Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QPhysicsWorld Member List

This is the complete list of members for QPhysicsWorld, including all inherited members.

bindableObjectName()QObject
bindingStorage()QObjectinline
bindingStorage() constQObjectinline
blockSignals(bool b) noexceptQObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObjectinline
classBegin() overrideQPhysicsWorldvirtual
componentComplete() overrideQPhysicsWorldvirtual
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) constQObjectinline
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)QObjectinlinestatic
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)QObjectinlinestatic
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
ControllerCallbackQPhysicsWorldfriend
controllerManager()QPhysicsWorld
customEvent(QEvent *event)QObjectprotectedvirtual
d_ptrQObjectprotected
defaultDensityQPhysicsWorld
defaultDensity() constQPhysicsWorld
defaultDensityChanged(float defaultDensity)QPhysicsWorldsignal
deleteLater()QObjectslot
deregisterNode(QAbstractPhysicsNode *physicsNode)QPhysicsWorldstatic
destroyed(QObject *=nullptr)QObjectsignal
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)QObjectstatic
disconnect(const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) constQObjectinline
disconnect(const QObject *receiver, const char *member=nullptr) constQObjectinline
disconnect(const QMetaObject::Connection &)QObjectstatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)QObjectinlinestatic
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)QObjectinlinestatic
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo() constQObject
dumpObjectTree() constQObject
dynamicPropertyNames() constQObject
enableCCDQPhysicsWorld
enableCCD() constQPhysicsWorld
enableCCDChanged(bool enableCCD)QPhysicsWorldsignal
event(QEvent *event)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChild(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
findChildren(Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObjectinline
forceDebugDrawQPhysicsWorld
forceDebugDraw() constQPhysicsWorld
forceDebugDrawChanged(bool forceDebugDraw)QPhysicsWorldsignal
getWorld(QQuick3DNode *node)QPhysicsWorldstatic
gravityQPhysicsWorld
gravity() constQPhysicsWorld
gravityChanged(QVector3D gravity)QPhysicsWorldsignal
inherits(const char *classname) constQObjectinline
installEventFilter(QObject *filterObj)QObject
isNodeRemoved(QAbstractPhysicsNode *object)QPhysicsWorld
isQuickItemType() constQObjectinline
isSignalConnected(const QMetaMethod &signal) constQObjectprotected
isWidgetType() constQObjectinline
isWindowType() constQObjectinline
killTimer(int id)QObject
killTimer(Qt::TimerId id)QObject
maximumTimestepQPhysicsWorld
minimumTimestepQPhysicsWorld
moveToThread(QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)QObject
numThreadsQPhysicsWorld
objectNameQObject
objectName() constQObject
objectNameChanged(const QString &objectName, QPrivateSignal)QObjectsignal
parent() constQObjectinline
property(const char *name) constQObject
Q_REVISION(6, 5) float minimumTimestep() constQPhysicsWorld
Q_REVISION(6, 5) float maximumTimestep() constQPhysicsWorld
Q_REVISION(6, 5) QQuick3DNode *viewport() constQPhysicsWorld
Q_REVISION(6, 5) QQuick3DNode *scene() constQPhysicsWorld
Q_REVISION(6, 7) int numThreads() constQPhysicsWorld
Q_REVISION(6, 7) bool reportKinematicKinematicCollisions() constQPhysicsWorld
Q_REVISION(6, 7) bool reportStaticKinematicCollisions() constQPhysicsWorld
Q_REVISION(6, 5) void setViewport(QQuick3DNode *viewport)QPhysicsWorldslot
Q_REVISION(6, 5) void setMinimumTimestep(float minTimestep)QPhysicsWorldslot
Q_REVISION(6, 5) void setMaximumTimestep(float maxTimestep)QPhysicsWorldslot
Q_REVISION(6, 5) void setScene(QQuick3DNode *newScene)QPhysicsWorldslot
Q_REVISION(6, 7) void setNumThreads(int new NumThreads)QPhysicsWorldslot
Q_REVISION(6, 5) void viewportChanged(QQuick3DNode *viewport)QPhysicsWorldsignal
Q_REVISION(6, 5) void minimumTimestepChanged(float minimumTimestep)QPhysicsWorldsignal
Q_REVISION(6, 5) void maximumTimestepChanged(float maxTimestep)QPhysicsWorldsignal
Q_REVISION(6, 5) void frameDone(float timestep)QPhysicsWorldsignal
Q_REVISION(6, 5) void sceneChanged()QPhysicsWorldsignal
Q_REVISION(6, 7) void numThreadsChanged()QPhysicsWorldsignal
Q_REVISION(6, 7) void reportKinematicKinematicCollisionsChanged()QPhysicsWorldsignal
Q_REVISION(6, 7) void reportStaticKinematicCollisionsChanged()QPhysicsWorldsignal
qFindChildqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
qFindChildrenqFindChildren(const QObject *obj, const QString &name)()QObjectrelated
QHeightFieldShapeQPhysicsWorldfriend
QObject(QObject *parent=nullptr)QObjectexplicit
QObject(QObjectPrivate &dd, QObject *parent=nullptr)QObjectprotected
qobject_cast(const QObject *object)QObjectrelated
QObjectListQObjectrelated
QPhysicsWorld(QObject *parent=nullptr)QPhysicsWorldexplicit
QQmlParserStatus()QQmlParserStatus
QQuick3DPhysicsHeightFieldQPhysicsWorldfriend
QQuick3DPhysicsMeshQPhysicsWorldfriend
QTriangleMeshShapeQPhysicsWorldfriend
receivers(const char *signal) constQObjectprotected
registerContact(QAbstractPhysicsNode *sender, QAbstractPhysicsNode *receiver, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)QPhysicsWorld
registerNode(QAbstractPhysicsNode *physicsNode)QPhysicsWorldstatic
removeEventFilter(QObject *obj)QObject
reportKinematicKinematicCollisionsQPhysicsWorld
reportStaticKinematicCollisionsQPhysicsWorld
runningQPhysicsWorld
running() constQPhysicsWorld
runningChanged(bool running)QPhysicsWorldsignal
sceneQPhysicsWorld
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
setDefaultDensity(float defaultDensity)QPhysicsWorldslot
setEnableCCD(bool enableCCD)QPhysicsWorldslot
setForceDebugDraw(bool forceDebugDraw)QPhysicsWorldslot
setGravity(QVector3D gravity)QPhysicsWorldslot
setHasIndividualDebugDraw()QPhysicsWorld
setObjectName(const QString &name)QObjectinline
setObjectName(QAnyStringView name)QObject
setParent(QObject *parent)QObject
setProperty(const char *name, const QVariant &value)QObject
setProperty(const char *name, QVariant &&value)QObjectinline
setReportKinematicKinematicCollisions(bool newReportKinematicKinematicCollisions)QPhysicsWorld
setReportStaticKinematicCollisions(bool newReportStaticKinematicCollisions)QPhysicsWorld
setRunning(bool running)QPhysicsWorldslot
setTypicalLength(float typicalLength)QPhysicsWorldslot
setTypicalSpeed(float typicalSpeed)QPhysicsWorldslot
signalsBlocked() const noexceptQObjectinline
simulateFrame(float minTimestep, float maxTimestep)QPhysicsWorldsignal
SimulationEventCallbackQPhysicsWorldfriend
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer)QObject
startTimer(std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)QObject
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
typicalLengthQPhysicsWorld
typicalLength() constQPhysicsWorld
typicalLengthChanged(float typicalLength)QPhysicsWorldsignal
typicalSpeedQPhysicsWorld
typicalSpeed() constQPhysicsWorld
typicalSpeedChanged(float typicalSpeed)QPhysicsWorldsignal
viewportQPhysicsWorld
~QObject()QObjectvirtual
~QPhysicsWorld()QPhysicsWorld
~QQmlParserStatus()QQmlParserStatusvirtual