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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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SSAOMapPass Class Reference

#include <qssgrenderpass_p.h>

+ Inheritance diagram for SSAOMapPass:
+ Collaboration diagram for SSAOMapPass:

Public Member Functions

void renderPrep (QSSGRenderer &renderer, QSSGLayerRenderData &data) final
 
void renderPass (QSSGRenderer &renderer) final
 
Type passType () const final
 
void resetForFrame () final
 
- Public Member Functions inherited from QSSGRenderPass
virtual ~QSSGRenderPass ()
 

Public Attributes

const QSSGRhiRenderableTexturerhiDepthTexture = nullptr
 
const QSSGRenderCameracamera = nullptr
 
QSSGAmbientOcclusionSettings aoSettings
 
QSSGRhiGraphicsPipelineState ps
 
QSSGRhiRenderableTexturerhiAoTexture = nullptr
 
QSSGRhiShaderPipelinePtr ssaoShaderPipeline
 

Additional Inherited Members

- Public Types inherited from QSSGRenderPass
enum class  Type { Standalone , Main , Extension }
 

Detailed Description

Definition at line 105 of file qssgrenderpass_p.h.

Member Function Documentation

◆ passType()

Type SSAOMapPass::passType ( ) const
inlinefinalvirtual

Implements QSSGRenderPass.

Definition at line 110 of file qssgrenderpass_p.h.

◆ renderPass()

void SSAOMapPass::renderPass ( QSSGRenderer & renderer)
finalvirtual

Implements QSSGRenderPass.

Definition at line 311 of file qssgrenderpass.cpp.

References aoSettings, camera, cb, QSSGRhiRenderableTexture::isValid(), ps, Q_LIKELY, Q_QUICK3D_PROFILE_END_WITH_STRING, Q_QUICK3D_PROFILE_START, Q_TRACE_SCOPE, QByteArrayLiteral, QSSG_ASSERT, QStringLiteral, renderer, rhiAoTexture, rhiDepthTexture, and ssaoShaderPipeline.

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◆ renderPrep()

void SSAOMapPass::renderPrep ( QSSGRenderer & renderer,
QSSGLayerRenderData & data )
finalvirtual

Implements QSSGRenderPass.

Definition at line 282 of file qssgrenderpass.cpp.

References aoSettings, QSSGAmbientOcclusionSettings::aoStrength, QSSGFrameData::AoTexture, camera, QSSGFrameData::DepthTexture, QSSGRhiRenderableTexture::isValid(), ps, Q_UNLIKELY, QSSG_ASSERT, QSSG_ASSERT_X, renderer, rhiAoTexture, rhiDepthTexture, and ssaoShaderPipeline.

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◆ resetForFrame()

void SSAOMapPass::resetForFrame ( )
finalvirtual

Implements QSSGRenderPass.

Definition at line 350 of file qssgrenderpass.cpp.

References aoSettings, camera, ps, rhiAoTexture, and rhiDepthTexture.

Member Data Documentation

◆ aoSettings

QSSGAmbientOcclusionSettings SSAOMapPass::aoSettings

Definition at line 115 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ camera

const QSSGRenderCamera* SSAOMapPass::camera = nullptr

Definition at line 114 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ ps

Definition at line 116 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ rhiAoTexture

QSSGRhiRenderableTexture* SSAOMapPass::rhiAoTexture = nullptr

Definition at line 117 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ rhiDepthTexture

const QSSGRhiRenderableTexture* SSAOMapPass::rhiDepthTexture = nullptr

Definition at line 113 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ ssaoShaderPipeline

QSSGRhiShaderPipelinePtr SSAOMapPass::ssaoShaderPipeline

Definition at line 118 of file qssgrenderpass_p.h.

Referenced by renderPass(), and renderPrep().


The documentation for this class was generated from the following files: