Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGGuiThreadShaderEffectManager::ShaderInfo::Variable Struct Reference

#include <qsgadaptationlayer_p.h>

+ Collaboration diagram for QSGGuiThreadShaderEffectManager::ShaderInfo::Variable:

Public Attributes

VariableType type = Constant
 
QByteArray name
 
uint offset = 0
 
uint size = 0
 
int bindPoint = 0
 

Detailed Description

Definition at line 262 of file qsgadaptationlayer_p.h.

Member Data Documentation

◆ bindPoint

int QSGGuiThreadShaderEffectManager::ShaderInfo::Variable::bindPoint = 0

Definition at line 267 of file qsgadaptationlayer_p.h.

◆ name

QByteArray QSGGuiThreadShaderEffectManager::ShaderInfo::Variable::name

Definition at line 264 of file qsgadaptationlayer_p.h.

Referenced by QSGRhiShaderEffectNode::syncMaterial().

◆ offset

uint QSGGuiThreadShaderEffectManager::ShaderInfo::Variable::offset = 0

Definition at line 265 of file qsgadaptationlayer_p.h.

◆ size

uint QSGGuiThreadShaderEffectManager::ShaderInfo::Variable::size = 0

Definition at line 266 of file qsgadaptationlayer_p.h.

◆ type

VariableType QSGGuiThreadShaderEffectManager::ShaderInfo::Variable::type = Constant

Definition at line 263 of file qsgadaptationlayer_p.h.


The documentation for this struct was generated from the following file: