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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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SkyboxCubeMapPass Class Reference

#include <qssgrenderpass_p.h>

+ Inheritance diagram for SkyboxCubeMapPass:
+ Collaboration diagram for SkyboxCubeMapPass:

Public Member Functions

void renderPrep (QSSGRenderer &renderer, QSSGLayerRenderData &data) final
 
void renderPass (QSSGRenderer &renderer) final
 
Type passType () const final
 
void resetForFrame () final
 
- Public Member Functions inherited from QSSGRenderPass
virtual ~QSSGRenderPass ()
 

Public Attributes

QSSGRhiShaderPipelinePtr skyBoxCubeShader
 
QSSGRenderLayerlayer = nullptr
 
QRhiRenderPassDescriptorrpDesc = nullptr
 
QSSGRhiGraphicsPipelineState ps
 
bool skipTonemapping = false
 

Additional Inherited Members

- Public Types inherited from QSSGRenderPass
enum class  Type { Standalone , Main , Extension }
 

Detailed Description

Definition at line 150 of file qssgrenderpass_p.h.

Member Function Documentation

◆ passType()

Type SkyboxCubeMapPass::passType ( ) const
inlinefinalvirtual

Implements QSSGRenderPass.

Definition at line 155 of file qssgrenderpass_p.h.

◆ renderPass()

void SkyboxCubeMapPass::renderPass ( QSSGRenderer & renderer)
finalvirtual

Implements QSSGRenderPass.

Definition at line 889 of file qssgrenderpass.cpp.

References ps, Q_QUICK3D_PROFILE_END_WITH_STRING, Q_QUICK3D_PROFILE_START, Q_TRACE_SCOPE, QByteArrayLiteral, QSSG_ASSERT, QStringLiteral, renderer, rpDesc, QSSGRhiGraphicsPipelineStatePrivate::setShaderPipeline(), and skyBoxCubeShader.

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◆ renderPrep()

void SkyboxCubeMapPass::renderPrep ( QSSGRenderer & renderer,
QSSGLayerRenderData & data )
finalvirtual

Implements QSSGRenderPass.

Definition at line 868 of file qssgrenderpass.cpp.

References QRhiGraphicsPipeline::Fill, QSSGRhiGraphicsPipelineState::polygonMode, ps, QSSG_ASSERT, renderer, RenderHelpers::rhiPrepareSkyBox(), rpDesc, QSSGRhiGraphicsPipelineState::samples, skyBoxCubeShader, and QSSGRhiGraphicsPipelineState::viewCount.

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◆ resetForFrame()

void SkyboxCubeMapPass::resetForFrame ( )
finalvirtual

Implements QSSGRenderPass.

Definition at line 906 of file qssgrenderpass.cpp.

References ps.

Member Data Documentation

◆ layer

QSSGRenderLayer* SkyboxCubeMapPass::layer = nullptr

Definition at line 159 of file qssgrenderpass_p.h.

◆ ps

QSSGRhiGraphicsPipelineState SkyboxCubeMapPass::ps

Definition at line 161 of file qssgrenderpass_p.h.

Referenced by renderPass(), renderPrep(), and resetForFrame().

◆ rpDesc

QRhiRenderPassDescriptor* SkyboxCubeMapPass::rpDesc = nullptr

Definition at line 160 of file qssgrenderpass_p.h.

Referenced by renderPass(), and renderPrep().

◆ skipTonemapping

bool SkyboxCubeMapPass::skipTonemapping = false

Definition at line 162 of file qssgrenderpass_p.h.

◆ skyBoxCubeShader

QSSGRhiShaderPipelinePtr SkyboxCubeMapPass::skyBoxCubeShader

Definition at line 158 of file qssgrenderpass_p.h.

Referenced by renderPass(), and renderPrep().


The documentation for this class was generated from the following files: