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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGSceneDesc::TextureData Struct Reference

#include <qssgscenedesc_p.h>

+ Inheritance diagram for QSSGSceneDesc::TextureData:
+ Collaboration diagram for QSSGSceneDesc::TextureData:

Public Types

enum class  Flags : quint8 { Compressed = 0x1 }
 
using type = QQuick3DTextureData
 
- Public Types inherited from QSSGSceneDesc::Node
enum class  Type : quint8 {
  Transform , Camera , Model , Texture ,
  Material , Light , Mesh , Skin ,
  Skeleton , Joint , MorphTarget
}
 
using type = QQuick3DNode
 
using RuntimeType = QSSGRenderGraphObject::Type
 
using ChildList = QList<Node *>
 
using PropertyList = QList<Property *>
 

Public Member Functions

 TextureData (const QByteArray &textureData, QSize size, const QByteArray &format, quint8 flags=0, QByteArray name={})
 
- Public Member Functions inherited from QSSGSceneDesc::Node
 Node (QByteArray name, Node::Type type, Node::RuntimeType rt)
 
 Node (Node::Type type, Node::RuntimeType rt)
 
virtual ~Node ()
 
void cleanupChildren ()
 

Public Attributes

QByteArray data
 
QSize sz
 
QByteArray fmt
 
quint8 flgs
 
- Public Attributes inherited from QSSGSceneDesc::Node
QByteArray name
 
Scenescene = nullptr
 
QObjectobj = nullptr
 
ChildList children
 
PropertyList properties
 
quint16 id = 0
 
RuntimeType runtimeType
 
Type nodeType
 

Detailed Description

Definition at line 202 of file qssgscenedesc_p.h.

Member Typedef Documentation

◆ type

Member Enumeration Documentation

◆ Flags

Enumerator
Compressed 

Definition at line 205 of file qssgscenedesc_p.h.

Constructor & Destructor Documentation

◆ TextureData()

QSSGSceneDesc::TextureData::TextureData ( const QByteArray & textureData,
QSize size,
const QByteArray & format,
quint8 flags = 0,
QByteArray name = {} )
explicit

Definition at line 149 of file qssgscenedesc.cpp.

Member Data Documentation

◆ data

QByteArray QSSGSceneDesc::TextureData::data

◆ flgs

quint8 QSSGSceneDesc::TextureData::flgs

◆ fmt

QByteArray QSSGSceneDesc::TextureData::fmt

◆ sz

QSize QSSGSceneDesc::TextureData::sz

The documentation for this struct was generated from the following files: