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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSGTextMaskMaterial Class Reference

#include <qsgdefaultglyphnode_p_p.h>

+ Inheritance diagram for QSGTextMaskMaterial:
+ Collaboration diagram for QSGTextMaskMaterial:

Public Member Functions

 QSGTextMaskMaterial (QSGRenderContext *rc, const QVector4D &color, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat=QFontEngine::Format_None)
 
virtual ~QSGTextMaskMaterial ()
 
QSGMaterialTypetype () const override
 This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
 
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode renderMode) const override
 This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
 
int compare (const QSGMaterial *other) const override
 Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.
 
void setColor (const QColor &c)
 
void setColor (const QVector4D &color)
 
const QVector4Dcolor () const
 
QSGTexturetexture () const
 
bool ensureUpToDate ()
 
QTextureGlyphCacheglyphCache () const
 
QSGRhiTextureGlyphCacherhiGlyphCache () const
 
void populate (const QPointF &position, const QVector< quint32 > &glyphIndexes, const QVector< QPointF > &glyphPositions, QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine, const QMargins &margins=QMargins(0, 0, 0, 0))
 
- Public Member Functions inherited from QSGMaterial
 QSGMaterial ()
 
virtual ~QSGMaterial ()
 
QSGMaterial::Flags flags () const
 Returns the material's flags.
 
void setFlag (Flags flags, bool on=true)
 Sets the flags flags on this material if on is true; otherwise clears the attribute.
 
int viewCount () const
 

Additional Inherited Members

- Public Types inherited from QSGMaterial
enum  Flag {
  Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate ,
  NoBatching = 0x0010 , MultiView2 = 0x10000 , MultiView3 = 0x20000 , MultiView4 = 0x40000
}
 \value Blending Set this flag to true if the material requires blending to be enabled during rendering. More...
 

Detailed Description

Definition at line 35 of file qsgdefaultglyphnode_p_p.h.

Constructor & Destructor Documentation

◆ QSGTextMaskMaterial()

QSGTextMaskMaterial::QSGTextMaskMaterial ( QSGRenderContext * rc,
const QVector4D & color,
const QRawFont & font,
QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None )

Definition at line 312 of file qsgdefaultglyphnode_p.cpp.

◆ ~QSGTextMaskMaterial()

QSGTextMaskMaterial::~QSGTextMaskMaterial ( )
virtual

Definition at line 322 of file qsgdefaultglyphnode_p.cpp.

References QSGRenderContext::unregisterFontengineForCleanup().

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Member Function Documentation

◆ color()

const QVector4D & QSGTextMaskMaterial::color ( ) const
inline

Definition at line 50 of file qsgdefaultglyphnode_p_p.h.

Referenced by setColor(), and QSGStyledTextMaterial::setStyleColor().

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◆ compare()

int QSGTextMaskMaterial::compare ( const QSGMaterial * other) const
overridevirtual

Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.

The scene graph can reorder geometry nodes to minimize state changes. The compare function is called during the sorting process so that the materials can be sorted to minimize state changes in each call to QSGMaterialShader::updateState().

The this pointer and other is guaranteed to have the same type().

Reimplemented from QSGMaterial.

Definition at line 551 of file qsgdefaultglyphnode_p.cpp.

References QExplicitlySharedDataPointer< T >::data(), o, other(), Q_ASSERT, qsg_colorDiff(), and type().

Referenced by QSGStyledTextMaterial::compare().

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◆ createShader()

QSGMaterialShader * QSGTextMaskMaterial::createShader ( QSGRendererInterface::RenderMode renderMode) const
overridevirtual

This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.

The function will be called only once for each combination of material type and renderMode and will be cached internally.

For most materials, the renderMode can be ignored. A few materials may need custom handling for specific render modes. For instance if the material implements antialiasing in a way that needs to account for perspective transformations when RenderMode3D is in use.

Implements QSGMaterial.

Definition at line 522 of file qsgdefaultglyphnode_p.cpp.

References QFontEngine::Format_A32, QFontEngine::Format_A8, QFontEngine::Format_ARGB, gc(), Q_UNUSED, rhiGlyphCache(), and QSGMaterial::viewCount().

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◆ ensureUpToDate()

bool QSGTextMaskMaterial::ensureUpToDate ( )

Definition at line 560 of file qsgdefaultglyphnode_p.cpp.

References gc(), rhiGlyphCache(), QSGPlainTexture::setOwnsTexture(), QSGPlainTexture::setTexture(), and QSGPlainTexture::setTextureSize().

Referenced by QSGTextMaskRhiShader::updateUniformData().

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◆ glyphCache()

QTextureGlyphCache * QSGTextMaskMaterial::glyphCache ( ) const

Definition at line 512 of file qsgdefaultglyphnode_p.cpp.

References QExplicitlySharedDataPointer< T >::data().

Referenced by populate(), rhiGlyphCache(), and type().

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◆ populate()

void QSGTextMaskMaterial::populate ( const QPointF & position,
const QVector< quint32 > & glyphIndexes,
const QVector< QPointF > & glyphPositions,
QSGGeometry * geometry,
QRectF * boundingRect,
QPointF * baseLine,
const QMargins & margins = QMargins(0, 0, 0, 0) )

◆ rhiGlyphCache()

QSGRhiTextureGlyphCache * QSGTextMaskMaterial::rhiGlyphCache ( ) const

Definition at line 517 of file qsgdefaultglyphnode_p.cpp.

References glyphCache().

Referenced by createShader(), QSGStyledTextMaterial::createShader(), QSGOutlinedTextMaterial::createShader(), and ensureUpToDate().

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◆ setColor() [1/2]

void QSGTextMaskMaterial::setColor ( const QColor & c)
inline

Definition at line 45 of file qsgdefaultglyphnode_p_p.h.

References setColor().

Referenced by setColor(), and QSGDefaultGlyphNode::update().

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◆ setColor() [2/2]

void QSGTextMaskMaterial::setColor ( const QVector4D & color)

Definition at line 329 of file qsgdefaultglyphnode_p.cpp.

References color(), QFontEngine::Format_ARGB, and QFontEngineGlyphCache::glyphFormat().

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◆ texture()

QSGTexture * QSGTextMaskMaterial::texture ( ) const
inline

Definition at line 52 of file qsgdefaultglyphnode_p_p.h.

◆ type()

QSGMaterialType * QSGTextMaskMaterial::type ( ) const
overridevirtual

This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().

For many materials, the typical approach will be to return a pointer to a static, and so globally available, QSGMaterialType instance. The QSGMaterialType is an opaque object. Its purpose is only to serve as a type-safe, simple way to generate unique material identifiers.

QSGMaterialType *type() const override
{
return &type;
}
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
The QSGMaterialType class is used as a unique type token in combination with QSGMaterial.

Implements QSGMaterial.

Definition at line 498 of file qsgdefaultglyphnode_p.cpp.

References QFontEngine::Format_A32, QFontEngine::Format_A8, QFontEngine::Format_ARGB, glyphCache(), and rgb.

Referenced by compare().

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The documentation for this class was generated from the following files: