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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuickTransition Class Reference

#include <qquicktransition_p.h>

+ Inheritance diagram for QQuickTransition:
+ Collaboration diagram for QQuickTransition:

Signals

void fromChanged ()
 
void toChanged ()
 
void reversibleChanged ()
 
void enabledChanged ()
 
void runningChanged ()
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
 

Public Member Functions

 QQuickTransition (QObject *parent=nullptr)
 
 ~QQuickTransition ()
 
QString fromState () const
 \qmlproperty string QtQuick::Transition::from \qmlproperty string QtQuick::Transition::to
 
void setFromState (const QString &)
 
QString toState () const
 
void setToState (const QString &)
 
bool reversible () const
 \qmlproperty bool QtQuick::Transition::reversible This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
 
void setReversible (bool)
 
bool enabled () const
 
void setEnabled (bool enabled)
 
bool running () const
 \qmlproperty bool QtQuick::Transition::running \readonly
 
QQmlListProperty< QQuickAbstractAnimationanimations ()
 
QQuickTransitionInstanceprepare (QQuickStateOperation::ActionList &actions, QList< QQmlProperty > &after, QQuickTransitionManager *end, QObject *defaultTarget)
 
void setReversed (bool r)
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
 
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
 
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
 
QString objectName () const
 
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
 
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
 
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
 
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
 
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
 
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
 
QThreadthread () const
 Returns the thread in which the object lives.
 
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
 
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 Kills the timer with timer identifier, id.
 
void killTimer (Qt::TimerId id)
 
template<typename T >
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
 
template<typename T >
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
 
template<typename T >
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<typename T >
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
const QObjectListchildren () const
 Returns a list of child objects.
 
void setParent (QObject *parent)
 Makes the object a child of parent.
 
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
 
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
 
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
 
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
 
bool setProperty (const char *name, QVariant &&value)
 
QVariant property (const char *name) const
 Returns the value of the object's name property.
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 Returns a pointer to the parent object.
 
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
 

Properties

QString from
 
QString to
 
bool reversible
 
bool running
 
QQmlListProperty< QQuickAbstractAnimationanimations
 \qmlproperty list<Animation> QtQuick::Transition::animations \qmldefault
 
bool enabled
 
- Properties inherited from QObject
QString objectName
 the name of this object
 

Additional Inherited Members

- Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
 
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
 
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

Definition at line 58 of file qquicktransition_p.h.

Constructor & Destructor Documentation

◆ QQuickTransition()

QQuickTransition::QQuickTransition ( QObject * parent = nullptr)

Definition at line 212 of file qquicktransition.cpp.

◆ ~QQuickTransition()

QQuickTransition::~QQuickTransition ( )

Definition at line 217 of file qquicktransition.cpp.

Member Function Documentation

◆ animations()

QQmlListProperty< QQuickAbstractAnimation > QQuickTransition::animations ( )

◆ enabled()

bool QQuickTransition::enabled ( ) const
\qmlproperty bool QtQuick::Transition::enabled

This property holds whether the Transition will be run when moving
from the \c from state to the \c to state.

By default a Transition is enabled.

Note that in some circumstances disabling a Transition may cause an
alternative Transition to be used in its place. In the following
example, although the first Transition has been set to animate changes
from "state1" to "state2", this transition has been disabled by setting
\c enabled to \c false, so any such state change will actually be animated
by the second Transition instead.

\qml
Item {
    states: [
        State { name: "state1" },
        State { name: "state2" }
    ]
    transitions: [
        Transition { from: "state1"; to: "state2"; enabled: false },
        Transition {

... } ] } \endqml

Definition at line 390 of file qquicktransition.cpp.

References d.

◆ enabledChanged

void QQuickTransition::enabledChanged ( )
signal

Referenced by setEnabled().

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◆ fromChanged

void QQuickTransition::fromChanged ( )
signal

Referenced by setFromState().

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◆ fromState()

QString QQuickTransition::fromState ( ) const

\qmlproperty string QtQuick::Transition::from \qmlproperty string QtQuick::Transition::to

These properties indicate the state changes that trigger the transition.

The default values for these properties is "*" (that is, any state).

For example, the following transition has not set the to and from properties, so the animation is always applied when changing between the two states (i.e. when the mouse is pressed and released).

Rectangle {
id: rect
width: 100; height: 100
color: "red"
MouseArea { id: mouseArea; anchors.fill: parent }
states: State {
name: "brighter"; when: mouseArea.pressed
PropertyChanges { target: rect; color: "yellow" }
}
transitions: Transition {
ColorAnimation { duration: 1000 }
}
}

If the transition was changed to this:

transitions: Transition {
to: "brighter"
ColorAnimation { duration: 1000 }
}

The animation would only be applied when changing from the default state to the "brighter" state (i.e. when the mouse is pressed, but not on release).

Multiple to and from values can be set by using a comma-separated string.

See also
reversible

Definition at line 286 of file qquicktransition.cpp.

References d.

Referenced by QQuickStateGroupPrivate::setCurrentStateInternal().

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◆ prepare()

QQuickTransitionInstance * QQuickTransition::prepare ( QQuickStateOperation::ActionList & actions,
QList< QQmlProperty > & after,
QQuickTransitionManager * end,
QObject * defaultTarget )

Definition at line 227 of file qquicktransition.cpp.

References QAbstractAnimationJob::Backward, QQuickAbstractAnimation::Backward, d, direction, QAbstractAnimationJob::Forward, QQuickAbstractAnimation::Forward, i, manager, qmlExecuteDeferred(), QQuickAbstractAnimation::RenderThread, and wrapper().

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◆ reversible()

bool QQuickTransition::reversible ( ) const

\qmlproperty bool QtQuick::Transition::reversible This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.

The default value is false.

By default, transitions run in parallel and are applied to all state changes if the \l from and \l to states have not been set. In this situation, the transition is automatically applied when a state change is reversed, and it is not necessary to set this property to reverse the transition.

However, if a SequentialAnimation is used, or if the \l from or \l to properties have been set, this property will need to be set to reverse a transition when a state change is reverted. For example, the following transition applies a sequential animation when the mouse is pressed, and reverses the sequence of the animation when the mouse is released:

Rectangle {
id: rect
width: 100; height: 100
color: "steelblue"
TapHandler { id: tapHandler }
states: State {
name: "brighter"
when: tapHandler.pressed
PropertyChanges { target: rect; color: "lightsteelblue"; x: 50 }
}
//! [sequential animations]
transitions: Transition {
to: "brighter"
reversible: true
SequentialAnimation {
PropertyAnimation { property: "x"; duration: 1000 }
ColorAnimation { duration: 1000 }
}
}
//! [sequential animations]
}

If the transition did not set the to and reversible values, then on the mouse release, the transition would play the PropertyAnimation before the ColorAnimation instead of reversing the sequence.

Definition at line 327 of file qquicktransition.cpp.

References d.

◆ reversibleChanged

void QQuickTransition::reversibleChanged ( )
signal

Referenced by setReversible().

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◆ running()

bool QQuickTransition::running ( ) const

\qmlproperty bool QtQuick::Transition::running \readonly

This property holds whether the transition is currently running.

Note
Unlike Animation::running, this property is read only, and can not be used to control the transition.

Definition at line 414 of file qquicktransition.cpp.

References d.

◆ runningChanged

void QQuickTransition::runningChanged ( )
signal

◆ setEnabled()

void QQuickTransition::setEnabled ( bool enabled)

Definition at line 396 of file qquicktransition.cpp.

References d, emit, enabled, and enabledChanged().

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◆ setFromState()

void QQuickTransition::setFromState ( const QString & f)

Definition at line 292 of file qquicktransition.cpp.

References d, emit, and fromChanged().

Referenced by QQuickDesignerSupportItems::disableTransition(), and stopAnimation().

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◆ setReversed()

void QQuickTransition::setReversed ( bool r)

Definition at line 221 of file qquicktransition.cpp.

References d.

◆ setReversible()

void QQuickTransition::setReversible ( bool r)

Definition at line 333 of file qquicktransition.cpp.

References d, emit, and reversibleChanged().

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◆ setToState()

void QQuickTransition::setToState ( const QString & t)

Definition at line 349 of file qquicktransition.cpp.

References d, emit, and toChanged().

Referenced by QQuickDesignerSupportItems::disableTransition(), and stopAnimation().

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◆ toChanged

void QQuickTransition::toChanged ( )
signal

Referenced by setToState().

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◆ toState()

QString QQuickTransition::toState ( ) const

Definition at line 343 of file qquicktransition.cpp.

References d.

Referenced by QQuickStateGroupPrivate::setCurrentStateInternal().

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Property Documentation

◆ animations

QQmlListProperty< QQuickAbstractAnimation > QQuickTransition::animations
read

\qmlproperty list<Animation> QtQuick::Transition::animations \qmldefault

This property holds a list of the animations to be run for this transition.

transitions: Transition {
PropertyAnimation { duration: 3000 }
ColorAnimation { duration: 3000 }
}

The top-level animations are run in parallel. To run them sequentially, define them within a SequentialAnimation:

transitions: Transition {
to: "brighter"
reversible: true
SequentialAnimation {
PropertyAnimation { property: "x"; duration: 1000 }
ColorAnimation { duration: 1000 }
}
}

Definition at line 67 of file qquicktransition_p.h.

Referenced by QDeclarativeGeoMapItemView::QDeclarativeGeoMapItemView(), QQuickTransitionPrivate::animation_at(), QQuickTransitionPrivate::animation_count(), QQuickTransitionPrivate::append_animation(), and prepareTransition().

◆ enabled

bool QQuickTransition::enabled
readwrite

◆ from

QString QQuickTransition::from
readwrite

Definition at line 63 of file qquicktransition_p.h.

◆ reversible

bool QQuickTransition::reversible
readwrite

Definition at line 65 of file qquicktransition_p.h.

◆ running

bool QQuickTransition::running
read

Definition at line 66 of file qquicktransition_p.h.

◆ to

QString QQuickTransition::to
readwrite

Definition at line 64 of file qquicktransition_p.h.


The documentation for this class was generated from the following files: