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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuickFramebufferObject::Renderer Class Referenceabstract

\inmodule QtQuick More...

#include <qquickframebufferobject.h>

+ Collaboration diagram for QQuickFramebufferObject::Renderer:

Protected Member Functions

 Renderer ()
 Constructs a new renderer.
 
virtual ~Renderer ()
 The Renderer is automatically deleted when the scene graph resources for the QQuickFramebufferObject item is cleaned up.
 
virtual void render ()=0
 This function is called when the FBO should be rendered into.
 
virtual QOpenGLFramebufferObjectcreateFramebufferObject (const QSize &size)
 This function is called when a new FBO is needed.
 
virtual void synchronize (QQuickFramebufferObject *)
 This function is called as a result of QQuickFramebufferObject::update().
 
QOpenGLFramebufferObjectframebufferObject () const
 Returns the framebuffer object currently being rendered to.
 
void update ()
 Call this function when the FBO should be rendered again.
 
void invalidateFramebufferObject ()
 Call this function during synchronize() to invalidate the current FBO.
 

Friends

class QSGFramebufferObjectNode
 
class QQuickFramebufferObject
 

Detailed Description

\inmodule QtQuick

Since
5.2

The QQuickFramebufferObject::Renderer class is used to implement the rendering logic of a QQuickFramebufferObject.

Definition at line 25 of file qquickframebufferobject.h.

Constructor & Destructor Documentation

◆ Renderer()

QQuickFramebufferObject::Renderer::Renderer ( )
protected

Constructs a new renderer.

This function is called during the scene graph sync phase when the GUI thread is blocked.

Definition at line 393 of file qquickframebufferobject.cpp.

◆ ~Renderer()

QQuickFramebufferObject::Renderer::~Renderer ( )
protectedvirtual

The Renderer is automatically deleted when the scene graph resources for the QQuickFramebufferObject item is cleaned up.

This function is called on the rendering thread.

Definition at line 413 of file qquickframebufferobject.cpp.

Member Function Documentation

◆ createFramebufferObject()

QOpenGLFramebufferObject * QQuickFramebufferObject::Renderer::createFramebufferObject ( const QSize & size)
protectedvirtual

This function is called when a new FBO is needed.

This happens on the initial frame. If QQuickFramebufferObject::textureFollowsItemSize is set to true, it is called again every time the dimensions of the item changes.

The returned FBO can have any attachment. If the QOpenGLFramebufferObjectFormat indicates that the FBO should be multisampled, the internal implementation of the Renderer will allocate a second FBO and blit the multisampled FBO into the FBO used to display the texture.

Note
Some hardware has issues with small FBO sizes. size takes that into account, so be cautious when overriding the size with a fixed size. A minimal size of 64x64 should always work.
size takes the device pixel ratio into account, meaning that it is already multiplied by the correct scale factor. When moving the window containing the QQuickFramebufferObject item to a screen with different settings, the FBO is automatically recreated and this function is invoked with the correct size.

Definition at line 496 of file qquickframebufferobject.cpp.

◆ framebufferObject()

QOpenGLFramebufferObject * QQuickFramebufferObject::Renderer::framebufferObject ( ) const
protected

Returns the framebuffer object currently being rendered to.

Definition at line 420 of file qquickframebufferobject.cpp.

◆ invalidateFramebufferObject()

void QQuickFramebufferObject::Renderer::invalidateFramebufferObject ( )
protected

Call this function during synchronize() to invalidate the current FBO.

This will result in a new FBO being created with createFramebufferObject().

Definition at line 470 of file qquickframebufferobject.cpp.

Referenced by QSGFramebufferObjectNode::handleScreenChange().

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◆ render()

void QQuickFramebufferObject::Renderer::render ( )
protectedpure virtual

This function is called when the FBO should be rendered into.

The framebuffer is bound at this point and the glViewport has been set up to match the FBO size.

The FBO will be automatically unbound after the function returns.

Note
Do not assume that the OpenGL state is all set to the defaults when this function is invoked, or that it is maintained between calls. Both the Qt Quick renderer and the custom rendering code uses the same OpenGL context. This means that the state might have been modified by Quick before invoking this function.
It is recommended to call QQuickOpenGLUtils::resetOpenGLState() before returning. This resets OpenGL state used by the Qt Quick renderer and thus avoids interference from the state changes made by the rendering code in this function.

Referenced by QSGFramebufferObjectNode::render().

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◆ synchronize()

void QQuickFramebufferObject::Renderer::synchronize ( QQuickFramebufferObject * item)
protectedvirtual

This function is called as a result of QQuickFramebufferObject::update().

Use this function to update the renderer with changes that have occurred in the item. item is the item that instantiated this renderer. The function is called once before the FBO is created.

{For instance, if the item has a color property which is controlled by QML, one should call QQuickFramebufferObject::update() and use synchronize() to copy the new color into the renderer so that it can be used to render the next frame.}

This function is the only place when it is safe for the renderer and the item to read and write each others members.

Definition at line 461 of file qquickframebufferobject.cpp.

References item, and Q_UNUSED.

◆ update()

void QQuickFramebufferObject::Renderer::update ( )
protected

Call this function when the FBO should be rendered again.

This function can be called from render() to force the FBO to be rendered again before the next frame.

Note
This function should be used from inside the renderer. To update the item on the GUI thread, use QQuickFramebufferObject::update().

Definition at line 510 of file qquickframebufferobject.cpp.

Friends And Related Symbol Documentation

◆ QQuickFramebufferObject

friend class QQuickFramebufferObject
friend

Definition at line 37 of file qquickframebufferobject.h.

◆ QSGFramebufferObjectNode

friend class QSGFramebufferObjectNode
friend

Definition at line 36 of file qquickframebufferobject.h.


The documentation for this class was generated from the following files: