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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QAudioOutput Class Reference

\qmltype AudioOutput \instantiates QAudioOutput More...

#include <qaudiooutput.h>

+ Inheritance diagram for QAudioOutput:
+ Collaboration diagram for QAudioOutput:

Public Slots

void setDevice (const QAudioDevice &device)
 
void setVolume (float volume)
 
void setMuted (bool muted)
 
- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 

Signals

void deviceChanged ()
 
void volumeChanged (float volume)
 
void mutedChanged (bool muted)
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QAudioOutput (QObject *parent=nullptr)
 
 QAudioOutput (const QAudioDevice &device, QObject *parent=nullptr)
 
 ~QAudioOutput ()
 
QAudioDevice device () const
 
float volume () const
 
bool isMuted () const
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QAudioDevice device
 \qmlproperty AudioDevice QtMultimedia::AudioOutput::device
 
float volume
 \qmlproperty real QtMultimedia::AudioOutput::volume
 
bool muted
 \qmlproperty bool QtMultimedia::AudioOutput::muted
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Friends

class QMediaCaptureSession
 
class QMediaPlayer
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

\qmltype AudioOutput \instantiates QAudioOutput

An audio output to be used for playback or monitoring of a capture session.

\inqmlmodule QtMultimedia

\qml MediaPlayer { id: playMusic source: "music.wav" audioOutput: AudioOutput { volume: slider.value } } Slider { id: slider from: 0. to: 1. } \endqml

You can use AudioOutput together with a QtMultiMedia::MediaPlayer to play audio content, or you can use it in conjunction with a MultiMedia::CaptureSession to monitor the audio processed by the capture session.

See also
VideoOutput, AudioInput

Represents an output channel for audio. \inmodule QtMultimedia

Since
6.0

This class represents an output channel that can be used together with QMediaPlayer or QMediaCaptureSession. It enables the selection of the physical output device to be used, muting the channel, and changing the channel's volume.

Definition at line 18 of file qaudiooutput.h.

Constructor & Destructor Documentation

◆ QAudioOutput() [1/2]

QAudioOutput::QAudioOutput ( QObject * parent = nullptr)
explicit

Definition at line 54 of file qaudiooutput.cpp.

◆ QAudioOutput() [2/2]

QAudioOutput::QAudioOutput ( const QAudioDevice & device,
QObject * parent = nullptr )
explicit

Definition at line 59 of file qaudiooutput.cpp.

References QMediaDevices::defaultAudioOutput, device, QPlatformAudioOutput::device, QPlatformMediaIntegration::instance(), QAudioDevice::mode, QAudioDevice::Output, qWarning, and QPlatformAudioOutput::setAudioDevice().

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◆ ~QAudioOutput()

QAudioOutput::~QAudioOutput ( )

Definition at line 73 of file qaudiooutput.cpp.

Member Function Documentation

◆ device()

QAudioDevice QAudioOutput::device ( ) const

Definition at line 177 of file qaudiooutput.cpp.

References QPlatformAudioOutput::device.

◆ deviceChanged

void QAudioOutput::deviceChanged ( )
signal

◆ isMuted()

bool QAudioOutput::isMuted ( ) const

Definition at line 143 of file qaudiooutput.cpp.

References QPlatformAudioOutput::muted.

Referenced by MFPlayerSession::setAudioOutput(), and QFFmpeg::AudioRenderer::updateVolume().

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◆ mutedChanged

void QAudioOutput::mutedChanged ( bool muted)
signal

◆ setDevice

void QAudioOutput::setDevice ( const QAudioDevice & device)
slot

Definition at line 182 of file qaudiooutput.cpp.

References QMediaDevices::defaultAudioOutput, device, QPlatformAudioOutput::device, deviceChanged(), emit, QAudioDevice::Output, and QPlatformAudioOutput::setAudioDevice().

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◆ setMuted

void QAudioOutput::setMuted ( bool muted)
slot

Definition at line 148 of file qaudiooutput.cpp.

References emit, muted, QPlatformAudioOutput::muted, mutedChanged(), and QPlatformAudioOutput::setMuted().

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◆ setVolume

void QAudioOutput::setVolume ( float volume)
slot

Definition at line 119 of file qaudiooutput.cpp.

References emit, qBound(), QPlatformAudioOutput::setVolume(), volume, QPlatformAudioOutput::volume, and volumeChanged().

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◆ volume()

float QAudioOutput::volume ( ) const

Definition at line 114 of file qaudiooutput.cpp.

References QPlatformAudioOutput::volume.

◆ volumeChanged

void QAudioOutput::volumeChanged ( float volume)
signal

Friends And Related Symbol Documentation

◆ QMediaCaptureSession

friend class QMediaCaptureSession
friend

Definition at line 47 of file qaudiooutput.h.

◆ QMediaPlayer

friend class QMediaPlayer
friend

Definition at line 48 of file qaudiooutput.h.

Property Documentation

◆ device

QAudioOutput::device
readwrite

\qmlproperty AudioDevice QtMultimedia::AudioOutput::device

This property describes the audio device connected to this output.

The device property represents the audio device this output is connected to. This property can be used to select an output device from the QtMultimedia::MediaDevices::audioOutputs() list.

The audio device connected to this output.

The device property represents the audio device this output is connected to. This property can be used to select an output device from the QMediaDevices::audioOutputs() list. You can select the system default audio output by setting this property to a default constructed QAudioDevice object.

Definition at line 21 of file qaudiooutput.h.

Referenced by QAudioOutput(), QWindowsMediaDeviceSession::audioOutputDeviceChanged(), QWindowsMediaDeviceSession::setAudioOutput(), setDevice(), QWasmMediaPlayer::updateAudioDevice(), and QFFmpeg::AudioRenderer::updateOutput().

◆ muted

QAudioOutput::muted
readwrite

\qmlproperty bool QtMultimedia::AudioOutput::muted

This property holds whether the audio output is muted.

Defaults to {false}.

The muted state of the current media.

The value will be true if the output is muted; otherwise {false}.

Definition at line 23 of file qaudiooutput.h.

Referenced by setMuted().

◆ volume

QAudioOutput::volume
readwrite

\qmlproperty real QtMultimedia::AudioOutput::volume

This property holds the volume of the audio output.

The volume is scaled linearly from 0.0 (silence) to 1.0 (full volume). Values outside this range will be clamped: a value lower than 0.0 is set to 0.0, a value higher than 1.0 will set to 1.0.

The default volume is {1.0}.

UI \l{volume controls} should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived \l{loudness}, which is what a user would normally expect from a volume control.

See \l {QtAudio::convertVolume()}{QtMultimedia.convertVolume()} for more details.

The current volume.

The volume is scaled linearly, ranging from 0 (silence) to 1 (full volume).

Note
values outside this range will be clamped.

By default the volume is 1.

UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control.

See also
QtAudio::convertVolume()

Definition at line 22 of file qaudiooutput.h.

Referenced by MFPlayerSession::setAudioOutput(), setVolume(), and QFFmpeg::AudioRenderer::updateVolume().


The documentation for this class was generated from the following files: