#include <qssgrenderray_p.h>
Definition at line 60 of file qssgrenderray_p.h.
◆ IntersectionResult() [1/2]
QSSGRenderRay::IntersectionResult::IntersectionResult |
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◆ IntersectionResult() [2/2]
constexpr QSSGRenderRay::IntersectionResult::IntersectionResult |
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float | rl, |
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const QVector2D & | relxy, |
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const QVector3D & | scenePosition, |
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const QVector3D & | localPosition, |
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const QVector3D & | normal ) |
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inlineconstexpr |
◆ faceNormal
QVector3D QSSGRenderRay::IntersectionResult::faceNormal |
◆ intersects
bool QSSGRenderRay::IntersectionResult::intersects = false |
◆ localPosition
QVector3D QSSGRenderRay::IntersectionResult::localPosition |
◆ rayLengthSquared
float QSSGRenderRay::IntersectionResult::rayLengthSquared = 0. |
◆ relXY
QVector2D QSSGRenderRay::IntersectionResult::relXY |
◆ scenePosition
QVector3D QSSGRenderRay::IntersectionResult::scenePosition |
The documentation for this struct was generated from the following file: