Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include <qssgrhicontext_p.h>
Static Public Member Functions | |
static void | setShaderPipeline (QSSGRhiGraphicsPipelineState &ps, const QSSGRhiShaderPipeline *pipeline) |
static constexpr const QSSGRhiShaderPipeline * | getShaderPipeline (const QSSGRhiGraphicsPipelineState &ps) |
Definition at line 41 of file qssgrhicontext_p.h.
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inlinestaticconstexpr |
Definition at line 48 of file qssgrhicontext_p.h.
Referenced by operator==(), QSSGRhiContextPrivate::pipeline(), and qHash().
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inlinestatic |
Definition at line 43 of file qssgrhicontext_p.h.
Referenced by SkyboxPass::renderPass(), SkyboxCubeMapPass::renderPass(), InfiniteGridPass::renderPass(), DebugDrawPass::renderPass(), QQuick3DSceneRenderer::renderToRhiTexture(), rhiPrepareResourcesForShadowMap(), RenderHelpers::rhiRenderAoTexture(), RenderHelpers::rhiRenderReflectionMap(), RenderHelpers::rhiRenderShadowMap(), QSSGCustomMaterialSystem::shadersForCustomMaterial(), shadersForDefaultMaterial(), and shadersForParticleMaterial().