(), BakeModeDirty, emit, m_dirtyFlags, and QQuick3DObject::update().

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◆ setBrightness

void QQuick3DAbstractLight::setBrightness ( float brightness)
slot

Definition at line 250 of file qquick3dabstractlight.cpp.

References brightness, brightnessChanged(), BrightnessDirty, emit, m_dirtyFlags, qFuzzyCompare(), and QQuick3DObject::update().

Referenced by setLightProperties().

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◆ setCastsShadow

void QQuick3DAbstractLight::setCastsShadow ( bool castsShadow)
slot

Definition at line 271 of file qquick3dabstractlight.cpp.

References castsShadow, castsShadowChanged(), emit, m_dirtyFlags, ShadowDirty, and QQuick3DObject::update().

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◆ setColor

void QQuick3DAbstractLight::setColor ( const QColor & color)
slot

Definition at line 228 of file qquick3dabstractlight.cpp.

References color, colorChanged(), ColorDirty, emit, m_dirtyFlags, and QQuick3DObject::update().

Referenced by setLightProperties().

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◆ setScope

void QQuick3DAbstractLight::setScope ( QQuick3DNode * scope)
slot

Definition at line 261 of file qquick3dabstractlight.cpp.

References emit, scope, scopeChanged(), and QQuick3DObject::update().

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◆ setShadowBias

void QQuick3DAbstractLight::setShadowBias ( float shadowBias)
slot

Definition at line 282 of file qquick3dabstractlight.cpp.

References emit, m_dirtyFlags, qBound(), qFuzzyCompare(), shadowBias, shadowBiasChanged(), ShadowDirty, and QQuick3DObject::update().

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◆ setShadowFactor

void QQuick3DAbstractLight::setShadowFactor ( float shadowFactor)
slot

Definition at line 294 of file qquick3dabstractlight.cpp.

References emit, m_dirtyFlags, qBound(), qFuzzyCompare(), ShadowDirty, shadowFactor, shadowFactorChanged(), and QQuick3DObject::update().

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◆ setShadowFilter

void QQuick3DAbstractLight::setShadowFilter ( float shadowFilter)
slot

Definition at line 340 of file qquick3dabstractlight.cpp.

References emit, m_dirtyFlags, qFuzzyCompare(), ShadowDirty, shadowFilter, shadowFilterChanged(), and QQuick3DObject::update().

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◆ setShadowMapFar

void QQuick3DAbstractLight::setShadowMapFar ( float shadowMapFar)
slot

Definition at line 329 of file qquick3dabstractlight.cpp.

References emit, m_dirtyFlags, qFuzzyCompare(), ShadowDirty, shadowMapFar, shadowMapFarChanged(), and QQuick3DObject::update().

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◆ setShadowMapQuality

void QQuick3DAbstractLight::setShadowMapQuality ( QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality)
slot

Definition at line 306 of file qquick3dabstractlight.cpp.

References emit, m_dirtyFlags, ShadowDirty, shadowMapQuality, shadowMapQualityChanged(), and QQuick3DObject::update().

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◆ shadowBias()

float QQuick3DAbstractLight::shadowBias ( ) const

Definition at line 187 of file qquick3dabstractlight.cpp.

◆ shadowBiasChanged

void QQuick3DAbstractLight::shadowBiasChanged ( )
signal

Referenced by setShadowBias().

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◆ shadowFactor()

float QQuick3DAbstractLight::shadowFactor ( ) const

Definition at line 192 of file qquick3dabstractlight.cpp.

◆ shadowFactorChanged

void QQuick3DAbstractLight::shadowFactorChanged ( )
signal

Referenced by setShadowFactor().

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◆ shadowFilter()

float QQuick3DAbstractLight::shadowFilter ( ) const

Definition at line 207 of file qquick3dabstractlight.cpp.

◆ shadowFilterChanged

void QQuick3DAbstractLight::shadowFilterChanged ( )
signal

Referenced by setShadowFilter().

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◆ shadowMapFar()

float QQuick3DAbstractLight::shadowMapFar ( ) const

Definition at line 202 of file qquick3dabstractlight.cpp.

◆ shadowMapFarChanged

void QQuick3DAbstractLight::shadowMapFarChanged ( )
signal

Referenced by setShadowMapFar().

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◆ shadowMapQuality()

QQuick3DAbstractLight::QSSGShadowMapQuality QQuick3DAbstractLight::shadowMapQuality ( ) const

Definition at line 197 of file qquick3dabstractlight.cpp.

◆ shadowMapQualityChanged

void QQuick3DAbstractLight::shadowMapQualityChanged ( )
signal

Referenced by setShadowMapQuality().

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◆ updateSpatialNode()

Member Data Documentation

◆ m_dirtyFlags

Property Documentation

◆ ambientColor

QColor QQuick3DAbstractLight::ambientColor
readwrite

Definition at line 28 of file qquick3dabstractlight_p.h.

Referenced by setAmbientColor().

◆ bakeMode

QSSGBakeMode QQuick3DAbstractLight::bakeMode
readwrite

Definition at line 37 of file qquick3dabstractlight_p.h.

Referenced by setBakeMode().

◆ brightness

float QQuick3DAbstractLight::brightness
readwrite

Definition at line 29 of file qquick3dabstractlight_p.h.

Referenced by setBrightness().

◆ castsShadow

bool QQuick3DAbstractLight::castsShadow
readwrite

Definition at line 31 of file qquick3dabstractlight_p.h.

Referenced by setCastsShadow().

◆ color

QColor QQuick3DAbstractLight::color
readwrite

Definition at line 27 of file qquick3dabstractlight_p.h.

Referenced by setColor().

◆ scope

QQuick3DNode * QQuick3DAbstractLight::scope
readwrite

Definition at line 30 of file qquick3dabstractlight_p.h.

Referenced by setScope().

◆ shadowBias

float QQuick3DAbstractLight::shadowBias
readwrite

Definition at line 32 of file qquick3dabstractlight_p.h.

Referenced by setShadowBias().

◆ shadowFactor

float QQuick3DAbstractLight::shadowFactor
readwrite

Definition at line 33 of file qquick3dabstractlight_p.h.

Referenced by setShadowFactor().

◆ shadowFilter

float QQuick3DAbstractLight::shadowFilter
readwrite

Definition at line 36 of file qquick3dabstractlight_p.h.

Referenced by setShadowFilter().

◆ shadowMapFar

float QQuick3DAbstractLight::shadowMapFar
readwrite

Definition at line 35 of file qquick3dabstractlight_p.h.

Referenced by setShadowMapFar().

◆ shadowMapQuality

QSSGShadowMapQuality QQuick3DAbstractLight::shadowMapQuality
readwrite

Definition at line 34 of file qquick3dabstractlight_p.h.

Referenced by setShadowMapQuality().


The documentation for this class was generated from the following files: