Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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#include <qopenglcustomshaderstage_p.h>
Public Member Functions | |
QOpenGLCustomShaderStage () | |
virtual | ~QOpenGLCustomShaderStage () |
virtual void | setUniforms (QOpenGLShaderProgram *) |
void | setUniformsDirty () |
bool | setOnPainter (QPainter *) |
void | removeFromPainter (QPainter *) |
QByteArray | source () const |
void | setInactive () |
Protected Member Functions | |
void | setSource (const QByteArray &) |
Definition at line 27 of file qopenglcustomshaderstage_p.h.
QOpenGLCustomShaderStage::QOpenGLCustomShaderStage | ( | ) |
Definition at line 26 of file qopenglcustomshaderstage.cpp.
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virtual |
Definition at line 31 of file qopenglcustomshaderstage.cpp.
References d.
Definition at line 66 of file qopenglcustomshaderstage.cpp.
References d, engine, QPaintEngine::OpenGL2, Q_ASSERT, and QOpenGL2PaintEngineExPrivate::shaderManagerForEngine().
void QOpenGLCustomShaderStage::setInactive | ( | ) |
Definition at line 91 of file qopenglcustomshaderstage.cpp.
References d.
Referenced by QOpenGLEngineShaderManager::removeCustomStage().
bool QOpenGLCustomShaderStage::setOnPainter | ( | QPainter * | p | ) |
Definition at line 48 of file qopenglcustomshaderstage.cpp.
References d, engine, QPaintEngine::OpenGL2, Q_ASSERT, qWarning, and QOpenGL2PaintEngineExPrivate::shaderManagerForEngine().
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protected |
Definition at line 97 of file qopenglcustomshaderstage.cpp.
References d.
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inlinevirtual |
Definition at line 33 of file qopenglcustomshaderstage_p.h.
Referenced by QOpenGLEngineShaderManager::useCorrectShaderProg().
void QOpenGLCustomShaderStage::setUniformsDirty | ( | ) |
Definition at line 41 of file qopenglcustomshaderstage.cpp.
References d.
QByteArray QOpenGLCustomShaderStage::source | ( | ) | const |
Definition at line 83 of file qopenglcustomshaderstage.cpp.
References d.
Referenced by QOpenGLEngineSharedShaders::cleanupCustomStage(), and QOpenGLEngineShaderManager::useCorrectShaderProg().